IP | Country | PORT | ADDED |
---|---|---|---|
50.217.226.41 | us | 80 | 8 seconds ago |
209.97.150.167 | us | 3128 | 8 seconds ago |
50.174.7.162 | us | 80 | 8 seconds ago |
50.169.37.50 | us | 80 | 8 seconds ago |
190.108.84.168 | pe | 4145 | 8 seconds ago |
50.174.7.159 | us | 80 | 8 seconds ago |
72.10.160.91 | ca | 29605 | 8 seconds ago |
50.171.122.27 | us | 80 | 8 seconds ago |
218.252.231.17 | hk | 80 | 8 seconds ago |
50.220.168.134 | us | 80 | 8 seconds ago |
50.223.246.238 | us | 80 | 8 seconds ago |
185.132.242.212 | ru | 8083 | 8 seconds ago |
159.203.61.169 | ca | 8080 | 8 seconds ago |
50.223.246.239 | us | 80 | 8 seconds ago |
47.243.114.192 | hk | 8180 | 8 seconds ago |
50.169.222.243 | us | 80 | 8 seconds ago |
72.10.160.174 | ca | 1871 | 8 seconds ago |
50.174.7.152 | us | 80 | 8 seconds ago |
50.174.7.157 | us | 80 | 8 seconds ago |
50.174.7.154 | us | 80 | 8 seconds ago |
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On the PC you can use SOCKS5 proxies, for example, through the browser Firefox. There are such a function in the settings, you just need to activate it. The only nuance: the connection speed or ping indicators in this case may be slowed down.
It seems there might be a confusion in your request. Polly is a resilience and transient-fault-handling library in C# for dealing with issues like network failures, timeouts, and other transient errors. It is not directly related to parsing courses or web scraping.
If you are looking to parse a course from a website using C#, you might want to use a combination of HTTP requests and HTML parsing libraries. Here's a basic example using the HtmlAgilityPack library for HTML parsing and HttpClient for making HTTP requests
Install HtmlAgilityPack:
You can install the HtmlAgilityPack library using NuGet Package Manager Console:
Install-Package HtmlAgilityPack
Example Code
Here's a simple example of how you might use HttpClient and HtmlAgilityPack to parse course information from a website:
using System;
using System.Net.Http;
using HtmlAgilityPack;
class Program
{
static async System.Threading.Tasks.Task Main(string[] args)
{
// URL of the course page
string courseUrl = "https://example.com/courses";
// Make an HTTP request to get the HTML content
using (HttpClient client = new HttpClient())
{
string htmlContent = await client.GetStringAsync(courseUrl);
// Use HtmlAgilityPack to parse the HTML
HtmlDocument doc = new HtmlDocument();
doc.LoadHtml(htmlContent);
// Extract course information (modify as per the HTML structure)
HtmlNodeCollection courseNodes = doc.DocumentNode.SelectNodes("//div[@class='course']");
if (courseNodes != null)
{
foreach (HtmlNode courseNode in courseNodes)
{
string courseTitle = courseNode.SelectSingleNode(".//h2")?.InnerText.Trim();
string courseDescription = courseNode.SelectSingleNode(".//p")?.InnerText.Trim();
Console.WriteLine($"Title: {courseTitle}");
Console.WriteLine($"Description: {courseDescription}");
Console.WriteLine();
}
}
else
{
Console.WriteLine("No course information found on the page.");
}
}
}
}
This is a basic example, and you'll need to adapt it based on the actual HTML structure of the course page you are working with.
In Qt, you can use the QUdpSocket class to handle incoming UDP packets and the QDataStream class to parse the QByteArray into a bitfield structure. Here's an example of how to accept and parse a UDP QByteArray into a bitfield structure in Qt:
1. First, create a structure to represent the bitfield:
struct Bitfield {
unsigned int field1 : 8;
unsigned int field2 : 8;
unsigned int field3 : 8;
unsigned int field4 : 8;
};
2. Next, create a QUdpSocket object and bind it to a specific port:
QUdpSocket udpSocket;
if (!udpSocket.bind(QHostAddress::Any, 12345)) {
qDebug() << "Failed to bind UDP socket:" << udpSocket.errorString();
return;
}
3. In the readyRead() slot, accept incoming UDP packets and parse the QByteArray:
void MyClass::handleIncomingDatagram() {
QByteArray datagram = udpSocket.receiveDatagram();
QDataStream dataStream(&datagram, QIODevice::ReadOnly);
Bitfield bitfield;
dataStream >> bitfield;
// Process the bitfield structure as needed
qDebug() << "Received bitfield:" << bitfield.field1 << "," << bitfield.field2 << "," << bitfield.field3 << "," << bitfield.field4;
}
4. Finally, connect the readyRead() signal to the handleIncomingDatagram() slot:
connect(&udpSocket, &QUdpSocket::readyRead, this, &MyClass::handleIncomingDatagram);
In this example, the handleIncomingDatagram() slot is called whenever a new UDP packet is received. The slot accepts the incoming datagram, parses it into a bitfield structure using QDataStream, and processes the bitfield as needed.
Make sure to include the necessary headers in your code:
#include
#include
#include
#include
This example assumes that the incoming UDP packet contains exactly 4 bytes, which is enough to store the bitfield structure. If the packet contains more data, you'll need to handle it accordingly.
If you plan to use a proxy every day, it is recommended to pay attention to paid services. There, the connection is as reliable as possible, with no bandwidth limitations. However, the performance of numerous free proxies is not guaranteed.
In the Windows Settings menu, go to "Network and Internet". At the very bottom, on the left side, find the item "Proxy server" and uncheck it so that it is no longer used. It is also desirable to uncheck the item "Automatic detection of parameters" in the section "Automatic configuration". If this is not done, there is a chance that the proxy will continue to be used. Reboot your laptop.
What else…