Configure any available plan and add-ons. Pay only for 48 hours.
Try proxiesFor players running a full team on Dofus multi-account servers: a dedicated IP per account keeps your roster’s network identities separate, so one flagged account doesn’t point at the other seven. From $3.50 per IP/month.
Because Ankama links accounts by network identity, and says so openly: support documentation names IP address, email, and phone number as the data checked to connect accounts to one player, and the sanctions policy reserves the right to punish all of a player’s accounts, not just the one that erred. On multi-account servers, running a team of eight is a legal, even celebrated way to play — but eight accounts on one home connection form a single cluster in Ankama’s eyes. If one of them catches a sanction — a kama-trade dispute, a chat report, a false positive from bot detection — the shared address is the thread that ties the rest of the roster to it. A dedicated address per account cuts that thread: each character connects from its own IP with its own history, so a problem stays the size of one account instead of the size of your whole team.
The plumbing is simpler than for most games. Dofus talks to its servers over plain TCP — port 5555, with 443 as the fallback for restrictive networks — which routes through a SOCKS5 proxy without any special handling. The client has no proxy field, so the standard setup is a proxifier (Proxifier on Windows and macOS): one rule per game instance, each pointed at its own address from your package. What matters more than raw speed here is that the address never blinks — a mid-fight disconnect in a turn-based game costs you the turn, and in a Kolossium match it can cost the rating. Dedicated addresses on rack-mounted infrastructure hold a session for as long as the client does, which is precisely the property a home connection with an ISP-reassigned IP can’t promise. For accounts you plan to keep for years, static ISP addresses add the consumer-ISP registration on top of the same stability.
Two boundaries, stated plainly. Single-account servers enforce one connection per IP by design, and Ankama’s rules prohibit using a proxy or VPN to get around that limit — we don’t sell for that scenario, and a provider who will is selling you a permanent ban. And on any server, an IP is isolation, not immunity: botting, kama trafficking, and rule-breaking behavior are sanctioned on evidence that has nothing to do with the address. What separate IPs buy you is containment — the guarantee that your accounts don’t share a network fingerprint. Playing within Ankama’s rules is the part no proxy can do for you.
The four proxy options we offer — and the use cases each one fits best.
| DatacenterIPv4 packages | Rotating proxiesfull shared pool | ISPstatic residential | Our pick for Dofus Dedicatedexclusive IPv4 |
|
|---|---|---|---|---|
| IP source | Datacenter, IPv4 | Datacenter, IPv4the same 100,000+ IP pool | Consumer ISP networks | Datacenter, IPv4 |
| Who uses the IP | Up to 5 customers per IPnever concurrently | Shared pool available to all rotating-proxy customers | Up to 5 customers per IPnever concurrently | Exclusive to youfor the entire plan term |
| IP persistence | Static listup to three free refreshes per month | Exit IP rotates on every requestwell suited to high-volume web scraping | Static listone free refresh every eight days | Staticreserved for the entire plan term |
| Pricing model | By IP countunlimited bandwidth | Per requestfull pool access | By IP countunlimited bandwidth | By IP countunlimited bandwidth |
| Cost predictability | Fixedbased on IP count | Variabledepends on request volume | Fixedbased on IP count | Fixedbased on IP count |
| Speed | Up to 500 Mbpsper proxy | Up to 300 Mbpsper connection | Up to 500 Mbpsper proxy | Up to 500 Mbpsper proxy |
| Suitability for strict anti-fraud systems | Limiteddatacenter origin remains visible | Moderaterotation reduces repeated requests from a single IP | HigherISP-registered residential IPs | Moderatethe IP's reputation depends only on you |
| Scaling | 100–100,000+ IPslarger packages have a lower price per IP | No fixed list to scaleyou pay per request, not per IP | Package-basedtotal cost increases with IP count | Starts at one IPbest for targeted use cases; volume pricing is available on request |
| Minimum order | From 100 IPs | From 2.5 million requests | From 100 IPs | From 1 IP |
| Price | $from $0.07 per IP/month | $$from $49.00/month | $$from $0.22 per IP/month | $$$from $3.50 per IP/month |
| Best for | Steady volumes: web scraping and automation using a fixed proxy list | Burst workloads and one-off projects: maximum IP diversity without buying a list | Social media, accounts, long sessions — wherever IP trust matters | Accounts and messaging apps, where the IP is part of your reputation and you need a clean IP reserved exclusively for you |
| Buy now | Rotating proxies | ISP proxies | Dedicated proxies |
No code needed for the game itself — a proxifier routes each Dofus client through its own address. For launchers, scripts, and everything else, every IP answers on HTTP, HTTPS, SOCKS4, and SOCKS5.
# HTTP or HTTPS proxy curl -x http://login:password@IP:port https://example.com # SOCKS5 curl --socks5-hostname IP:port \ --proxy-user login:password \ https://example.com
import requests proxy = "http://login:password@IP:port" # your proxy from the Dashboard r = requests.get( "https://example.com", proxies={"http": proxy, "https": proxy}, ) print(r.status_code)
import { ProxyAgent } from "undici"; const dispatcher = new ProxyAgent("http://login:password@IP:port"); const res = await fetch("https://example.com", { dispatcher }); console.log(res.status);
$ch = curl_init("https://example.com"); curl_setopt($ch, CURLOPT_PROXY, "IP:port"); curl_setopt($ch, CURLOPT_PROXYUSERPWD, "login:password"); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); $response = curl_exec($ch);
Choose a standard format or create a custom one with any field order and delimiter your software requires.
