IP | Country | PORT | ADDED |
---|---|---|---|
41.230.216.70 | tn | 80 | 58 minutes ago |
50.168.72.114 | us | 80 | 58 minutes ago |
50.207.199.84 | us | 80 | 58 minutes ago |
50.172.75.123 | us | 80 | 58 minutes ago |
50.168.72.122 | us | 80 | 58 minutes ago |
194.219.134.234 | gr | 80 | 58 minutes ago |
50.172.75.126 | us | 80 | 58 minutes ago |
50.223.246.238 | us | 80 | 58 minutes ago |
178.177.54.157 | ru | 8080 | 58 minutes ago |
190.58.248.86 | tt | 80 | 58 minutes ago |
185.132.242.212 | ru | 8083 | 58 minutes ago |
62.99.138.162 | at | 80 | 58 minutes ago |
50.145.138.156 | us | 80 | 58 minutes ago |
202.85.222.115 | cn | 18081 | 58 minutes ago |
120.132.52.172 | cn | 8888 | 58 minutes ago |
47.243.114.192 | hk | 8180 | 58 minutes ago |
218.252.231.17 | hk | 80 | 58 minutes ago |
50.175.123.233 | us | 80 | 58 minutes ago |
50.175.123.238 | us | 80 | 58 minutes ago |
50.171.122.27 | us | 80 | 58 minutes ago |
Simple tool for complete proxy management - purchase, renewal, IP list update, binding change, upload lists. With easy integration into all popular programming languages, PapaProxy API is a great choice for developers looking to optimize their systems.
Quick and easy integration.
Full control and management of proxies via API.
Extensive documentation for a quick start.
Compatible with any programming language that supports HTTP requests.
Ready to improve your product? Explore our API and start integrating today!
And 500+ more programming tools and languages
This is a proxy server integrated into the app to redirect traffic. It allows you to protect yourself from being tracked or to use the program where it is blocked. For example, at one time, users used a proxy server to bypass Telegram blocking.
In Swift 4 and later, the Decodable protocol provides a convenient way to parse JSON data into Swift objects. Here's an example demonstrating how to use the Decodable protocol to parse JSON in Swift:
Assuming you have the following JSON data:
{
"name": "John Doe",
"age": 30,
"city": "New York"
}
And you want to create a Swift struct to represent this data:
import Foundation
// Define a struct conforming to Decodable
struct Person: Decodable {
let name: String
let age: Int
let city: String
}
// JSON data
let jsonData = """
{
"name": "John Doe",
"age": 30,
"city": "New York"
}
""".data(using: .utf8)!
// Use JSONDecoder to decode JSON data into a Person object
do {
let person = try JSONDecoder().decode(Person.self, from: jsonData)
print("Name: \(person.name)")
print("Age: \(person.age)")
print("City: \(person.city)")
} catch {
print("Error decoding JSON: \(error)")
}
In this example:
Person
struct that conforms to the Decodable
protocol. The struct's properties match the keys in the JSON data.Data
using data(using:)
.JSONDecoder
to decode the JSON data into an instance of the Person
struct.Ensure that the keys in your Swift struct match the keys in your JSON data, and the data types match accordingly. The JSONDecoder
automatically maps the JSON data to the struct based on the property names.
This example assumes a simple JSON structure. If your JSON structure is more complex, you may need to define additional structs conforming to Decodable
to represent nested structures.
To scrape an image using Selenium in C#, you can find the image element on the web page and then retrieve the image source (URL) or download the image file. Here's a simple example:
using System;
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
class Program
{
static void Main()
{
// Set up the Chrome WebDriver
using (var driver = new ChromeDriver())
{
// Navigate to the web page containing the image
driver.Navigate().GoToUrl("https://example.com");
// Find the image element (replace with your actual locator)
IWebElement imageElement = driver.FindElement(By.XPath("//img[@id='your_image_id']"));
// Get the source URL of the image
string imageUrl = imageElement.GetAttribute("src");
Console.WriteLine("Image Source URL: " + imageUrl);
// Download the image (optional)
DownloadImage(imageUrl);
}
}
// Function to download the image
static void DownloadImage(string imageUrl)
{
using (var webClient = new System.Net.WebClient())
{
// Replace "downloaded_image.jpg" with your desired file name
webClient.DownloadFile(imageUrl, "downloaded_image.jpg");
Console.WriteLine("Image Downloaded Successfully.");
}
}
}
In this example:
The Chrome WebDriver is set up.
The program navigates to a web page (replace "https://example.com" with the actual URL).
The image element is located using a locator (replace "//img[@id='your_image_id']" with the actual XPath or other locator for your image).
The source URL of the image is retrieved using GetAttribute("src").
Optionally, the DownloadImage function is called to download the image using WebClient. Adjust the file name and path as needed.
In PlayStation 4 and 5, setting up a proxy server follows a similar algorithm. It is necessary to go to the "Library", select "Settings", open the tab "Network Settings". In the window that appears, click on "Network". Then choose the type of connection you are using. It will be offered to set the DHCP, DNS and then the proxy server parameters step by step. And here you can enable it by manually entering the necessary settings.
Although free proxies are popular, they are far from being flawless in their work. Many of their IP addresses are blacklisted by popular resources, and the data transfer speed and stability are very unreliable. When choosing a proxy, keep in mind that the new version of IPv6 is not supported by most websites. Note also that proxies are divided into private and public, statistical and dynamic, and support different network protocols.
What else…