Configure any available plan and add-ons. Pay only for 48 hours.
Try proxiesUDP proxies for Growtopia — the requirement is literal: the game’s traffic is datagrams, so the proxy must relay UDP, not just TCP. One dedicated address per account for farm and trade alts, with the UDP add-on from $5/month. Works with the mobile client too — the IPs themselves are datacenter and ISP, not mobile.
Because of how the game is built. Growtopia logs you in over HTTPS, then hands the session to ENet — a reliable-UDP library — and from that moment every packet of gameplay is a datagram on port 17091. A regular HTTP proxy, and the CONNECT-only SOCKS5 most providers actually ship, relays TCP exclusively: route the game through one and the login succeeds, the world list loads, and then the connection dies the moment gameplay starts, because the datagrams have nowhere to go. That confusing half-working state is why experienced players ask providers point-blank whether UDP relay is supported. The full answer here: our UDP add-on implements SOCKS5 UDP ASSOCIATE — the RFC 1928 command that opens a dedicated datagram relay next to the TCP session — so both halves of Growtopia’s traffic travel through the same address.
The second half of the job is isolation, and Ubisoft is unusually explicit about how it links players. The help center states that a suspension may automatically ban all devices and IPs recently used to log in, and the in-game rules extend punishments to alt accounts, devices, and addresses of the offender. In practice that works in both directions: your alts share your main’s fate, and on a shared network — a dorm, a school, a big household NAT — someone else’s ban can land on addresses you use. One dedicated address per account is the structural fix: a farm alt, a trade mule, and a main that never appear on the same IP can’t be swept up in one action. Static ISP addresses suit the accounts you keep — registered on consumer ranges, they read like an ordinary player’s connection and stay yours for years.
Boundaries, because a page about game proxies owes you them. Auto-farming, macros, and client modifications are punished with permanent suspension for every account involved — Ubisoft’s wording allows no exceptions — and none of that detection cares which address the traffic came from. Ban evasion is its own offense: if an account was suspended, logging back in through a fresh IP is the textbook definition, and we don’t sell for it. Device bans operate on hardware fingerprints a network layer never touches. What a dedicated UDP-capable address legitimately buys is clean plumbing and containment: game traffic that actually works through a proxy, and accounts that don’t share a network identity they never needed to share.
The four proxy options we offer — and the use cases each one fits best.
| DatacenterIPv4 packages | Rotating proxiesfull shared pool | ISPstatic residential | Our pick for Growtopia Dedicatedexclusive IPv4 |
|
|---|---|---|---|---|
| IP source | Datacenter, IPv4 | Datacenter, IPv4the same 100,000+ IP pool | Consumer ISP networks | Datacenter, IPv4 |
| Who uses the IP | Up to 5 customers per IPnever concurrently | Shared pool available to all rotating-proxy customers | Up to 5 customers per IPnever concurrently | Exclusive to youfor the entire plan term |
| IP persistence | Static listup to three free refreshes per month | Exit IP rotates on every requestwell suited to high-volume web scraping | Static listone free refresh every eight days | Staticreserved for the entire plan term |
| Pricing model | By IP countunlimited bandwidth | Per requestfull pool access | By IP countunlimited bandwidth | By IP countunlimited bandwidth |
| Cost predictability | Fixedbased on IP count | Variabledepends on request volume | Fixedbased on IP count | Fixedbased on IP count |
| Speed | Up to 500 Mbpsper proxy | Up to 300 Mbpsper connection | Up to 500 Mbpsper proxy | Up to 500 Mbpsper proxy |
| Suitability for strict anti-fraud systems | Limiteddatacenter origin remains visible | Moderaterotation reduces repeated requests from a single IP | HigherISP-registered residential IPs | Moderatethe IP's reputation depends only on you |
| Scaling | 100–100,000+ IPslarger packages have a lower price per IP | No fixed list to scaleyou pay per request, not per IP | Package-basedtotal cost increases with IP count | Starts at one IPbest for targeted use cases; volume pricing is available on request |
| Minimum order | From 100 IPs | From 2.5 million requests | From 100 IPs | From 1 IP |
| Price | $from $0.07 per IP/month | $$from $49.00/month | $$from $0.22 per IP/month | $$$from $3.50 per IP/month |
| Best for | Steady volumes: web scraping and automation using a fixed proxy list | Burst workloads and one-off projects: maximum IP diversity without buying a list | Social media, accounts, long sessions — wherever IP trust matters | Accounts and messaging apps, where the IP is part of your reputation and you need a clean IP reserved exclusively for you |
| Buy now | Rotating proxies | ISP proxies | Dedicated proxies |
For the retail client, route traffic with a TUN-mode tool that relays UDP; for bots and custom tooling, SOCKS5-aware ENet forks take the address in a few lines. Every IP answers on HTTP, HTTPS, SOCKS4, and SOCKS5.
# HTTP or HTTPS proxy curl -x http://login:password@IP:port https://example.com # SOCKS5 curl --socks5-hostname IP:port \ --proxy-user login:password \ https://example.com
import requests proxy = "http://login:password@IP:port" # your proxy from the Dashboard r = requests.get( "https://example.com", proxies={"http": proxy, "https": proxy}, ) print(r.status_code)
import { ProxyAgent } from "undici"; const dispatcher = new ProxyAgent("http://login:password@IP:port"); const res = await fetch("https://example.com", { dispatcher }); console.log(res.status);
$ch = curl_init("https://example.com"); curl_setopt($ch, CURLOPT_PROXY, "IP:port"); curl_setopt($ch, CURLOPT_PROXYUSERPWD, "login:password"); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); $response = curl_exec($ch);
Choose a standard format or create a custom one with any field order and delimiter your software requires.
