IP | Country | PORT | ADDED |
---|---|---|---|
66.29.154.105 | us | 1080 | 17 minutes ago |
50.217.226.46 | us | 80 | 17 minutes ago |
89.145.162.81 | de | 1080 | 17 minutes ago |
50.172.39.98 | us | 80 | 17 minutes ago |
188.40.59.208 | de | 3128 | 17 minutes ago |
50.218.208.10 | us | 80 | 17 minutes ago |
50.145.218.67 | us | 80 | 17 minutes ago |
5.183.70.46 | ru | 1080 | 17 minutes ago |
50.149.13.195 | us | 80 | 17 minutes ago |
185.244.173.33 | ru | 8118 | 17 minutes ago |
41.230.216.70 | tn | 80 | 17 minutes ago |
213.33.126.130 | at | 80 | 17 minutes ago |
158.255.77.166 | ae | 80 | 17 minutes ago |
83.1.176.118 | pl | 80 | 17 minutes ago |
50.217.226.45 | us | 80 | 17 minutes ago |
194.182.178.90 | bg | 1080 | 17 minutes ago |
194.219.134.234 | gr | 80 | 17 minutes ago |
185.46.97.75 | ru | 1080 | 17 minutes ago |
103.118.46.176 | kh | 8080 | 17 minutes ago |
123.30.154.171 | vn | 7777 | 17 minutes ago |
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Go to settings, find the "Security" menu and click on "Unblock security settings". You will be prompted to agree to the changes, which you will need to confirm by clicking "Yes", which will unlock the "Allow unsupervised access" item. Now click on the text or checkbox to activate the function. On the computer from which you plan to connect remotely, you will need to enter the ID of the first computer and click on "Connect".
In UDP, the term "connected" has a different meaning compared to TCP. Since UDP is a connectionless protocol, there is no established connection between the sender and receiver. However, you can determine if the UDP socket is in a listening state or if it has been successfully created.
To check if a UDP socket is in a listening state, you can use the socket.SOCK_DGRAM type and the bind() method. If the socket is successfully created and bound to an address and port, it will be in a listening state and ready to receive incoming UDP packets.
Here's an example using Python:
import socket
# Create a UDP socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
# Bind the socket to an address and port
server_address = ('localhost', 12345)
server_socket.bind(server_address)
# Check if the socket is in a listening state
print("Socket is in a listening state: ", server_socket.getsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR) == 1)
# Close the socket
server_socket.close()
In this example, the bind() method creates a UDP socket and binds it to the specified address and port. The getsockopt() method is used to retrieve the SO_REUSEADDR option, which indicates whether the socket is in a listening state. If the value is 1, the socket is in a listening state and ready to receive incoming UDP packets.
In Qt, you can use the QUdpSocket class to handle incoming UDP packets and the QDataStream class to parse the QByteArray into a bitfield structure. Here's an example of how to accept and parse a UDP QByteArray into a bitfield structure in Qt:
1. First, create a structure to represent the bitfield:
struct Bitfield {
unsigned int field1 : 8;
unsigned int field2 : 8;
unsigned int field3 : 8;
unsigned int field4 : 8;
};
2. Next, create a QUdpSocket object and bind it to a specific port:
QUdpSocket udpSocket;
if (!udpSocket.bind(QHostAddress::Any, 12345)) {
qDebug() << "Failed to bind UDP socket:" << udpSocket.errorString();
return;
}
3. In the readyRead() slot, accept incoming UDP packets and parse the QByteArray:
void MyClass::handleIncomingDatagram() {
QByteArray datagram = udpSocket.receiveDatagram();
QDataStream dataStream(&datagram, QIODevice::ReadOnly);
Bitfield bitfield;
dataStream >> bitfield;
// Process the bitfield structure as needed
qDebug() << "Received bitfield:" << bitfield.field1 << "," << bitfield.field2 << "," << bitfield.field3 << "," << bitfield.field4;
}
4. Finally, connect the readyRead() signal to the handleIncomingDatagram() slot:
connect(&udpSocket, &QUdpSocket::readyRead, this, &MyClass::handleIncomingDatagram);
In this example, the handleIncomingDatagram() slot is called whenever a new UDP packet is received. The slot accepts the incoming datagram, parses it into a bitfield structure using QDataStream, and processes the bitfield as needed.
Make sure to include the necessary headers in your code:
#include
#include
#include
#include
This example assumes that the incoming UDP packet contains exactly 4 bytes, which is enough to store the bitfield structure. If the packet contains more data, you'll need to handle it accordingly.
The most convenient way is to use online proxy checkers, i.e. services that test all connection capabilities, including supported protocols. For example, Hidemy.name or Securitylab. As for applications, you can recommend SocksChain or Open Proxy Checker.
In Windows 8 and later editions it is recommended to setup network proxy through Group Policy. To do this, run GPMC.msc (via "Run" or enter in the "Search"), then select the section with the users, from the list of parameters select "Internet Settings". Further settings are not different from the standard ones in Windows. You can set proxy, specify the start page, enter restrictions and so on.
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