IP | Country | PORT | ADDED |
---|---|---|---|
50.169.222.243 | us | 80 | 53 minutes ago |
115.22.22.109 | kr | 80 | 53 minutes ago |
50.174.7.152 | us | 80 | 53 minutes ago |
50.171.122.27 | us | 80 | 53 minutes ago |
50.174.7.162 | us | 80 | 53 minutes ago |
47.243.114.192 | hk | 8180 | 53 minutes ago |
72.10.160.91 | ca | 29605 | 53 minutes ago |
218.252.231.17 | hk | 80 | 53 minutes ago |
62.99.138.162 | at | 80 | 53 minutes ago |
50.217.226.41 | us | 80 | 53 minutes ago |
50.174.7.159 | us | 80 | 53 minutes ago |
190.108.84.168 | pe | 4145 | 53 minutes ago |
50.169.37.50 | us | 80 | 53 minutes ago |
50.223.246.238 | us | 80 | 53 minutes ago |
50.223.246.239 | us | 80 | 53 minutes ago |
50.168.72.116 | us | 80 | 53 minutes ago |
72.10.160.174 | ca | 3989 | 53 minutes ago |
72.10.160.173 | ca | 32677 | 53 minutes ago |
159.203.61.169 | ca | 8080 | 53 minutes ago |
209.97.150.167 | us | 3128 | 53 minutes ago |
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When scraping a website and encountering a 307 redirect, it means that the server is temporarily redirecting the request to another URL. To handle this in your scraping code, you'll need to follow the redirect. Below is an example using C# with the HttpClient class:
using System;
using System.Net.Http;
using System.Threading.Tasks;
class Program
{
static async Task Main()
{
string url = "https://example.com";
using (HttpClient client = new HttpClient())
{
HttpResponseMessage response = await client.GetAsync(url);
if (response.StatusCode == System.Net.HttpStatusCode.OK)
{
string content = await response.Content.ReadAsStringAsync();
// Process the content as needed
Console.WriteLine(content);
}
else if (response.StatusCode == System.Net.HttpStatusCode.TemporaryRedirect) // 307
{
Uri redirectUri = response.Headers.Location;
// Follow the redirect
HttpResponseMessage redirectResponse = await client.GetAsync(redirectUri);
if (redirectResponse.StatusCode == System.Net.HttpStatusCode.OK)
{
string content = await redirectResponse.Content.ReadAsStringAsync();
// Process the content after following the redirect
Console.WriteLine(content);
}
else
{
Console.WriteLine($"Error after following redirect: {redirectResponse.StatusCode}");
}
}
else
{
Console.WriteLine($"Error: {response.StatusCode}");
}
}
}
}
In this example:
client.GetAsync(url)
.OK
(200), you can process the content.TemporaryRedirect
(307), you extract the redirect URL from the response headers (response.Headers.Location
) and make another request to that URL.OK
, you can process the content.Make sure to handle exceptions appropriately and include error handling based on your specific requirements. Additionally, be aware of the website's terms of service and policies when scraping, and consider adding headers to your requests to mimic a more natural browsing behavior.
To pass a variable from Python to Selenium JavaScript, you can use the execute_script method provided by the WebDriver instance. This method allows you to execute custom JavaScript code within the context of the current web page. You can pass Python variables as arguments to the JavaScript code.
Here's an example using Python:
Install the required package:
pip install selenium
Create a method to execute JavaScript with a Python variable:
from selenium import webdriver
from selenium.webdriver.common.by import By
from selenium.webdriver.support.ui import WebDriverWait
from selenium.webdriver.support import expected_conditions as EC
def execute_javascript_with_python_variable(driver, locator, python_variable):
element = WebDriverWait(driver, 10).until(EC.visibility_of_element_located(locator))
return driver.execute_script("return arguments[0] + arguments[1];", element.text + python_variable)
Use the execute_javascript_with_python_variable method in your test code:
from selenium import webdriver
from selenium.webdriver.common.by import By
from selenium.webdriver.support.ui import WebDriverWait
from selenium.webdriver.support import expected_conditions as EC
# Set up the WebDriver
driver = webdriver.Chrome()
driver.maximize_window()
# Navigate to the target web page
driver.get("https://www.example.com")
# Locate the element you want to interact with
locator = (By.ID, "element-id")
# Execute JavaScript with a Python variable
result = execute_javascript_with_python_variable(driver, locator, "Hello, World!")
# Print the result
print(result)
# Perform any additional actions as needed
# Close the browser
driver.quit()
In this example, we first create a method called execute_javascript_with_python_variable that takes a driver instance, a locator tuple containing the locator strategy and locator value, and a python_variable string containing the Python variable value. Inside the method, we use the WebDriverWait class to wait for the element to become visible and then call the execute_script method with the JavaScript code that concatenates the element's text and the Python variable.