See the FAQ for the ports used by each protocol.
You can automate purchases, renewals, whitelist changes, and proxy list exports. Create an API key in your Dashboard in a couple of clicks.
Claude, Cursor, and other agents buy proxies, renew plans, and export updated proxy lists through an access token you create in your Dashboard. See how it works.
Per-IP prices shown are for the largest package size. Get an exact quote in the calculator above.
| IP | Country | Port | Protocol | |
|---|---|---|---|---|
| 212.183.88.215 | AT | 80 | HTTP | |
| 47.243.92.199 | HK | 3128 | HTTP | |
| 212.183.88.153 | AT | 80 | HTTP | |
| 212.183.88.13 | AT | 80 | HTTP | |
| 203.95.199.159 | KH | 8080 | HTTP | |
| 154.92.9.3 | JP | 80 | HTTP | |
| 113.204.79.230 | CN | 9091 | HTTP | |
| 181.214.1.97 | AE | 80 | HTTP | |
| 219.93.101.63 | MY | 80 | HTTP | |
| 185.18.250.64 | CH | 80 | HTTP |
A few service metrics—and feedback from our customers.
I use proxies for online games. I have been using the service for many months and I am satisfied with the quality and efficiency. Proxies work as they should and there are practically no disconnects. I recommend it, you will not regret it!
Like the service! Responsive and fast support, affordable prices, convenient renewal panel and network selection. Just what I need!
If you need to buy proxies at an affordable price, this is the best choice. I became a client of the service half a year ago. The cost is adequate, technical support always tries to help, and most importantly, you can use proxies without a password and login!
I used the service for social networking. At first I bought it for a month, but now I will definitely renew it because the quality is really good! I am very glad that I finally found a really cool service!
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With a proxifier, because the Dofus client has no proxy settings of its own. In Proxifier the setup takes one rule per instance: add your addresses as SOCKS5 proxies, then create rules that match each running copy of the game and route it to a different address. The catch specific to multiboxing is that rules matching on the executable name alone would send all eight clients through the first rule — so match on something that distinguishes instances, most commonly separate installation folders (one copy of the game per account, each path getting its own rule). Traffic to route is just TCP on ports 5555 and 443 plus the updater's HTTP. Whitelist your machine's IP in the Dashboard and the proxies need no credentials, which sidesteps the fact that proxifier rules and SOCKS5 password prompts don't always cooperate.
Ankama's rules draw the line at circumvention, not at the technology. What's explicitly prohibited is using a proxy or VPN to get around an established limit — the one-connection-per-IP rule on single-account servers being the obvious case. On multi-account servers there's no such limit to circumvent: running a team is permitted, and nothing in the rules forbids a player's connection from arriving through a datacenter or ISP address. That said, two practical notes from the player side: Ankama has occasionally rejected logins from anonymized ranges during fraud waves (the error message names a “hidden” IP address), which is an argument for dedicated addresses with clean history over shared ones — and if support ever asks why your accounts connect from different networks, honesty beats a story. Multiboxing is legal; the address is just infrastructure under it.
France, or as close to it as your route allows: Ankama hosts Dofus in French data centers, so a proxy in Paris adds a near-zero detour for a European player and can even straighten the path for someone connecting from further away. The pattern to avoid is geographic zigzag — a player in Quebec routing through an Asian address reaches the French servers with every packet crossing two oceans. Order addresses in or near France, test the round trip before committing the whole team (the free list below is fine for that experiment), and remember Dofus is turn-based: an extra 20–30 ms is invisible in normal play, and what actually loses turns is jitter and disconnects, not a modest flat latency. That's why the buying criterion is a stable dedicated route, not a race for single-digit ping.
Run the numbers against the age of your accounts. Datacenter addresses at $3.50 per IP put a full eight-character team behind separate IPs for $28/month — for most multiboxers that's the whole answer, because Dofus's enforcement targets behavior (botting, kama trafficking) rather than IP origin, and datacenter connections play the game without friction. The case for static ISP addresses is concentrated on accounts with real value: a years-old main with rare items and Kolossium rating deserves an address registered to a consumer ISP, both because it looks indistinguishable from a home connection in any review and because you'll keep it for the account's lifetime. The hybrid most teams settle on — ISP for the main and the kama-holding account, datacenter for the six farm characters — isolates every account while putting the premium only where the risk actually is.
Technically yes, and that's exactly why we'd rather answer the real question: should you — no. Retro and seasonal servers enforce one account connected per IP on every server, and Ankama states flatly that the limit “is and will remain” one per IP regardless. Using proxies to run several Retro accounts at once is textbook circumvention of an established restriction — the one thing the rules single out by name — and the sanctions table puts unauthorized multi-accounting at a permanent ban, applied to all linked accounts. The same logic covers the certified single-account servers on Dofus 3. Where our product legitimately belongs is the multi-account servers this page is about, plus one narrow Retro case: a single account that needs a stable route on a bad network. If a provider tells you proxies make Retro multiboxing safe, they're charging you for the rope.
A different proxy type may be a better fit for your use case. All products use the same Dashboard and support team.
An IP reserved exclusively for you, available from a single IP. Speeds of up to 500 Mbps per proxy.
Learn moreStatic ISP-registered residential IPs for use cases where network origin matters.
Learn morePay per request and access the full 100,000+ IP pool through a single gateway. Built for web scraping and API workloads.
Learn moreSOCKS5 with UDP support — for gaming, streaming, and VoIP.
Learn moreWe can sign a contract and provide all the documents your accounting team needs. Most business orders are activated within 24 hours of your request.