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Try proxiesDatacenter IP packages for Steam market data work — skin prices, listings, reviews, player stats — built for trackers, trade analytics, and pricing services that poll thousands of items around the clock. Packages from $19/month.
Start by respecting how tight Valve’s budgets actually are, because Steam is one of the strictest scraping targets on the consumer web. The market endpoints are undocumented and each carries its own per-IP ceiling — community measurements put the price-overview endpoint around 60 requests per minute, market search near 25 per five minutes, and the order-book histogram at roughly one request every 5–10 seconds, sometimes far less. Cross the line and you don’t get a polite slowdown: the address catches a 429 followed by a block that lasts hours, and retrying while banned extends the sentence. Design follows directly: the sustainable request rate is per address, so total throughput is a multiplication problem — a slow, patient pace on each IP, times as many IPs as your coverage needs. That’s the entire reason this page sells packages rather than single proxies.
Architecture that survives contact with Akamai — Valve tightened its filters sharply in May 2025, and datacenter ranges running aggressive patterns now get refused on the first request, so the difference between blocked and boring is behavior. Keep separate sub-pools per endpoint: the histogram burns addresses fastest and shouldn’t share IPs with your listing crawler. Bench an address on its first 429 for an hour or more instead of hammering through. Make the traffic look like a browser session — real headers, cookies accepted, no norender=1 shortcuts that community testing links to instant bans. And plan for the authenticated tier: price history requires logged-in session cookies and returns values in the account’s locale currency, so each collector account needs its own stable address, held 1:1 like any other account infrastructure. For store-side data the geography is the point — regional prices, catalogs, and review pages differ by country, and a package with a country mix reads each market from inside it.
Two honest boundaries before you size an order. First, “without blocks” means engineering under the limits, not immunity — Valve adjusts these ceilings without notice, and any provider claiming their addresses are exempt is describing a product that doesn’t exist; what you’re buying here is enough clean addresses that no single one has to break the rules. Second, if all you need is a current price feed for one game’s items, weigh the build against third-party price APIs that resell aggregated data — infrastructure pays off when you need raw access: order books, custom cadence, regional coverage, review text, or data nobody aggregates yet. That’s the work these packages are for.
Four infrastructure types — and the use cases each one fits best.
| Our pick for Steam Packagesdatacenter IPv4 |
Rotating | ISP | IPv6 | |
|---|---|---|---|---|
| IP source | Datacenter, IPv4 | Datacenterthe same 100,000+ IP pool | Consumer ISP networks | Datacenter |
| IP allocation | Static list | Full pool accessthe exit IP rotates on every request | Static list | Static list |
| List refreshes | Up to 3 per month, free | Not applicable | Up to 3 per month, free | Provider-dependent |
| Pricing model | Per-IP packageunlimited bandwidth | Credit-basedyou pay per request, not per IP | Per-IP packageunlimited bandwidth | Per-IP package |
| Website compatibility | ✓ ~100% | ✓ ~100% | ✓ ~100% | ✕ Limitedmany websites don't support IPv6 |
| Speed | Up to 500 Mbps | Up to 300 Mbps | Up to 500 Mbps | Datacenter-grade |
| Anti-fraud trust | Medium | MediumIP rotation helps | High | Low to medium |
| Price | $from $0.07 per IP/month | $$$from $49.00/month | $$from $0.22 per IP/month | $typically the lowest-cost option |
| Best for | Web scraping and automation at a predictable volume: your own IPs, unlimited bandwidth | API scraping that needs as many different IPs as possible without buying a fixed list | Social media, accounts, long sessions — wherever IP trust matters | Use cases where the target site is guaranteed to support IPv6 |
| Buy now | Rotating proxies | ISP proxies | We don't sell these: too many limitations for general-purpose work |
Scrapers take a proxy as one URL per worker; rotate addresses from your package at the request level. Every IP answers on HTTP, HTTPS, SOCKS4, and SOCKS5 — copy the snippet for your stack or paste it into your AI coding assistant.
# HTTP or HTTPS proxy curl -x http://login:password@IP:port https://example.com # SOCKS5 curl --socks5-hostname IP:port \ --proxy-user login:password \ https://example.com
import requests proxy = "http://login:password@IP:port" # your proxy from the Dashboard r = requests.get( "https://example.com", proxies={"http": proxy, "https": proxy}, ) print(r.status_code)
import { ProxyAgent } from "undici"; const dispatcher = new ProxyAgent("http://login:password@IP:port"); const res = await fetch("https://example.com", { dispatcher }); console.log(res.status);
$ch = curl_init("https://example.com"); curl_setopt($ch, CURLOPT_PROXY, "IP:port"); curl_setopt($ch, CURLOPT_PROXYUSERPWD, "login:password"); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); $response = curl_exec($ch);
Choose a standard format or create a custom one with any field order and delimiter your software requires.
See the FAQ for the ports used by each protocol.
You can automate purchases, renewals, whitelist changes, and proxy list exports. Create an API key in your Dashboard in a couple of clicks.
Claude, Cursor, and other agents buy proxies, renew plans, and export updated proxy lists through an access token you create in your Dashboard. See how it works.
