Fast and stable IPv4 proxies with UDP support without traffic limits. Excellent solution for online gaming, broadcasting and video conferencing.
| Per proxy | Base price no UDP |
Traffic | IPv4 only | With UDP support +50% · monthly |
||
|---|---|---|---|---|---|---|
| 1 IP | $5 / proxy | $3.5/month | $5/month | Add to cart | ||
| 100 IP | $0.37 / proxy | $25/month | $37/month | Add to cart | ||
| 500 IP | $0.206 / proxy | $69/month | $103/month | Add to cart | ||
| 1,000 IP | $0.148 / proxy | $99/month | $148/month | Add to cart | ||
| 3,000 IP | $0.125 / proxy | $249/month | $373/month | Add to cart | ||
| 5,000 IP | $0.12 / proxy | $399/month | $598/month | Add to cart | ||
| 10,000 IP | $0.113 / proxy | $749/month | $1123/month | Add to cart |
How to add UDP support
UDP support is an optional add-on for any plan above and costs +50% of the plan price. In the table, “Base price” is what you pay at checkout for the plan itself, and “With UDP support” is your final monthly price once UDP is enabled.
UDP is enabled only through a support ticket — it is never activated automatically, so it won’t be present on a freshly purchased plan. Choose or buy a plan, then open a ticket and ask us to add UDP. We’ll switch it on for your IPs and then send you a separate invoice for the +50% add-on. See the UDP activation terms for details.
Enable UDP via ticketUDP (User Datagram Protocol) is a connectionless protocol defined in RFC 768 back in 1980. Unlike TCP, it skips the "handshake" process and provides no retransmission of lost packets and no flow control — which means lower overhead and lower latency. UDP does include a checksum to detect corrupted packets, but corrupted or lost packets are simply dropped rather than re-sent.
Main features:
1. Lower overhead and latency than TCP — no connection setup required.
2. Connectionless: no session is established between sender and receiver.
3. Delivery is not guaranteed — packets may be lost, duplicated, or arrive out of order.
4. Ideal for real-time applications where speed matters more than perfect reliability: video/audio streaming, VoIP, online gaming, and DNS.
* A 10% bonus is applied to your account balance for any invoice paid with cryptocurrency. This bonus can be used for new purchases or renewing existing services. The bonus is not an immediate discount but can be used to partially pay future invoices or renew services. Learn more.
Live technical support via ticket system and online chat. No KYC needed for most payment methods
We provide premium IPv4 proxies with HTTP(S) and SOCKS5 support, offering unlimited traffic. These plans also include full UDP protocol support to handle your tasks efficiently.
Every 8 days, you can refresh your proxy list within your package for free. Before making a purchase, you can test our service or request a refund within 24 hours of payment.
We use only legally sourced datacenter IP addresses, fully managed and under our control.
Our proxies work perfectly with all popular tools for web scraping, automation, and anti-detect browsers. Load your proxies into your favorite software or use them in your scripts in just seconds:
Connection formats you know and trust: IP:port or IP:port@login:password.
Any programming language: Python, JavaScript, PHP, Java, and more.
Top automation and scraping tools: Scrapy, Selenium, Puppeteer, ZennoPoster, BAS, and many others.
Anti-detect browsers: Multilogin, GoLogin, Dolphin, AdsPower, and other popular solutions.
Looking for full automation and proxy management?
Take advantage of our user-friendly PapaProxy API: purchase proxies, renew plans, update IP lists, manage IP bindings, and export ready-to-use lists — all in just a few clicks, no hassle.
PapaProxy offers the simplicity and flexibility that both beginners and experienced developers will appreciate.
And 500+ more tools and coding languages to explore
At PapaProxy a UDP proxy is a SOCKS5 proxy with a fully implemented UDP ASSOCIATE command — SOCKS5 (RFC 1928) is the only mainstream proxy standard with native UDP support, and we built and tested ours to handle it end to end. When your app connects to one of our proxies: it opens a TCP control connection and sends a UDP ASSOCIATE request; our server replies with a dedicated relay address and port; your client then sends UDP datagrams (each wrapped in a small SOCKS5 header) to that relay, and we forward them to the destination and relay the responses straight back. The TCP control connection stays open for the whole session, since it governs the lifetime of the association. We’ve run extensive internal tests on this flow, so games, voice clients and streaming work through our UDP proxies without quietly falling back to TCP.
