IP | Country | PORT | ADDED |
---|---|---|---|
50.168.72.115 | us | 80 | 52 minutes ago |
122.116.29.68 | tw | 4145 | 52 minutes ago |
152.32.129.54 | hk | 8090 | 52 minutes ago |
203.99.240.182 | jp | 80 | 52 minutes ago |
125.228.94.199 | tw | 4145 | 52 minutes ago |
68.185.57.66 | us | 80 | 52 minutes ago |
87.248.129.32 | ae | 80 | 52 minutes ago |
50.231.104.58 | us | 80 | 52 minutes ago |
194.158.203.14 | by | 80 | 52 minutes ago |
50.207.199.81 | us | 80 | 52 minutes ago |
203.99.240.179 | jp | 80 | 52 minutes ago |
50.174.7.156 | us | 80 | 52 minutes ago |
185.132.242.212 | ru | 8083 | 52 minutes ago |
85.8.68.2 | de | 80 | 52 minutes ago |
103.118.47.243 | kh | 8080 | 52 minutes ago |
185.49.31.207 | pl | 8081 | 52 minutes ago |
50.207.199.86 | us | 80 | 52 minutes ago |
212.127.93.185 | pl | 8081 | 52 minutes ago |
125.228.143.207 | tw | 4145 | 52 minutes ago |
50.168.72.116 | us | 80 | 52 minutes ago |
Simple tool for complete proxy management - purchase, renewal, IP list update, binding change, upload lists. With easy integration into all popular programming languages, PapaProxy API is a great choice for developers looking to optimize their systems.
Quick and easy integration.
Full control and management of proxies via API.
Extensive documentation for a quick start.
Compatible with any programming language that supports HTTP requests.
Ready to improve your product? Explore our API and start integrating today!
And 500+ more programming tools and languages
Technically, a proxy is an ordinary computer or server connected to a network (local or Internet). It accepts traffic from the user, redirects it to the address that was specified in the request. And then receives the response from the server and transmits it to the user's equipment. That is, it is actually an intermediary.
To simulate a mouse click in Selenium IDE, follow these steps:
1. Open Selenium IDE and navigate to the web page where you want to simulate the mouse click.
2. Click on the "Record" button to start recording your actions.
3. Move your mouse to the area of the web page where you want to simulate the click.
4. Right-click on the desired element (this will open a context menu).
5. From the context menu, select "Store As" and give the variable a name (e.g., "element").
6. Click on the "Actions" button in the Selenium IDE toolbar.
7. From the Actions menu, select "Move To Element" and select the variable you stored in step 5 (e.g., "element").
8. Move your mouse away from the element and then click on the "Actions" button again.
9. This time, select "Click" and choose the variable you stored in step 5 (e.g., "element").
10. Click the "Stop" button to stop recording your actions.
11. Selenium IDE will generate the corresponding Selenium WebDriver commands in the Commands panel.
Your Selenium IDE should now have the following commands:
storeElement: Stores the element you want to click on in a variable.
moveToElement: Moves the mouse to the stored element.
click: Clicks on the stored element.
You can now run the test to simulate the mouse click on the specified element.
To test a UDP sender, you can create a mock UDP client that simulates the behavior of the real UDP client. This way, you can test the sending functionality without actually sending data over the network.
Here's an example of how to create a mock UDP client and write a unit test for a UDP sender in C#:
1. Create a mock UDP client class:
public class MockUdpClient : IDisposable
{
private readonly byte[] _receivedBytes;
private int _receivedCount;
public MockUdpClient()
{
_receivedBytes = new byte[1024];
_receivedCount = 0;
}
public void Receive(byte[] data, int length)
{
Array.Copy(data, _receivedBytes, length);
_receivedCount++;
}
public void Dispose()
{
// Clean up any resources if needed
}
public int ReceivedCount => _receivedCount;
public byte[] ReceivedData => _receivedBytes;
}
2. Modify the UDP sender to accept a mock UDP client:
public class UdpSender
{
private readonly MockUdpClient _mockUdpClient;
public UdpSender(MockUdpClient mockUdpClient)
{
_mockUdpClient = mockUdpClient;
}
public void SendData(string data)
{
var bytes = Encoding.ASCII.GetBytes(data);
_mockUdpClient.Receive(bytes, bytes.Length);
}
}
3. Write a unit test for the UDP sender:
[TestClass]
public class UdpSenderTests
{
[TestMethod]
public void TestSendData()
{
// Arrange
var mockUdpClient = new MockUdpClient();
var udpSender = new UdpSender(mockUdpClient);
var data = "Test data";
// Act
udpSender.SendData(data);
// Assert
Assert.AreEqual(1, mockUdpClient.ReceivedCount);
CollectionAssert.AreEqual(Encoding.ASCII.GetBytes(data), mockUdpClient.ReceivedData);
}
}
In this example, we created a MockUdpClient class that simulates the behavior of a real UDP client. The UdpSender class now accepts a MockUdpClient as a parameter, allowing us to test the sending functionality without actually sending data over the network.
Finally, we wrote a unit test using the TestClass and TestMethod attributes from the Microsoft.VisualStudio.TestTools.UnitTesting namespace. The test method TestSendData checks whether the UdpSender class sends data correctly by comparing the received data with the expected data.
A proxy in data centers is usually a separate server that processes incoming requests and then distributes them to the submitted addresses (or IP). Also through the proxy it is possible to allocate a specific user a separate IP address for connection (for example, if he needs a virtual server).
Both versions of the protocol, at first glance, are able to provide anonymity on the Internet, as well as bypass all kinds of blockages. In addition, they are not only suitable for online entertainment, but also for work (study). This is what unites them to some extent, but there are still more differences. These are primarily the number of IP addresses, the cost of rent, appearance, connection speed, ping, and security. The IPv4 protocol, developed in the 1980s, is a more outdated model with a number of significant problems, including inefficient routing.
What else…