20 IPs for 60 minutes on the country-mix package. No card required.
Start free trialProxies for the platforms people watch, listen to, and play: IP pools with unlimited bandwidth for streaming and video analytics, plus dedicated addresses for game accounts and consoles. Packages from $19/mo.
Media and gaming pull a proxy plan in opposite directions. The media side is a data problem: view counts, charts, trending pages, and ad placements differ by country, and the platforms meter how often one address can ask. Teams tracking YouTube analytics, Twitch audiences, or Spotify charts need many IPs in the right locations — and because the payload is video, they need bandwidth nobody is counting. Our packages answer both: 100 to 100,000+ datacenter IPs, a country mix for regional views, unlimited bandwidth, and up to 500 Mbps per proxy for workloads measured in terabytes.
The gaming side is an isolation problem, and volume barely matters. Players running several accounts — farm crews, alts, trade mules — need one dedicated IP per account, so a sanction on one never points at the rest; the address is sold from a single IP at $3.50 and stays exclusively yours. Hardware adds its own constraints: a PlayStation’s network screen accepts an address and port with no password field, which is why our dedicated proxies pair with IP whitelisting, and some game protocols run on UDP datagrams rather than TCP — covered by the SOCKS5 UDP option available on any dedicated plan.
One boundary we state plainly, here and on every platform page below: these are not video unblockers. Routing around a streaming service’s licensing geo-blocks sits against most platforms’ terms, and we don’t sell that promise. What the pages below cover is public data work, analytics, access from networks that block a platform outright, and game account management — each with the plan that actually fits and its starting price.
Four infrastructure types — and the use cases each one fits best.
| Our pick for media data Packagesdatacenter IPv4 |
Rotating | ISP | IPv6 | |
|---|---|---|---|---|
| IP source | Datacenter, IPv4 | Datacenterthe same 100,000+ IP pool | Consumer ISP networks | Datacenter |
| IP allocation | Static list | Full pool accessthe exit IP rotates on every request | Static list | Static list |
| List refreshes | Up to 3 per month, free | Not applicable | Up to 3 per month, free | Provider-dependent |
| Pricing model | Per-IP packageunlimited bandwidth | Credit-basedyou pay per request, not per IP | Per-IP packageunlimited bandwidth | Per-IP package |
| Website compatibility | ✓ ~100% | ✓ ~100% | ✓ ~100% | ✕ Limitedmany websites don't support IPv6 |
| Speed | Up to 500 Mbps | Up to 300 Mbps | Up to 500 Mbps | Datacenter-grade |
| Anti-fraud trust | Medium | MediumIP rotation helps | High | Low to medium |
| Price | $from $0.07 per IP/month | $$$from $49.00/month | $$from $0.22 per IP/month | $typically the lowest-cost option |
| Best for | Web scraping and automation at a predictable volume: your own IPs, unlimited bandwidth | API scraping that needs as many different IPs as possible without buying a fixed list | Social media, accounts, long sessions — wherever IP trust matters | Use cases where the target site is guaranteed to support IPv6 |
| Buy now | Rotating proxies | ISP proxies | We don't sell these: too many limitations for general-purpose work |
Analytics pipelines take a package as a plain ip:port list; a console or game client takes a single address and port. Copy the example for your stack, or paste it into your AI coding assistant to adapt.
# HTTP or HTTPS proxy curl -x http://login:password@IP:port https://example.com # SOCKS5 curl --socks5-hostname IP:port \ --proxy-user login:password \ https://example.com
import requests proxy = "http://login:password@IP:port" # your proxy from the Dashboard r = requests.get( "https://example.com", proxies={"http": proxy, "https": proxy}, ) print(r.status_code)
import { ProxyAgent } from "undici"; const dispatcher = new ProxyAgent("http://login:password@IP:port"); const res = await fetch("https://example.com", { dispatcher }); console.log(res.status);
$ch = curl_init("https://example.com"); curl_setopt($ch, CURLOPT_PROXY, "IP:port"); curl_setopt($ch, CURLOPT_PROXYUSERPWD, "login:password"); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); $response = curl_exec($ch);
Choose a standard format or create a custom one with any field order and delimiter your software requires.
See the FAQ for the ports used by each protocol.
You can automate purchases, renewals, whitelist changes, and proxy list exports. Create an API key in your Dashboard in a couple of clicks.
Claude, Cursor, and other agents buy proxies, renew plans, and export updated proxy lists through an access token you create in your Dashboard. See how it works.
