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Start free trialYour own address and port for the console’s proxy screen — the two values a PlayStation actually accepts. Dedicated HTTP proxies with IP whitelisting, because the console has no field for a password. From $3.50 per IP/month.
The address and port of a proxy that belongs to you — that’s the whole answer, and the reason is on the console’s own screen. Every generation of the setup wizard asks for exactly two values and nothing else: no username, no password, no protocol picker. The PS4 proxy server address and port live under Settings → Network → Set Up Internet Connection → Set Up Manually; the PS5 proxy server settings sit in the same wizard behind Advanced Settings → Proxy Server → Use; and a PS3 proxy setup goes through the legacy Custom connection flow — three menus, one identical form. People who paste a random ip:8080 from a free list into that form discover the second half of the lesson: an address shared by thousands of strangers is overloaded, already flagged by PSN’s infrastructure, or dead by the weekend, and the console reports it as a failed connection test with no further explanation.
Since there’s no password field, authentication happens one layer up: you register your home network’s public IP in the Dashboard — the whitelist takes up to 5 addresses at no charge — and the proxy accepts the console’s traffic with just the two values the form allows. Two properties matter after that. The proxy must speak HTTP, because that’s the only protocol the console’s field understands (a SOCKS5 endpoint pasted there fails the test every time — routing SOCKS5 requires a PC or router bridge in the middle). And it should be exclusive: the address carries your PSN logins and store sessions, and an IP reserved for you alone can’t inherit another customer’s history. Both properties are the product on this page — dedicated HTTP-capable addresses from $3.50, with unlimited bandwidth so a 100 GB game download is a non-event.
An honest note on what the console routes through that field, because most guides skip it. The proxy carries the console’s TCP and web traffic — the store, downloads, the browser, streaming apps, system updates. Real-time multiplayer runs on UDP, which bypasses the HTTP proxy entirely: entering a proxy won’t lower your game ping, and it isn’t a lag switch or a matchmaking-region tool. What it does solve is network-level problems around the gameplay: dorm, campus, and hotel networks that block or throttle PSN endpoints (the console rides the proxy past a filter that was aimed at consoles), ISP-level shaping of store downloads, and any setup where you want the console’s web identity separated from the rest of your household traffic. If a seller promises a “gaming proxy” that cuts your multiplayer latency through the console’s proxy field, they’re describing something the hardware doesn’t do.
Three ways to buy access to our proxies — from one dedicated IP to the full rotating pool.
| Our pick for PlayStation Dedicatedexclusive IP |
Packagesshared | Rotatingfull shared pool | |
|---|---|---|---|
| Who uses the IP | Exclusive to youfor the entire plan term | Up to 5 customers per IP | Shared pool available to all rotating-proxy customers |
| Minimum order | From 1 IP | From 100 IPs | From 2.5 million requests |
| Price | From $3.50 per IP/month | From $0.07 per IP/month | From $49.00/month |
| Usage model | Unlimited bandwidth | Unlimited bandwidth | Request-based billing |
| IP persistence | Staticreserved for the entire plan term | Static listup to three free refreshes per month | Exit IP rotates on every request |
| Speed | Up to 500 Mbpsper proxy | Up to 500 Mbpsper proxy | Up to 300 Mbpsper connection |
| Best for | Accounts and use cases where a unique IP matters | High-volume web scraping and automation at the lowest cost per IP | API scraping with maximum IP variety |
| Dedicated proxies | Buy now | Rotating proxies |
On the console there's nothing to code — two values in the network wizard. The snippets below are for everything around it: checking the proxy from a PC, scripting your Dashboard whitelist, or testing the route before you commit the console.
# HTTP or HTTPS proxy curl -x http://login:password@IP:port https://example.com # SOCKS5 curl --socks5-hostname IP:port \ --proxy-user login:password \ https://example.com
import requests proxy = "http://login:password@IP:port" # your proxy from the Dashboard r = requests.get( "https://example.com", proxies={"http": proxy, "https": proxy}, ) print(r.status_code)
import { ProxyAgent } from "undici"; const dispatcher = new ProxyAgent("http://login:password@IP:port"); const res = await fetch("https://example.com", { dispatcher }); console.log(res.status);
$ch = curl_init("https://example.com"); curl_setopt($ch, CURLOPT_PROXY, "IP:port"); curl_setopt($ch, CURLOPT_PROXYUSERPWD, "login:password"); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); $response = curl_exec($ch);
Choose a standard format or create a custom one with any field order and delimiter your software requires.
See the FAQ for the ports used by each protocol.
You can automate purchases, renewals, whitelist changes, and proxy list exports. Create an API key in your Dashboard in a couple of clicks.
