IP | Country | PORT | ADDED |
---|---|---|---|
50.217.226.41 | us | 80 | 15 minutes ago |
209.97.150.167 | us | 3128 | 15 minutes ago |
50.174.7.162 | us | 80 | 15 minutes ago |
50.169.37.50 | us | 80 | 15 minutes ago |
190.108.84.168 | pe | 4145 | 15 minutes ago |
50.174.7.159 | us | 80 | 15 minutes ago |
72.10.160.91 | ca | 29605 | 15 minutes ago |
50.171.122.27 | us | 80 | 15 minutes ago |
218.252.231.17 | hk | 80 | 15 minutes ago |
50.220.168.134 | us | 80 | 15 minutes ago |
50.223.246.238 | us | 80 | 15 minutes ago |
185.132.242.212 | ru | 8083 | 15 minutes ago |
159.203.61.169 | ca | 8080 | 15 minutes ago |
50.223.246.239 | us | 80 | 15 minutes ago |
47.243.114.192 | hk | 8180 | 15 minutes ago |
50.169.222.243 | us | 80 | 15 minutes ago |
72.10.160.174 | ca | 1871 | 15 minutes ago |
50.174.7.152 | us | 80 | 15 minutes ago |
50.174.7.157 | us | 80 | 15 minutes ago |
50.174.7.154 | us | 80 | 15 minutes ago |
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The easiest way to do this is to use online proxy checking services. For example, Hidemy Name. It is free, displays technical data about the connection, and at the same time it also checks the ping.
To receive and display a video stream via UDP protocol on a C# server, you can use the UdpClient class from the System.Net.Sockets namespace. Here's a simple example of how to set up a UDP server that receives a video stream and displays it on a Windows Forms application:
1. Create a new Windows Forms Application project in Visual Studio.
2. Add a PictureBox control to the form.
3. Double-click on the PictureBox to create a new method named pictureBox1_Click.
4. Add the following code to the pictureBox1_Click method:
using System;
using System.Drawing;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Windows.Forms;
namespace UDP_Video_Stream
{
public partial class Form1 : Form
{
private const int Port = 12345;
private byte[] _buffer = new byte[1024 * 1024]; // 1MB buffer
private UdpClient _udpClient;
private Thread _receiveThread;
public Form1()
{
InitializeComponent();
InitializeUdpClient();
}
private void InitializeUdpClient()
{
_udpClient = new UdpClient(Port);
_udpClient.EnableBroadcast = true;
_receiveThread = new Thread(ReceiveVideoStream);
_receiveThread.Start();
}
private void ReceiveVideoStream()
{
while (true)
{
try
{
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
int receivedBytes = _udpClient.Receive(ref remoteEndPoint);
byte[] frame = new byte[receivedBytes];
Array.Copy(_buffer, frame, receivedBytes);
// Process the received frame (decode, display, etc.)
ProcessFrame(frame);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}
private void ProcessFrame(byte[] frame)
{
// This method should be implemented to process the received frame.
// For example, you can decode the frame using a library like FFmpeg and display it on the PictureBox.
// Note that this is a complex task and requires additional libraries and code.
}
private void pictureBox1_Click(object sender, EventArgs e)
{
// This method is called when the PictureBox is clicked.
// You can add any additional logic here if needed.
}
}
}
This code sets up a UDP server that listens on port 12345 and receives video frames. The ProcessFrame method should be implemented to process the received frame, which may involve decoding the frame
In UDP, there is no built-in mechanism to know the size of an incoming packet before receiving it. The UDP protocol is a connectionless protocol, meaning it does not establish a connection between the sender and receiver before sending data. This makes UDP fast and efficient but also means that the receiver has no way to know the size of the incoming packet in advance.
When you receive a UDP packet, you can determine its size by examining the received data. In most programming languages, you can access the received data as a byte array or buffer. The size of the packet can be calculated by finding the length of the received data.
For example, in Python, you can use the recvfrom() function to receive a UDP packet and the len() function to calculate its size:
import socket
# Create a UDP socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
# Receive a UDP packet
data, address = server_socket.recvfrom(1024)
# Calculate the size of the received packet
packet_size = len(data)
print(f"Received packet of size: {packet_size} bytes")
In this example, the recvfrom() function receives a packet up to 1024 bytes in size, and the len() function calculates the length of the received data, which is the size of the packet.
Keep in mind that the maximum size of a UDP packet is limited by the maximum transmission unit (MTU) of the underlying network, which is typically 1500 bytes. However, it's always a good idea to handle cases where the received packet size exceeds your expectations, as this may indicate a packet fragmentation issue or an error in the communication.
To configure a proxy manually, you'll need to access the settings of the application or software you're using that requires a proxy server. The steps to configure a proxy manually will vary depending on the application or software. Here are some general steps for common applications:
For Web Browsers:
1. Open your web browser (e.g., Chrome, Firefox, Edge).
2. Click on the menu button (usually three horizontal lines or three dots) and select "Settings" or "Options."
3. Look for a section related to "Network settings," "Proxy settings," or "Connections."
4. In the proxy settings, you'll find fields for the proxy server address and port. Enter the proxy server address and port provided by your proxy service.
5. If your proxy server requires authentication, enter the username and password in the respective fields.
6. Save your changes and close the settings window.
For Windows:
1. Press the Windows key + R to open the Run dialog.
2. Type "inetcpl" and press Enter to open the Internet Properties window.
3. Go to the "Connections" tab, and click on "LAN settings."
4. In the LAN settings, check the box next to "Use a proxy server for your LAN" if you have a proxy server configured. Enter the proxy server address and port in the appropriate fields.
5. If your proxy server requires authentication, check the box next to "Bypass proxy server for local addresses" and enter the local IP address of the website you want to access (e.g., "127.0.0.1" for localhost).
6. Save your changes and close the Internet Properties window.
For macOS:
1. Click the Apple menu and select "System Preferences."
2. Click "Network."
3. Select the network connection you want to configure the proxy settings for (e.g., Wi-Fi, Ethernet).
4. Click the "Advanced" button.
5. Go to the "Proxies" tab.
6. Check the box next to "HTTP proxy" or "HTTPS proxy" if you have a proxy server configured. Enter the proxy server address and port in the appropriate fields.
7. If your proxy server requires authentication, click the "Security" tab and check the box next to "Proxy server is secure." Enter the username and password in the respective fields.
8. Save your changes and close the Network preferences window.
It depends on which browser you are using. In Opera, Chrome, Edge a proxy is configured at the level of the operating system itself. In Firefox in the settings there is a special item (in the "Privacy" section).
What else…