IP | Country | PORT | ADDED |
---|---|---|---|
66.29.154.105 | us | 1080 | 41 minutes ago |
50.217.226.46 | us | 80 | 41 minutes ago |
89.145.162.81 | de | 1080 | 41 minutes ago |
50.172.39.98 | us | 80 | 41 minutes ago |
188.40.59.208 | de | 3128 | 41 minutes ago |
50.218.208.10 | us | 80 | 41 minutes ago |
50.145.218.67 | us | 80 | 41 minutes ago |
5.183.70.46 | ru | 1080 | 41 minutes ago |
50.149.13.195 | us | 80 | 41 minutes ago |
185.244.173.33 | ru | 8118 | 41 minutes ago |
41.230.216.70 | tn | 80 | 41 minutes ago |
213.33.126.130 | at | 80 | 41 minutes ago |
158.255.77.166 | ae | 80 | 41 minutes ago |
83.1.176.118 | pl | 80 | 41 minutes ago |
50.217.226.45 | us | 80 | 41 minutes ago |
194.182.178.90 | bg | 1080 | 41 minutes ago |
194.219.134.234 | gr | 80 | 41 minutes ago |
185.46.97.75 | ru | 1080 | 41 minutes ago |
103.118.46.176 | kh | 8080 | 41 minutes ago |
123.30.154.171 | vn | 7777 | 41 minutes ago |
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In the messenger settings, go to "Data and Drive". Click on "Proxy settings", and then, enabling the "Use proxy settings" tab, enter the server, port, username and password in the specially highlighted fields. If you are going to make settings in the Desktop version, you will need to go to the menu. There, in the "Connection method" item, click on "TSP via Socks5" and enter the required data.
It seems like you're experiencing issues with using jQuery in your Codeception tests that use Selenium WebDriver 2.47.1. There could be several reasons for this issue, and we can try to troubleshoot and find a solution.
1. Verify jQuery is loaded: First, make sure that jQuery is properly loaded on the page you are testing. You can check this by inspecting the page source and looking for the jQuery script tag. If it's not loaded, you may need to include it in your tests or ensure it's included in the project.
2. Update WebDriver: Selenium WebDriver 2.47.1 is an older version, and it's possible that it may not be fully compatible with the latest versions of jQuery. Consider updating Selenium WebDriver to a more recent version that has better support for jQuery.
3. Use JavaScript execution: If you're still experiencing issues, you can try using JavaScript execution to run jQuery code directly in the browser. In Codeception, you can use the executeScript() method to execute JavaScript code. Here's an example:
$I->executeScript("$('selector').text('new text');");
Replace 'selector' with the appropriate jQuery selector and 'new text' with the text you want to set.
4. Use jQuery through Codeception's API: Codeception provides its own API for interacting with elements on the page. You can use this API to perform actions similar to what you would do with jQuery. For example, to set the text of an element, you can use the seeElementText() method:
$I->seeElementText('selector', 'new text');
Replace 'selector' with the appropriate jQuery selector and 'new text' with the text you want to set.
If none of these solutions work, please provide more information about the specific issue you're facing, such as error messages or the exact code causing the problem. This will help in diagnosing the issue more accurately and providing a better solution.
In WCF (Windows Communication Foundation), UDP communication is not supported directly as it is a point-to-point communication protocol. However, you can create a custom UDP duplex binding and use callbacks to send and receive data. Here's an example of how to do this:
