IP | Country | PORT | ADDED |
---|---|---|---|
194.219.134.234 | gr | 80 | 17 minutes ago |
172.234.67.180 | us | 1080 | 17 minutes ago |
103.79.131.70 | id | 13001 | 17 minutes ago |
185.93.89.144 | ir | 17878 | 17 minutes ago |
192.252.215.2 | us | 4145 | 17 minutes ago |
14.241.80.37 | vn | 8080 | 17 minutes ago |
72.195.34.60 | us | 27391 | 17 minutes ago |
87.248.129.26 | ae | 80 | 17 minutes ago |
199.58.184.97 | us | 4145 | 17 minutes ago |
199.102.107.145 | us | 4145 | 17 minutes ago |
161.35.70.249 | de | 8080 | 17 minutes ago |
72.195.34.42 | us | 4145 | 17 minutes ago |
61.158.175.38 | cn | 9002 | 17 minutes ago |
65.21.52.41 | fi | 8888 | 17 minutes ago |
213.157.6.50 | de | 80 | 17 minutes ago |
80.228.235.6 | de | 80 | 17 minutes ago |
183.215.23.242 | cn | 9091 | 17 minutes ago |
98.188.47.150 | us | 4145 | 17 minutes ago |
221.6.139.190 | cn | 9002 | 17 minutes ago |
98.175.31.222 | us | 4145 | 17 minutes ago |
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Technically, ISP can block only some intermediary servers by IP-addresses. But it's impossible to block absolutely all VPN-servers, because there are so many of them and their addresses are constantly changing. Accordingly, in this case, you just need to use another VPN-server.
It's a router that redirects all traffic through a VPN server. Many router models support this function, you only need to specify the data for connecting to a particular VPN (that is, enter the parameters that will provide a VPN service). And some manufacturers provide such routers, in which all settings are already prescribed (the developers themselves provide a VPN-service or are representatives of such).
A proxy in data centers is usually a separate server that processes incoming requests and then distributes them to the submitted addresses (or IP). Also through the proxy it is possible to allocate a specific user a separate IP address for connection (for example, if he needs a virtual server).
A Duplex UDP Communicator is a communication system that allows for two-way communication using User Datagram Protocol (UDP). To wait for a response from the other side, you can implement a simple client-server model. Here's a high-level overview of how to achieve this:
1. Server-side:
- Bind a UDP socket to a specific port on the server.
- Start a loop that continuously listens for incoming UDP packets.
- Receive the UDP packet and extract the data.
- Process the received data and prepare a response.
- Send the response back to the client using the client's address and port extracted from the received packet.
- Continue listening for incoming packets.
2. Client-side:
- Bind a UDP socket to a specific port on the client.
- Send a UDP packet to the server's address and port.
- Start a loop that continuously listens for incoming UDP packets.
- Receive the UDP packet and extract the data.
- Process the received data and prepare a response.
- Send the response back to the server using the server's address and port extracted from the received packet.
- Continue listening for incoming packets.
To wait for a response from the other side, you can use a simple time-based approach or a more advanced synchronization mechanism.
3. Time-based approach:
- After sending a packet, wait for a specific amount of time before expecting a response.
- If a response is received within the waiting time, process the response and proceed.
- If the waiting time elapses without receiving a response, handle the timeout and take appropriate action (e.g., retry, abort, or notify the user).
4. Synchronization mechanism:
- Include a unique identifier in each packet sent.
- When the server receives a packet, it sends back a response with the same identifier.
- The client waits for a response with the same identifier before proceeding.
- If a response with the same identifier is received, process the response and proceed.
- If a response with a different identifier is received, discard it and continue waiting for the expected response.
- If no response is received within a specific time, handle the timeout and take appropriate action.
Using a synchronization mechanism is more reliable than a time-based approach, as it ensures that the client only processes responses from the expected server. However, both methods can be effective depending on the specific use case and network conditions.
In the ps4 settings, go to "Network" and click on "Establish an Internet connection". In the window that appears, select "How to connect to the network" and check your option: Wi-Fi or Lan. When selecting the connection method, check "Special", and when setting the IP address, click on "Automatic". After that, under "Proxy Server", select "Use", enter the IP address, the port of the proxy server and press "Enter".
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