See the FAQ for the ports used by each protocol.
You can automate purchases, renewals, whitelist changes, and proxy list exports. Create an API key in your Dashboard in a couple of clicks.
Claude, Cursor, and other agents buy proxies, renew plans, and export updated proxy lists through an access token you create in your Dashboard. See how it works.
Per-IP prices shown are for the largest package size. Get an exact quote in the calculator above.
| IP | Country | Port | Protocol | |
|---|---|---|---|---|
| 124.248.177.43 | KH | 1080 | SOCKS5 | |
| 199.187.210.54 | US | 4145 | SOCKS5 | |
| 152.53.183.107 | DE | 8081 | SOCKS5 | |
| 88.218.206.170 | PL | 5432 | SOCKS5 | |
| 124.248.191.83 | KH | 1080 | SOCKS5 | |
| 157.90.113.23 | DE | 9052 | SOCKS5 | |
| 144.24.111.128 | IN | 1088 | SOCKS5 | |
| 123.58.219.171 | HK | 10808 | SOCKS5 | |
| 101.36.104.46 | JP | 10808 | SOCKS5 | |
| 101.36.104.239 | JP | 10808 | SOCKS5 |
A few service metrics—and feedback from our customers.
I use proxies for online games. I have been using the service for many months and I am satisfied with the quality and efficiency. Proxies work as they should and there are practically no disconnects. I recommend it, you will not regret it!
Like the service! Responsive and fast support, affordable prices, convenient renewal panel and network selection. Just what I need!
If you need to buy proxies at an affordable price, this is the best choice. I became a client of the service half a year ago. The cost is adequate, technical support always tries to help, and most importantly, you can use proxies without a password and login!
I used the service for social networking. At first I bought it for a month, but now I will definitely renew it because the quality is really good! I am very glad that I finally found a really cool service!
Can't find your answer? Message us in live chat — real humans reply.
It has to be the specific kind, and this is the question that separates providers. A working Growtopia SOCKS5 proxy must implement UDP ASSOCIATE — the third command in the SOCKS5 specification, next to the CONNECT everyone supports and the BIND almost nobody uses. Most proxy services skip it because relaying datagrams is operationally hard: every UDP session holds a port on the server, and providers who bolt the feature on without engineering for it have suffered well-documented outages from port exhaustion. So when a cheap “SOCKS5” list claims game support, the practical test is blunt: ask whether UDP ASSOCIATE is implemented, or just try it — a CONNECT-only proxy fails in a recognizable way, with a login that works and a world that never loads. Our UDP-enabled addresses run the full command set, and the behavior is part of the plan's spec rather than an accident of configuration.
Depends on which of the two Growtopias you run. For bots and custom tools the answer is code-level: the standard ENet library doesn't speak SOCKS5, so the community maintains forks (enet-socks5 and similar) where the proxy address, credentials, and UDP relay are configured when the host is created — a few lines, and each instance gets its own IP. For the retail client the routing layer sits outside the game, and the trap is that many classic Windows proxifiers forward TCP only, which silently recreates the exact half-working failure you bought UDP addresses to avoid. The tools that do it correctly work in TUN mode — they create a virtual network interface, capture everything including datagrams, and relay it over SOCKS5 (sing-box and tun2socks are the usual picks; Android VPN-mode SOCKS clients do the same job on mobile). Whitelist your machine's IP in the Dashboard first — it makes the credentials question disappear entirely.
Split by what actually got banned, because the honest answers point in opposite directions. If your account was suspended, no — logging in through a new address is ban evasion by Ubisoft's explicit definition, it's punished with permanent suspension of every account involved, and device bans work on hardware fingerprints no network product touches. We don't sell for that, and a provider promising otherwise is promising something the game's moderation has already named an offense. The opposite case is the one where a dedicated address genuinely belongs: your account is in good standing, but the network you share — a dorm, a school, siblings on one router — caught a ban because of someone else's conduct, and Ubisoft's own help page confirms network-level sanctions hit bystanders exactly this way. Moving your clean account onto an address only you use restores access you never should have lost and makes sure a neighbor's next ban isn't your problem either.
UDP is an add-on, not a separate product, and the arithmetic is fixed: it costs 50% of the base plan price, so the cheapest case — a dedicated IP at $3.50 — lands at $5.25/month total, which is where the “from $5” figure comes from. You enable it in the checkout configurator when ordering, and it activates on every IP in the package; no tickets or manual steps. Adding it to a plan you already run mid-term works too, with the surcharge prorated for the remaining days. Two planning notes for a multi-account setup: the add-on is available on datacenter, dedicated, and ISP plans (rotating proxies are the one exclusion, and they'd be wrong for persistent game sessions anyway), and you only need it on the addresses that carry game traffic — an alt you use purely for the web-based tooling around Growtopia communities doesn't need the UDP layer at all.
A different proxy type may be a better fit for your use case. All products use the same Dashboard and support team.
An IP reserved exclusively for you, available from a single IP. Speeds of up to 500 Mbps per proxy.
Learn moreStatic ISP-registered residential IPs for use cases where network origin matters.
Learn morePay per request and access the full 100,000+ IP pool through a single gateway. Built for web scraping and API workloads.
Learn moreSOCKS5 with UDP support — for gaming, streaming, and VoIP.
Learn moreWe can sign a contract and provide all the documents your accounting team needs. Most business orders are activated within 24 hours of your request.