In the test code, we set up the WebDriver, navigate to the target web page, and locate the element using the locator variable. We then call the execute_javascript_with_python_variable method with the driver, locator, and "Hello, World!" as input. The method returns the concatenated result, which we print in the console.
Remember to replace "https://www.example.com", "element-id", and "Hello, World!" with the actual URL, element ID or locator, and desired Python variable value.
To log into your Google account using Selenium, you will need to follow these steps:
1. Install Selenium WebDriver for your preferred browser (e.g., Chrome, Firefox, Edge).
2. Import the necessary modules in your script.
3. Create a WebDriver instance for the browser.
4. Navigate to the Google login page (https://accounts.google.com/).
5. Locate the email and password input fields and the login button.
6. Enter your email and password into the input fields.
7. Click the login button.
Here's an example Python script using Selenium with Chrome WebDriver:
from selenium import webdriver
from selenium.webdriver.common.by import By
from selenium.webdriver.common.keys import Keys
from selenium.webdriver.support.ui import WebDriverWait
from selenium.webdriver.support import expected_conditions as EC
# Set up the Chrome WebDriver
driver = webdriver.Chrome()
# Navigate to the Google login page
driver.get("https://accounts.google.com/")
# Explicit wait for the email input field to be present
wait = WebDriverWait(driver, 10)
email_input = wait.until(EC.presence_of_element_located((By.NAME, "identifier")))
# Enter your email address into the email input field
email_input.send_keys("[email protected]")
email_input.send_keys(Keys.RETURN)
# Explicit wait for the password input field to be present
password_input = wait.until(EC.presence_of_element_located((By.NAME, "password")))
# Enter your password into the password input field
password_input.send_keys("your_password")
password_input.send_keys(Keys.RETURN)
# Your Google account should now be logged in
Replace [email protected] and your_password with your actual Google account email and password. Note that storing passwords in plaintext within your script is not secure. Consider using environment variables or other secure methods to store sensitive information.
Keep in mind that Google may have CAPTCHA or other security measures in place to prevent automated logins. If you encounter such measures, you may need to use additional techniques or services to bypass them.
To test a UDP sender, you can create a mock UDP client that simulates the behavior of the real UDP client. This way, you can test the sending functionality without actually sending data over the network.
Here's an example of how to create a mock UDP client and write a unit test for a UDP sender in C#:
1. Create a mock UDP client class:
public class MockUdpClient : IDisposable
{
private readonly byte[] _receivedBytes;
private int _receivedCount;
public MockUdpClient()
{
_receivedBytes = new byte[1024];
_receivedCount = 0;
}
public void Receive(byte[] data, int length)
{
Array.Copy(data, _receivedBytes, length);
_receivedCount++;
}
public void Dispose()
{
// Clean up any resources if needed
}
public int ReceivedCount => _receivedCount;
public byte[] ReceivedData => _receivedBytes;
}
2. Modify the UDP sender to accept a mock UDP client:
public class UdpSender
{
private readonly MockUdpClient _mockUdpClient;
public UdpSender(MockUdpClient mockUdpClient)
{
_mockUdpClient = mockUdpClient;
}
public void SendData(string data)
{
var bytes = Encoding.ASCII.GetBytes(data);
_mockUdpClient.Receive(bytes, bytes.Length);
}
}
3. Write a unit test for the UDP sender:
[TestClass]
public class UdpSenderTests
{
[TestMethod]
public void TestSendData()
{
// Arrange
var mockUdpClient = new MockUdpClient();
var udpSender = new UdpSender(mockUdpClient);
var data = "Test data";
// Act
udpSender.SendData(data);
// Assert
Assert.AreEqual(1, mockUdpClient.ReceivedCount);
CollectionAssert.AreEqual(Encoding.ASCII.GetBytes(data), mockUdpClient.ReceivedData);
}
}
In this example, we created a MockUdpClient class that simulates the behavior of a real UDP client. The UdpSender class now accepts a MockUdpClient as a parameter, allowing us to test the sending functionality without actually sending data over the network.
Finally, we wrote a unit test using the TestClass and TestMethod attributes from the Microsoft.VisualStudio.TestTools.UnitTesting namespace. The test method TestSendData checks whether the UdpSender class sends data correctly by comparing the received data with the expected data.
In PlayStation 4 and 5, setting up a proxy server follows a similar algorithm. It is necessary to go to the "Library", select "Settings", open the tab "Network Settings". In the window that appears, click on "Network". Then choose the type of connection you are using. It will be offered to set the DHCP, DNS and then the proxy server parameters step by step. And here you can enable it by manually entering the necessary settings.
What else…