IP | Country | PORT | ADDED |
---|---|---|---|
50.169.222.243 | us | 80 | 27 minutes ago |
115.22.22.109 | kr | 80 | 27 minutes ago |
50.174.7.152 | us | 80 | 27 minutes ago |
50.171.122.27 | us | 80 | 27 minutes ago |
50.174.7.162 | us | 80 | 27 minutes ago |
47.243.114.192 | hk | 8180 | 27 minutes ago |
72.10.160.91 | ca | 29605 | 27 minutes ago |
218.252.231.17 | hk | 80 | 27 minutes ago |
62.99.138.162 | at | 80 | 27 minutes ago |
50.217.226.41 | us | 80 | 27 minutes ago |
50.174.7.159 | us | 80 | 27 minutes ago |
190.108.84.168 | pe | 4145 | 27 minutes ago |
50.169.37.50 | us | 80 | 27 minutes ago |
50.223.246.238 | us | 80 | 27 minutes ago |
50.223.246.239 | us | 80 | 27 minutes ago |
50.168.72.116 | us | 80 | 27 minutes ago |
72.10.160.174 | ca | 3989 | 27 minutes ago |
72.10.160.173 | ca | 32677 | 27 minutes ago |
159.203.61.169 | ca | 8080 | 27 minutes ago |
209.97.150.167 | us | 3128 | 27 minutes ago |
Simple tool for complete proxy management - purchase, renewal, IP list update, binding change, upload lists. With easy integration into all popular programming languages, PapaProxy API is a great choice for developers looking to optimize their systems.
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Before you change your proxy server, you should decide what kind of proxy you would like to install. There are a lot of choices, depending on your needs. Every buyer, when buying a proxy server, is given all the necessary information with the data for access - username and password, port, IP address. Without these data, you can't install and configure the proxy.
You can find out your proxy using the Socproxy.ru/ip service from your computer or cell phone. Your IP or proxy address will appear on the main page of the site. Another option is to download the SocialKit Proxy Checker utility, which you can use to check your proxy for validity. If a proxy is used in the browser settings, you can find out its parameters there as well.
To realize receiving and transmitting UDP packets in different threads for parallel work in Java, you can use the DatagramSocket class along with the Thread class to create separate threads for receiving and transmitting. Here's an example of a simple UDP server that handles receiving and transmitting in different threads:
import java.net.*;
import java.io.*;
public class ParallelUDPServer {
private static final int PORT = 12345;
public static void main(String[] args) throws IOException {
// Create a DatagramSocket for receiving UDP packets
DatagramSocket receiveSocket = new DatagramSocket(PORT);
// Create a thread for receiving UDP packets
Thread receiveThread = new Thread(() -> {
byte[] receiveBuffer = new byte[1024];
while (true) {
DatagramPacket receivePacket = new DatagramPacket(receiveBuffer, receiveBuffer.length);
try {
receiveSocket.receive(receivePacket);
processReceivePacket(receivePacket);
} catch (IOException e) {
e.printStackTrace();
}
}
});
// Create a thread for transmitting UDP packets
Thread transmitThread = new Thread(() -> {
while (true) {
// Simulate sending UDP packets to a client
sendUDPPacket("Hello from the server!", "127.0.0.1", 6789);
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
// Start the threads
receiveThread.start();
transmitThread.start();
}
private static void processReceivePacket(DatagramPacket packet) {
byte[] data = packet.getData();
int length = packet.getLength();
InetAddress address = packet.getAddress();
int port = packet.getPort();
System.out.println("Received packet:");
for (int i = 0; i < length; i++) {
System.out.print(data[i] + " ");
}
System.out.println();
System.out.println("From: " + address + ":" + port);
}
private static void sendUDPPacket(String message, String host, int port) throws IOException {
byte[] sendData = message.getBytes();
DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, InetAddress.getByName(host), port);
DatagramSocket socket = new DatagramSocket();
socket.send(sendPacket);
socket.close();
}
}
In this example, the ParallelUDPServer class creates two threads: one for receiving UDP packets (receiveThread) and another for transmitting UDP packets (transmitThread).
The maximum size of an RTP (Real-time Transport Protocol) packet when transmitted over TCP/UDP protocol depends on the payload size and the addition of RTP header information.
RTP is a transport protocol specifically designed for real-time applications like audio and video streaming. It is typically used in conjunction with UDP or TCP, as it does not provide its own transport layer.
RTP packets consist of two parts:
1. Payload: This is the actual data being transmitted, which can be audio, video, or other real-time data. The payload size is determined by the application or codec being used.
2. Header: The RTP header contains metadata required for the proper processing and synchronization of the payload. The header has a fixed size of 12 bytes. The maximum size of an RTP packet can be calculated by adding the payload size and the fixed header size:
Maximum RTP packet size = Payload size + 12 bytes (RTP header)
The payload size depends on the application or codec being used. For example, if you're using an audio codec that generates 100-byte audio frames, the maximum RTP packet size would be:
Maximum RTP packet size = 100 bytes (payload) + 12 bytes (RTP header) = 112 bytes
In the case of video codecs, the payload size can be significantly larger, depending on the video resolution, compression, and frame rate.
When RTP is used over TCP or UDP, the maximum size of the RTP packet is limited by the maximum payload size supported by the underlying transport protocol. For TCP, the maximum segment size (MSS) is determined by the MTU (Maximum Transmission Unit) of the network and the TCP header size. For UDP, the maximum packet size is limited by the MTU of the network and the UDP header size.
In summary, the maximum size of an RTP packet when transmitted over TCP/UDP protocol depends on the payload size and the addition of RTP header information, as well as the underlying transport protocol's limitations.
If you can't download images in Scrapy:
- Check the image pipeline configuration in settings.py.
- Verify HTTPS compatibility and install the certifi package if necessary.
- Confirm the correctness of XPath or CSS selectors for image URLs.
- Ensure image URLs are in the correct format; log URLs for inspection.
- Handle redirects by setting REDIRECT_ENABLED = True.
- Check and set appropriate HTTP headers in your Scrapy spider.
- Adjust the CONCURRENT_REQUESTS setting to avoid server restrictions.
- Verify correct configuration of the ImagesPipeline.
- Inspect the downloaded images in the specified IMAGES_STORE directory.
- Implement exception handling in your spider to catch download errors.
What else…