Claude, Cursor, and other agents buy proxies, renew plans, and export updated proxy lists through an access token you create in your Dashboard. See how it works.
Per-IP prices shown are for the largest package size. Get an exact quote in the calculator above.
| IP | Country | Port | Protocol | |
|---|---|---|---|---|
| 212.183.88.215 | AT | 80 | HTTP | |
| 47.243.92.199 | HK | 3128 | HTTP | |
| 212.183.88.153 | AT | 80 | HTTP | |
| 212.183.88.13 | AT | 80 | HTTP | |
| 203.95.199.159 | KH | 8080 | HTTP | |
| 154.92.9.3 | JP | 80 | HTTP | |
| 113.204.79.230 | CN | 9091 | HTTP | |
| 181.214.1.97 | AE | 80 | HTTP | |
| 219.93.101.63 | MY | 80 | HTTP | |
| 185.18.250.64 | CH | 80 | HTTP |
A few service metrics—and feedback from our customers.
Excellent product well done. Thank you to the service for such good and prompt support. There have been issues with the subscription, which have been resolved reasonably and with minimal delay.
I have been working with this service on a permanent basis. I have been buying here only. I have no claims to technical support. I also like that they often have coupons in their channel. I recommend them!
I have bought proxies at other websites before and there were always some lags. The support team did not seem to understand my work. I have never seen anything of the kind on this website. The proxies are working properly and are not disconnected. The admins respond quickly, the subscription works fine.
The price-quality ratio is exceptional. Initially, I had reservations about the service, but it exceeded all my expectations. I haven't encountered any issues, and the premium proxy server addresses, featuring high-quality IP addresses for enhanced privacy, are excellent.
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Nowhere — the form physically has no fields for them, on any PlayStation generation, and no firmware update has ever added one. That single design decision quietly disqualifies most proxy products people try first, because credential-only authentication can't reach the console at all. Two setups work. The clean one: IP whitelisting — add your home network's public IP in the Dashboard, and from that moment the proxy recognizes your console by where the traffic comes from, no login required. The workaround one: run a small proxy bridge on a PC or router on your LAN that holds the credentials and forwards to the upstream address — it works, but it means a second device stays on whenever the console is online. If you're buying specifically for a PlayStation, whitelist support isn't a nice-to-have to compare providers on; it's the filter that decides whether the product functions at all.
Ping — no, and it's worth understanding why so nobody sells you the promise: multiplayer traffic is UDP and never enters the HTTP proxy the console's field configures, so your matches take exactly the route they took before. Downloads — usually no, with one real exception. The old “CCProxy trick” from PS4 forums genuinely helped some players, but not because a proxy adds speed: routing PSN downloads through a PC on the same LAN sidestepped a console-side TCP quirk with slow single connections, and worked only because the PC sat a meter away. A remote proxy can't replicate that — your data still crosses the same ISP line, plus one more hop. Where a remote address does help is when the bottleneck is policy rather than physics: a campus network throttling PSN endpoints, an ISP shaping store traffic at peak hours. Then the proxy doesn't make your line faster — it stops a filter from making it slower, which players report as the same thing.
Four causes cover nearly every case, in order of frequency. First: your home IP isn't whitelisted yet — or was whitelisted and then changed, which is the classic silent failure on residential connections with dynamic addresses; when a setup that worked for weeks dies overnight, re-check what IP your network shows and update the Dashboard entry. Second: the address is a SOCKS5 endpoint — the console speaks HTTP only, so make sure you're using the HTTP port from your plan, not the SOCKS one; every address we issue answers on both, and they're different port numbers. Third: a typo family the console UI encourages — port digits swapped, or the address entered with http:// in front, which the form doesn't parse. Fourth: your router assigns the console a different DNS than expected — set DNS to automatic in the same wizard and retest. If all four pass and the test still fails, the address itself is the suspect: test it from a PC with the snippet above before blaming the console.
Less than buyers assume, and differently than they assume. Your PSN account's store region is fixed by the account, not by your network — so a proxy doesn't flip your store to another country's catalog or prices, and providers hinting otherwise are hinting at something Sony's account system doesn't permit. What the country does affect: download routing and web latency. The sensible default is an address in your own country or a neighboring one — the shortest detour for store traffic and the browser, and no geographic mismatch between your account, your address, and your payment profile for Sony's systems to frown at. The exception worth naming: if you're on a restrictive network that blocks PSN and that's your reason for being here, any nearby country works — the point is the clean route, not the flag. Pick the location in the calculator above; a single IP is enough for one console.
A different proxy type may be a better fit for your use case. All products use the same Dashboard and support team.
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