IP | Country | PORT | ADDED |
---|---|---|---|
50.169.222.242 | us | 80 | 24 minutes ago |
46.183.130.89 | ru | 1080 | 24 minutes ago |
122.116.29.68 | tw | 4145 | 24 minutes ago |
194.182.178.90 | bg | 1080 | 24 minutes ago |
194.182.187.78 | at | 1080 | 24 minutes ago |
50.175.212.76 | us | 80 | 24 minutes ago |
91.108.130.18 | ir | 3128 | 24 minutes ago |
50.218.208.15 | us | 80 | 24 minutes ago |
50.169.222.244 | us | 80 | 24 minutes ago |
50.168.61.234 | us | 80 | 24 minutes ago |
194.182.163.117 | ch | 1080 | 24 minutes ago |
194.87.93.21 | ru | 1080 | 24 minutes ago |
185.46.97.75 | ru | 1080 | 24 minutes ago |
50.175.123.232 | us | 80 | 24 minutes ago |
125.228.143.207 | tw | 4145 | 24 minutes ago |
188.40.59.208 | de | 1080 | 24 minutes ago |
50.145.138.146 | us | 80 | 24 minutes ago |
46.105.105.223 | gb | 44290 | 24 minutes ago |
203.99.240.179 | jp | 80 | 24 minutes ago |
125.228.94.199 | tw | 4145 | 24 minutes ago |
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In the "Settings" of any Android smartphone there is a "VPN" item. And there you can manually specify the parameters of the proxy, through which the connection to the Internet will be made. There, some of the programs also import ready-made scripts for proxy connections.
If you're parsing XML in Golang and the result is not being saved in the structure as expected, there might be issues with your XML parsing code. Below is a simple example demonstrating how to parse XML and save the result in a structure using the encoding/xml package in Golang.
Assuming you have the following XML structure:
John Doe
30
And you want to parse it into the following Go structure:
package main
import (
"encoding/xml"
"fmt"
)
type User struct {
Name string `xml:"name"`
Age int `xml:"age"`
}
func main() {
xmlData := `John Doe 30 `
var user User
// Unmarshal XML into the User structure
err := xml.Unmarshal([]byte(xmlData), &user)
if err != nil {
fmt.Println("Error:", err)
return
}
// Print the result
fmt.Printf("Name: %s\nAge: %d\n", user.Name, user.Age)
}
In this example:
The User struct tags (e.g., xml:"name") indicate the mapping between the XML elements and the fields in the structure.
xml.Unmarshal is used to parse the XML data and populate the User structure.
Ensure that your XML data and struct tags match correctly. If the XML structure or tags are different, you might encounter issues with parsing.
If you continue to face problems, please provide more details or your specific code for further assistance.
Updating CoreML models in an iOS app typically involves fetching a new model file, parsing it, and then updating the CoreML model with the new version. JSON parsing can be used to extract necessary information from the fetched JSON file. Below is a step-by-step guide using Swift:
Fetch and Parse JSON
Fetch a JSON file containing information about the updated CoreML model, including its download URL, version, etc.
import Foundation
// Replace with the URL of your JSON file
let jsonURLString = "https://example.com/model_info.json"
if let url = URL(string: jsonURLString),
let data = try? Data(contentsOf: url),
let json = try? JSONSerialization.jsonObject(with: data, options: []) as? [String: Any] {
// Extract information from the JSON
if let newModelURLString = json["new_model_url"] as? String,
let newModelVersion = json["new_model_version"] as? String {
// Continue with the next steps
updateCoreMLModel(with: newModelURLString, version: newModelVersion)
}
}
Download and Save New Model:
Download the new CoreML model file from the provided URL and save it locally.
func updateCoreMLModel(with modelURLString: String, version: String) {
guard let modelURL = URL(string: modelURLString),
let modelData = try? Data(contentsOf: modelURL) else {
print("Failed to download the new model.")