Per-IP prices shown are for the largest package size. Get an exact quote in the calculator above.
| IP | Country | Port | Protocol | |
|---|---|---|---|---|
| 212.183.88.215 | AT | 80 | HTTP | |
| 47.243.92.199 | HK | 3128 | HTTP | |
| 212.183.88.153 | AT | 80 | HTTP | |
| 212.183.88.13 | AT | 80 | HTTP | |
| 203.95.199.159 | KH | 8080 | HTTP | |
| 154.92.9.3 | JP | 80 | HTTP | |
| 113.204.79.230 | CN | 9091 | HTTP | |
| 181.214.1.97 | AE | 80 | HTTP | |
| 219.93.101.63 | MY | 80 | HTTP | |
| 185.18.250.64 | CH | 80 | HTTP |
A few service metrics—and feedback from our customers.
I use proxies for online games. I have been using the service for many months and I am satisfied with the quality and efficiency. Proxies work as they should and there are practically no disconnects. I recommend it, you will not regret it!
Like the service! Responsive and fast support, affordable prices, convenient renewal panel and network selection. Just what I need!
I used the service for social networking. At first I bought it for a month, but now I will definitely renew it because the quality is really good! I am very glad that I finally found a really cool service!
Proxies do not fail, and at this price it is a great gift. I buy them when I need them, usually once every few months. There have been a few minor glitches but the support here is above all praise. Responsive, kind, understanding and fast. All issues were resolved promptly. It is very nice to work with true professionals.
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Run the division against the strictest endpoint you use. Current prices via price overview at a conservative 30 requests per minute per address: 20,000 items hourly means ~333 requests a minute, so a dozen addresses carry it with headroom — a 100-IP package at $19 covers that with capacity left for retries and a second game. The same catalog on the order-book histogram at one request per 10 seconds flips the arithmetic brutally: 20,000 items hourly needs ~55 concurrent slow lanes, and full-depth coverage is what pushes serious trackers into hundreds of addresses. The planning rule: size against the slowest endpoint in your pipeline, not the average, and keep 20–30% spare for addresses sitting out 429 benches. If your coverage math lands in the tens of thousands of IPs, that's mid-to-large-volume territory we specialize in — contact sales rather than iterating through checkout.
It's partly true and heavily amplified by who's saying it. The real event: in May 2025 Valve tightened its Akamai filtering, and datacenter addresses running hot patterns — no cookies, stripped headers, aggressive cadence — started catching 429s on the first request. Blogs selling per-gigabyte residential bandwidth generalized that to “datacenter is dead,” which their pricing appreciates. The measurable reality is narrower: datacenter addresses with browser-shaped traffic at patient rates continue to collect market data, and at bulk-package prices you can afford enough of them that each one stays far under every ceiling — the strategy that per-gigabyte billing makes uneconomical. The honest split: if your pipeline needs speed-of-light reaction on a handful of items, mixed infrastructure has a case; for broad catalog coverage on a budget, patient datacenter packages remain the working answer, and we'd rather you size the pace correctly than pay residential prices for volume work.
The split is sharper than most guides admit. Anonymous works for: price overview, market search, listings, order-book histograms (with correct headers), store pages, and reviews. Authenticated only: price history — the endpoint returns an empty array without session cookies, and prices come in the account's locale currency, so a USD feed needs a US-configured account. For the authenticated tier, treat accounts as fragile infrastructure: one account, one stable address, permanently — a login that hops IPs invites Steam Guard challenges, and community wisdom holds that accounts used for heavy automated pulls are expendable by design. Use accounts that hold nothing: no inventory, no wallet balance, no trade history you'd mourn. And check whether you need that endpoint at all — hourly snapshots of current prices, stored on your side, rebuild most of what price history provides without touching the authenticated tier.
Partially, and if that's your goal this page is only half a match — worth being upfront about. The desktop client has no proxy settings of its own; it follows the operating system's proxy for web-view surfaces (store, community, profile pages), so a Steam HTTP proxy configured system-wide or via a proxifier rule on the Steam executable carries that layer fine. What it doesn't carry: game downloads use Valve's CDN and don't reliably honor the system proxy, and in-game multiplayer is UDP traffic that bypasses HTTP proxying entirely — no ping improvement, no region trickery. The legitimate client-side cases are narrow: a network that blocks steamcommunity.com (offices and some countries), or keeping market browsing off your main connection. For those, one dedicated address does the job. Everything else on this page is about data collection, where the product actually earns its price.
Two layers, and they answer differently. Valve's subscriber agreement prohibits automated collection from its services — that's a contract term, and Valve's enforcement of it is exactly the rate limiting this page is built around; the practical consequence of crossing it is blocked addresses, not letters from lawyers, and Valve has shown no appetite for suing price trackers, dozens of which operate publicly for years. The broader legal layer: US courts have generally treated collection of publicly accessible data favorably (the hiQ line of cases), and market prices are about as public and non-personal as data gets. Where you should draw your own lines: don't collect user profile data — that's where privacy law actually bites; don't resell raw Steam data as if it were yours; and if the feed powers a commercial product, have counsel look at the terms question once. We provide the network layer; the compliance read on your specific use is yours to make.
A different proxy type may be a better fit for your use case. All products use the same Dashboard and support team.
An IP reserved exclusively for you, available from a single IP. Speeds of up to 500 Mbps per proxy.
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