IP | Country | PORT | ADDED |
---|---|---|---|
27.109.215.216 | mo | 80 | 51 minutes ago |
203.99.240.182 | jp | 80 | 51 minutes ago |
125.228.94.199 | 4145 | 51 minutes ago | |
78.80.228.150 | cz | 80 | 51 minutes ago |
194.182.187.78 | at | 1080 | 51 minutes ago |
45.234.77.86 | br | 4153 | 51 minutes ago |
47.56.110.204 | hk | 8989 | 51 minutes ago |
103.118.46.61 | kh | 8080 | 51 minutes ago |
212.127.93.185 | pl | 8081 | 51 minutes ago |
185.46.97.75 | ru | 1080 | 51 minutes ago |
106.42.30.243 | cn | 82 | 51 minutes ago |
122.116.29.68 | 4145 | 51 minutes ago | |
188.32.100.60 | ru | 8080 | 51 minutes ago |
158.255.77.166 | ae | 80 | 51 minutes ago |
194.182.187.78 | at | 3128 | 51 minutes ago |
194.182.178.90 | bg | 1080 | 51 minutes ago |
23.247.136.245 | sg | 80 | 51 minutes ago |
41.207.187.178 | tg | 80 | 51 minutes ago |
203.188.245.98 | bd | 52837 | 51 minutes ago |
203.99.240.179 | jp | 80 | 51 minutes ago |
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If your Java UDP server does not accept more than one packet, there might be an issue with the way you are handling incoming packets or with the network configuration. To troubleshoot and resolve this issue, you can follow these steps:
1. Check your server code to ensure that it is correctly handling incoming packets. Make sure you are not accidentally discarding or overwriting packets.
2. Verify that there are no firewalls or network configurations blocking the UDP packets. UDP is a connectionless protocol, and packets may be dropped by firewalls or routers if they are not allowed.
3. Ensure that the client is sending packets correctly. Check if the client is using the correct IP address and port number for the server, and that it is not sending packets too quickly, causing them to be dropped or lost.
4. Increase the buffer size of the UDP socket in your server code. By default, the buffer size is often too small to handle multiple packets efficiently. You can increase the buffer size by using the setSoTimeout() method on the DatagramSocket object. For example:
DatagramSocket serverSocket = new DatagramSocket(port);
serverSocket.setSoTimeout(timeout); // Set a timeout value in milliseconds
5. Implement a multithreaded or asynchronous server to handle multiple incoming packets simultaneously. This will allow your server to accept and process multiple packets at the same time. Here's an example of a multithreaded UDP server in Java:
import java.net.*;
import java.io.*;
public class MultithreadedUDPServer {
public static void main(String[] args) throws IOException {
int port = 12345;
DatagramSocket serverSocket = new DatagramSocket(port);
while (true) {
byte[] receiveBuffer = new byte[1024];
DatagramPacket receivePacket = new DatagramPacket(receiveBuffer, receiveBuffer.length);
serverSocket.receive(receivePacket);
handlePacket(receivePacket, serverSocket);
}
}
private static void handlePacket(DatagramPacket receivePacket, DatagramSocket serverSocket) throws IOException {
byte[] sendBuffer = new byte[1024];
InetAddress clientAddress = receivePacket.getAddress();
int clientPort = receivePacket.getPort();
int packetLength = receivePacket.getLength();
System.arraycopy(receiveBuffer, 0, sendBuffer, 0, packetLength);
DatagramPacket sendPacket = new DatagramPacket(sendBuffer, packetLength, clientAddress, clientPort);
serverSocket.send(sendPacket);
}
}
By following these steps, you should be able to resolve the issue with your Java UDP server not accepting more than one packet.
In UDP, there is no built-in mechanism to know the size of an incoming packet before receiving it. The UDP protocol is a connectionless protocol, meaning it does not establish a connection between the sender and receiver before sending data. This makes UDP fast and efficient but also means that the receiver has no way to know the size of the incoming packet in advance.
When you receive a UDP packet, you can determine its size by examining the received data. In most programming languages, you can access the received data as a byte array or buffer. The size of the packet can be calculated by finding the length of the received data.
For example, in Python, you can use the recvfrom() function to receive a UDP packet and the len() function to calculate its size:
import socket
# Create a UDP socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
# Receive a UDP packet
data, address = server_socket.recvfrom(1024)
# Calculate the size of the received packet
packet_size = len(data)
print(f"Received packet of size: {packet_size} bytes")
In this example, the recvfrom() function receives a packet up to 1024 bytes in size, and the len() function calculates the length of the received data, which is the size of the packet.
Keep in mind that the maximum size of a UDP packet is limited by the maximum transmission unit (MTU) of the underlying network, which is typically 1500 bytes. However, it's always a good idea to handle cases where the received packet size exceeds your expectations, as this may indicate a packet fragmentation issue or an error in the communication.
To emulate mouse wheel scrolling and keystrokes in Selenium WebDriver with Node.js, you can use the Actions class to perform these actions. Here's an example that demonstrates scrolling and sending keystrokes:
const { Builder, By, Key } = require('selenium-webdriver');
(async function example() {
// Create a new instance of the WebDriver
const driver = await new Builder().forBrowser('chrome').build();
try {
// Navigate to a webpage
await driver.get('https://example.com');
// Perform mouse wheel scrolling
await driver.actions().move({ x: 0, y: 0 }).sendKeys(Key.PAGE_DOWN).perform();
await driver.sleep(1000); // Sleep for 1 second to see the effect
// Perform keystrokes in an input field
const inputField = await driver.findElement(By.css('input[type="text"]'));
await inputField.sendKeys('Hello, this is some text.');
await driver.sleep(1000); // Sleep for 1 second to see the effect
} finally {
// Close the browser window
await driver.quit();
}
})();
- driver.actions() creates an instance of the Actions class.
- move({ x: 0, y: 0 }) is used to position the mouse at coordinates (0, 0).
- sendKeys(Key.PAGE_DOWN) performs a mouse wheel scrolling action. You can replace Key.PAGE_DOWN with other keys or combinations according to your needs.
- sendKeys() is also used to input text into an input field. The inputField variable is a reference to the input field on the webpage, and sendKeys() is called to type text into it.
Make sure to replace the URL in driver.get('https://example.com') with the URL of the webpage you are working on, and adjust the CSS selector for the input field according to your webpage's structure.
Additionally, you may need to install the selenium-webdriver package if you haven't already:
npm install selenium-webdriver
Open the control panel of your computer, find and select the item "Network connection", and then click "Show network connections", "Local network connections" and "Properties". If there is a tick next to "Obtain an IP address automatically", then no dedicated proxy has been used. If you see numbers there, it will be your address.
Both on a PC and on modern cell phones, a built-in utility that is responsible for working with network connections, provides the ability to set up a connection through a proxy server. You just need to enter the IP-address for connection and the port number. In the future all traffic will be redirected through this proxy. Accordingly, the provider will not block it.
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