return
}
// Save the new model to a local file
let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let newModelURL = documentsDirectory.appendingPathComponent("newModel.mlmodel")
do {
try modelData.write(to: newModelURL)
print("New model downloaded and saved.")
updateCoreMLModelWithNewVersion(newModelURL, version: version)
} catch {
print("Error saving new model: \(error.localizedDescription)")
}
}
Update CoreML Model:
Load the new CoreML model and update the app's model.
import CoreML
func updateCoreMLModelWithNewVersion(_ modelURL: URL, version: String) {
do {
// Load the new CoreML model
let newModel = try MLModel(contentsOf: modelURL)
// Replace the existing CoreML model with the new version
// Assuming your model has a custom CoreMLModelManager class
CoreMLModelManager.shared.updateModel(newModel, version: version)
print("CoreML model updated to version \(version).")
} catch {
print("Error loading new CoreML model: \(error.localizedDescription)")
}
}
Handle Model Updates in App:
Depending on your app's architecture, you might want to handle the model update in a dedicated manager or service. Ensure that you handle the update gracefully and consider user experience during the update process.
Make sure to replace placeholder URLs and customize the code according to your actual implementation. Additionally, handle errors appropriately and test thoroughly to ensure a smooth update process.
If your Java UDP server does not accept more than one packet, there might be an issue with the way you are handling incoming packets or with the network configuration. To troubleshoot and resolve this issue, you can follow these steps:
1. Check your server code to ensure that it is correctly handling incoming packets. Make sure you are not accidentally discarding or overwriting packets.
2. Verify that there are no firewalls or network configurations blocking the UDP packets. UDP is a connectionless protocol, and packets may be dropped by firewalls or routers if they are not allowed.
3. Ensure that the client is sending packets correctly. Check if the client is using the correct IP address and port number for the server, and that it is not sending packets too quickly, causing them to be dropped or lost.
4. Increase the buffer size of the UDP socket in your server code. By default, the buffer size is often too small to handle multiple packets efficiently. You can increase the buffer size by using the setSoTimeout() method on the DatagramSocket object. For example:
DatagramSocket serverSocket = new DatagramSocket(port);
serverSocket.setSoTimeout(timeout); // Set a timeout value in milliseconds
5. Implement a multithreaded or asynchronous server to handle multiple incoming packets simultaneously. This will allow your server to accept and process multiple packets at the same time. Here's an example of a multithreaded UDP server in Java:
import java.net.*;
import java.io.*;
public class MultithreadedUDPServer {
public static void main(String[] args) throws IOException {
int port = 12345;
DatagramSocket serverSocket = new DatagramSocket(port);
while (true) {
byte[] receiveBuffer = new byte[1024];
DatagramPacket receivePacket = new DatagramPacket(receiveBuffer, receiveBuffer.length);
serverSocket.receive(receivePacket);
handlePacket(receivePacket, serverSocket);
}
}
private static void handlePacket(DatagramPacket receivePacket, DatagramSocket serverSocket) throws IOException {
byte[] sendBuffer = new byte[1024];
InetAddress clientAddress = receivePacket.getAddress();
int clientPort = receivePacket.getPort();
int packetLength = receivePacket.getLength();
System.arraycopy(receiveBuffer, 0, sendBuffer, 0, packetLength);
DatagramPacket sendPacket = new DatagramPacket(sendBuffer, packetLength, clientAddress, clientPort);
serverSocket.send(sendPacket);
}
}
By following these steps, you should be able to resolve the issue with your Java UDP server not accepting more than one packet.
To deactivate the proxy server on Windows 10, you need to perform the following steps:
Open the "Windows Settings" menu.
Go to the "Network and Internet" tab.
Open the "Proxy Server" section.
Deactivate the "Use setup script" option.
Deactivate "Use proxy server" option. Reboot your computer. If the proxy server option has not been disabled, deactivate the "Define parameters automatically" option in the "Proxy server" section. After that you have to restart your PC again.
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