IP | Country | PORT | ADDED |
---|---|---|---|
66.29.154.105 | us | 1080 | 11 minutes ago |
50.217.226.46 | us | 80 | 11 minutes ago |
89.145.162.81 | de | 1080 | 11 minutes ago |
50.172.39.98 | us | 80 | 11 minutes ago |
188.40.59.208 | de | 3128 | 11 minutes ago |
50.218.208.10 | us | 80 | 11 minutes ago |
50.145.218.67 | us | 80 | 11 minutes ago |
5.183.70.46 | ru | 1080 | 11 minutes ago |
50.149.13.195 | us | 80 | 11 minutes ago |
185.244.173.33 | ru | 8118 | 11 minutes ago |
41.230.216.70 | tn | 80 | 11 minutes ago |
213.33.126.130 | at | 80 | 11 minutes ago |
158.255.77.166 | ae | 80 | 11 minutes ago |
83.1.176.118 | pl | 80 | 11 minutes ago |
50.217.226.45 | us | 80 | 11 minutes ago |
194.182.178.90 | bg | 1080 | 11 minutes ago |
194.219.134.234 | gr | 80 | 11 minutes ago |
185.46.97.75 | ru | 1080 | 11 minutes ago |
103.118.46.176 | kh | 8080 | 11 minutes ago |
123.30.154.171 | vn | 7777 | 11 minutes ago |
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A proxy is responsible for forwarding traffic. Technically, it just copies the traffic and sends it to the Internet, but it also replaces various metadata (the type of equipment from which the request is sent, the port number, the IP address, and so on). Or it can be simply called a "mediator" in the computer network.
In WCF (Windows Communication Foundation), UDP communication is not supported directly as it is a point-to-point communication protocol. However, you can create a custom UDP duplex binding and use callbacks to send and receive data. Here's an example of how to do this:
1. Create a new WCF project or add a new service to an existing project.
2. Define the service contract for the UDP communication. For example:
[ServiceContract]
public interface IUdpService
{
[OperationContract]
void SendData(string data);
[OperationContract]
string ReceiveData();
}
3. Implement the service contract in a class:
public class UdpService : IUdpService
{
private const int Port = 12345;
private readonly UdpClient _udpClient = new UdpClient(Port);
public void SendData(string data)
{
var bytes = Encoding.ASCII.GetBytes(data);
_udpClient.Send(bytes, bytes.Length);
}
public string ReceiveData()
{
var bytes = _udpClient.Receive(ref EndPoint);
var data = Encoding.ASCII.GetString(bytes);
return data;
}
}
4. Create a custom UDP duplex binding. Add the following code to a new class:
public class UdpDuplexBinding : Binding, IDisposable
{
private UdpClient _udpClient;
public UdpDuplexBinding()
{
_udpClient = new UdpClient();
}
public override void Close()
{
_udpClient?.Close();
}
public override void Dispose()
{
Close();
GC.SuppressFinalize(this);
}
// Implement other required binding members
}
5. Implement a custom UdpDuplexSessionChannel for the UDP duplex binding. Add the following code to a new class:
public class UdpDuplexSessionChannel : DuplexSessionChannel
{
private readonly UdpClient _udpClient;
public UdpDuplexSessionChannel(UdpClient udpClient)
{
_udpClient = udpClient;
}
protected override void OnOpen(TimeSpan timeout)
{
base.OnOpen(timeout);
_udpClient.EnableBroadcast = true;
}
protected override void OnClose()
{
_udpClient.Close();
base.OnClose();
}
// Implement other required session channel members
}
6. Create a custom UdpDuplexSession for the UDP duplex binding. Add the following code to a new class:
public class UdpDuplex
Proxy service settings refer to the configuration and settings related to the use of a proxy server. A proxy server is an intermediary server that sits between a client and a destination server, acting as an intermediary to request and deliver content on behalf of the client. The main purpose of a proxy server is to improve performance, enhance security, or bypass restrictions on accessing certain content.
Proxy service settings include the following components:
1. Proxy server address: The IP address or domain name of the proxy server that the client will use to route requests and receive responses.
2. Proxy server port: The port number on which the proxy server is listening for incoming connections.
3. Protocol: The communication protocol used by the proxy server, such as HTTP, HTTPS, or SOCKS.
4. Authentication: The credentials required to access the proxy server, including username and password, if the proxy server requires authentication.
5. Connection timeout: The maximum amount of time, in seconds, that the client will wait for a response from the proxy server before timing out and attempting to reconnect.
6. Socks version: The version of the SOCKS protocol used by the proxy server, such as SOCKS4 or SOCKS5.
7. Proxy type: The type of proxy server, such as HTTP, HTTPS, or SOCKS, that the client will use to route requests and receive responses.
8. Bypass list: A list of domains or IP addresses that the client will bypass the proxy server for, allowing direct access to those resources.
9. Connection encryption: The method used to encrypt the data transmitted between the client and the proxy server, such as SSL or TLS.
10. User-agent: The user-agent string that the client will use to identify itself to the proxy server and destination server.
A proxy server is a kind of "mediator" between your equipment and a remote server (or the whole Internet). It can be used, for example, to swap your real IP address for another one, to bypass blocking. Proxies can also be actively used to intercept traffic (e.g. when testing created web applications).
Go to "Settings" of the torrent, and then in the settings menu, select the subsection "Connection", which contains network connection settings. Under "Proxy" choose the type of your proxy (Socks5 proxy is recommended), then enter the IP address and proxy port in the appropriate fields, then click "Change". Now everything is ready - the torrent works through a proxy server.
What else…