No. HTTP and HTTPS proxies handle TCP only (through the CONNECT method), so they can’t carry real UDP traffic — which is exactly why our UDP proxies run on SOCKS5 with UDP ASSOCIATE rather than HTTP. This matters in practice: many providers label proxies as "UDP-capable" but only ever forward TCP. On our side UDP ASSOCIATE is genuinely implemented and verified in testing, so your UDP datagrams really are relayed. (UDP over HTTP via MASQUE / CONNECT-UDP on HTTP/3 exists, but in 2026 it’s still experimental and limited to a few large CDNs, so we rely on the proven SOCKS5 path.)
| TCP | UDP | |
|---|---|---|
| Connection | Connection-oriented (handshake) | Connectionless |
| Reliability | Guaranteed; lost packets retransmitted | No guarantee; lost packets dropped |
| Ordering | In-order delivery | No ordering guarantee |
| Speed / overhead | Higher overhead, higher latency | Lower overhead, lower latency |
| Error handling | Detection + recovery | Detection only (checksum), no recovery |
| Best for | Web pages, files, email | Gaming, VoIP, streaming, DNS |
Forcing UDP through a TCP-only tunnel wraps each datagram in a stateful TCP connection, so a single lost packet stalls the whole stream while TCP waits for retransmission (head-of-line blocking) — that means rubber-banding in games, higher ping and stutter in calls. That’s precisely why we implemented full UDP ASSOCIATE instead of wrapping your traffic in TCP: with our proxies UDP stays UDP.
UDP is the backbone of the real-time internet, and these are the tasks our customers most often run through our UDP proxies:
No, and we’d rather be upfront about it. Our proxies replace your real IP with the proxy’s, but SOCKS5 — like UDP itself — does not encrypt the payload. If you need encryption, use an application that brings its own (HTTPS, or DTLS for WebRTC), or run an encrypted tunnel such as WireGuard through our proxy. The proxy gives you a clean IP and genuine UDP transport; encryption is the job of the application on top.
Three things set ours apart:
And if a UDP-based app gives you trouble, our support has set this up many times and will help you get it routing correctly.
You don’t need Discord for this. The quickest real-world check:
browserleaks.com/webrtc — if it shows the proxy’s IP instead of yours, UDP is being relayed.dig @8.8.8.8 example.com (DNS is UDP) — a normal answer means UDP is flowing.If everything times out or silently switches to TCP, the proxy isn’t really passing UDP. With our proxies these checks pass — and if anything looks off, our support will run them with you.
This is the part that trips most people up. WebRTC sends STUN requests over UDP (port 3478), and most browsers — Chrome included — do not route UDP (or QUIC/HTTP/3) through a SOCKS5 proxy at all; they only proxy TCP. So just pasting the proxy into the browser settings won’t send your UDP through us and can still leak your real IP. What actually works:
--force-webrtc-ip-handling-policy=disable_non_proxied_udp so WebRTC UDP only goes through the proxy.Need step-by-step instructions? See our setup guides for browsers, operating systems and 14+ antidetect browsers — or just tell our support which OS, browser or antidetect tool you use and we’ll point you to the exact setting.
For latency and overhead, yes — there’s no handshake, no acknowledgments and no retransmission. But UDP doesn’t guarantee delivery, so it’s "faster" only where occasional packet loss is acceptable (gaming, voice, streaming). For transfers that must arrive intact and in order, TCP is the right tool — which is why our plans support HTTP/SOCKS5 over TCP as well, and you add UDP on top when your task needs it.
QUIC runs on top of UDP. Plain UDP sends datagrams with no handshake, no reliability and no encryption — minimal latency, but the application handles reliability and security itself. QUIC (developed by Google, later standardized by the IETF as RFC 9000) builds on UDP to add the features usually associated with TCP while keeping the low latency: built-in TLS 1.3 encryption from the first packet, reliable in-order delivery with fast loss recovery, stream multiplexing without head-of-line blocking, and fast (0-RTT / 1-RTT) connection setup. It powers HTTP/3. Because QUIC rides on UDP, the same UDP ASSOCIATE relay that powers our proxies can carry QUIC / HTTP/3 traffic too, as long as your client actually sends UDP through the proxy.