1. Create a new WCF project or add a new service to an existing project.
2. Define the service contract for the UDP communication. For example:
[ServiceContract]
public interface IUdpService
{
[OperationContract]
void SendData(string data);
[OperationContract]
string ReceiveData();
}
3. Implement the service contract in a class:
public class UdpService : IUdpService
{
private const int Port = 12345;
private readonly UdpClient _udpClient = new UdpClient(Port);
public void SendData(string data)
{
var bytes = Encoding.ASCII.GetBytes(data);
_udpClient.Send(bytes, bytes.Length);
}
public string ReceiveData()
{
var bytes = _udpClient.Receive(ref EndPoint);
var data = Encoding.ASCII.GetString(bytes);
return data;
}
}
4. Create a custom UDP duplex binding. Add the following code to a new class:
public class UdpDuplexBinding : Binding, IDisposable
{
private UdpClient _udpClient;
public UdpDuplexBinding()
{
_udpClient = new UdpClient();
}
public override void Close()
{
_udpClient?.Close();
}
public override void Dispose()
{
Close();
GC.SuppressFinalize(this);
}
// Implement other required binding members
}
5. Implement a custom UdpDuplexSessionChannel for the UDP duplex binding. Add the following code to a new class:
public class UdpDuplexSessionChannel : DuplexSessionChannel
{
private readonly UdpClient _udpClient;
public UdpDuplexSessionChannel(UdpClient udpClient)
{
_udpClient = udpClient;
}
protected override void OnOpen(TimeSpan timeout)
{
base.OnOpen(timeout);
_udpClient.EnableBroadcast = true;
}
protected override void OnClose()
{
_udpClient.Close();
base.OnClose();
}
// Implement other required session channel members
}
6. Create a custom UdpDuplexSession for the UDP duplex binding. Add the following code to a new class:
public class UdpDuplex
To read a video stream received via UDP, you can follow these steps:
1. Choose a programming language: Python, C++, Java, or any other language that supports UDP communication.
2. Set up a UDP server: Create a UDP server that listens for incoming video stream data. This server will receive the video stream packets and store them in memory or on disk.
3. Parse the UDP packets: The video stream data will be sent in a series of UDP packets. You will need to parse these packets to extract the video frames and reassemble them into a complete video stream.
4. Decode the video frames: Once you have the video frames, you need to decode them to convert them from their compressed format (e.g., H.264, MPEG-4) to a raw video format that can be displayed.
5. Display or save the video stream: After decoding the video frames, you can either display them in real-time or save them to a file for later playback.
Here's an example of how you might implement this in Python using the socket and cv2 libraries:
import socket
import cv2
import struct
# Create a UDP server socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
server_socket.bind(('0.0.0.0', 12345))
# Variables to store the video stream
frame_length = 0
frame_data = b''
# Loop to receive video stream packets
while True:
data, address = server_socket.recvfrom(1024)
frame_length += struct.unpack('I', data[:4])[0]
frame_data += data[4:]
# Check if we have enough data for a complete frame
if frame_length > 0 and len(frame_data) >= frame_length:
# Extract the video frame
frame = cv2.imdecode(np.frombuffer(frame_data[:frame_length], dtype=np.uint8), cv2.IMREAD_COLOR)
# Display or save the video frame
cv2.imshow('Video Stream', frame)
cv2.waitKey(1)
# Reset variables for the next frame
frame_length = 0
frame_data = b''
Note that this is a simplified example and assumes that the video stream is using a specific protocol for packetization and framing. In practice, you will need to adapt this code to the specific format of the video stream you are receiving. Additionally, you may need to handle network errors, packet loss, and other issues that can arise during UDP communication.
To configure a proxy on your MikroTik router, you need the Winbox software. The following steps must be done in the application: Open the "IP"-"WebProxy" sections. Check the box next to "Enabled". Enter the parameters of the proxy-server.
After that you have to specify the data of the proxy in the browser to be used. As an example, let's take Google Chrome. What you need to do:
Open the browser.
Click on the icon "?" in the upper right corner.
Go to "Settings".
Select the "Advanced" option.
Click the "System" tab.
Click on "Open proxy settings for your computer".
Click on "Network settings".
Activate the "Use proxy server" option.
In the tab that opens, specify the IP address of the proxy server. You should enter it in the field of the protocol to which the proxy server belongs.
Click the "OK" button to save your settings.
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