Per-IP prices shown are for the largest package size. Get an exact quote in the calculator above.
| IP | Country | Port | Protocol | |
|---|---|---|---|---|
| 212.183.88.215 | AT | 80 | HTTP | |
| 47.243.92.199 | HK | 3128 | HTTP | |
| 212.183.88.153 | AT | 80 | HTTP | |
| 212.183.88.13 | AT | 80 | HTTP | |
| 203.95.199.159 | KH | 8080 | HTTP | |
| 154.92.9.3 | JP | 80 | HTTP | |
| 113.204.79.230 | CN | 9091 | HTTP | |
| 181.214.1.97 | AE | 80 | HTTP | |
| 219.93.101.63 | MY | 80 | HTTP | |
| 185.18.250.64 | CH | 80 | HTTP |
A few service metrics—and feedback from our customers.
I use proxies for online games. I have been using the service for many months and I am satisfied with the quality and efficiency. Proxies work as they should and there are practically no disconnects. I recommend it, you will not regret it!
Like the service! Responsive and fast support, affordable prices, convenient renewal panel and network selection. Just what I need!
I used the service for social networking. At first I bought it for a month, but now I will definitely renew it because the quality is really good! I am very glad that I finally found a really cool service!
Proxies do not fail, and at this price it is a great gift. I buy them when I need them, usually once every few months. There have been a few minor glitches but the support here is above all praise. Responsive, kind, understanding and fast. All issues were resolved promptly. It is very nice to work with true professionals.
Can't find your answer? Message us in live chat — real humans reply.
Start from the workload, not the platform name. Data collection — view counts, charts, stream analytics, market prices — wants packages: many datacenter IPs to spread the request rate, a country mix to see each region's numbers, and unlimited bandwidth because the payload is often video. Game accounts want the opposite: one dedicated IP per account, unchanging, so a flag on one alt never spreads through a shared address. Consoles are a hardware case — they take a plain HTTP proxy with IP whitelisting, since there's no field for a password.
Every row in the registry above shows the plan the platform's own page recommends, so if your platform is listed, that pill is the short answer.
No — data usage on our plans is unlimited, and that's the deciding spec for media work. Providers that bill by the gigabyte make video analytics expensive by design: a pipeline that watches streams or pulls thumbnails moves terabytes a month, and metered pricing turns every experiment into a budget question. Here the number of concurrent connections is determined by your plan, but the gigabytes through them aren't counted.
Speed holds up under that load: up to 500 Mbps per proxy on infrastructure with an 80 Gbps uplink per server. Fair usage applies as a guideline against abuse, not a hidden cap — the details are in our Terms of Use.
Because their traffic literally isn't TCP. Real-time game protocols — Growtopia is the textbook case — send UDP datagrams, and a standard HTTP or SOCKS proxy that only relays TCP will simply never see that traffic. The game connects, then nothing works. The fix is the SOCKS5 UDP option: it costs 50% of the base plan price, is selected in the checkout configurator, and enables UDP relay on every IP in the plan — from $5/mo on a single dedicated address.
Most gaming use cases here don't need it — account isolation for OSRS, Dofus, or Metin2 runs over ordinary connections. Check the platform's page in the registry: where UDP is the requirement, the pill says so.
That's not what we sell, and we'd rather say it before you pay. Streaming services enforce regional catalogs for licensing reasons, their terms prohibit circumventing those blocks, and their detection teams specifically hunt datacenter IP ranges — so the experience would be poor even if the ethics didn't bother you. Any provider promising reliable Netflix unblocking on datacenter addresses is overpromising.
What does work, and what the pages here cover: collecting public platform data, running analytics, managing game accounts, and reaching a platform from a network that blocks it outright — an office filter or a country-level ISP block, which is an access problem rather than a licensing workaround. If your use case is the latter, a dedicated IP handles it well.
A different proxy type may be a better fit for your use case. All products use the same Dashboard and support team.
An IP reserved exclusively for you, available from a single IP. Speeds of up to 500 Mbps per proxy.
Learn moreStatic ISP-registered residential IPs for use cases where network origin matters.
Learn morePay per request and access the full 100,000+ IP pool through a single gateway. Built for web scraping and API workloads.
Learn moreSOCKS5 with UDP support — for gaming, streaming, and VoIP.
Learn moreWe can sign a contract and provide all the documents your accounting team needs. Most business orders are activated within 24 hours of your request.