IP | Country | PORT | ADDED |
---|---|---|---|
50.175.212.74 | us | 80 | 5 minutes ago |
189.202.188.149 | mx | 80 | 5 minutes ago |
50.171.187.50 | us | 80 | 5 minutes ago |
50.171.187.53 | us | 80 | 5 minutes ago |
50.223.246.226 | us | 80 | 5 minutes ago |
50.219.249.54 | us | 80 | 5 minutes ago |
50.149.13.197 | us | 80 | 5 minutes ago |
67.43.228.250 | ca | 8209 | 5 minutes ago |
50.171.187.52 | us | 80 | 5 minutes ago |
50.219.249.62 | us | 80 | 5 minutes ago |
50.223.246.238 | us | 80 | 5 minutes ago |
128.140.113.110 | de | 3128 | 5 minutes ago |
67.43.236.19 | ca | 17929 | 5 minutes ago |
50.149.13.195 | us | 80 | 5 minutes ago |
103.24.4.23 | sg | 3128 | 5 minutes ago |
50.171.122.28 | us | 80 | 5 minutes ago |
50.223.246.239 | us | 80 | 5 minutes ago |
72.10.164.178 | ca | 16727 | 5 minutes ago |
50.232.104.86 | us | 80 | 5 minutes ago |
50.172.39.98 | us | 80 | 5 minutes ago |
Simple tool for complete proxy management - purchase, renewal, IP list update, binding change, upload lists. With easy integration into all popular programming languages, PapaProxy API is a great choice for developers looking to optimize their systems.
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To see the proxy server address on your PS, you need to do the following steps:
Launch PlayStation 4.
In the "Library" category, go to "Settings".
Select "Network.
Click on "Establish an Internet connection.
Select "Use LAN cable" or "Use Wi-Fi". In the second case, select an access point and specify the password. On a new page, select "Special". In categories "IP-address settings", click on the item "Automatic". You do not need to specify the DHCP hostname.
DNS settings - "Automatic".
MTU settings - "Automatic".
In the "Proxy Server" section, click on "Use".
On the page that opens, the data of the proxy server will be specified.
To check a proxy for blacklisting, it is necessary to use special tools developed for this purpose. Many proxy-checkers provide free online IP-address verification and provide detailed information related to the proxy servers security. To get it, just enter the IP address of the proxy and click on the "Verify" button.
To save cookies in SQLite3 using Selenium, you'll need to follow these steps:
1. Install the required packages: Make sure you have Selenium and SQLite3 installed. You can install SQLite3 using pip:
pip install sqlite3
2. Connect to the SQLite3 database: Before saving cookies to SQLite3, you need to establish a connection to the database.
import sqlite3
# Connect to the SQLite3 database (or create it if it doesn't exist)
conn = sqlite3.connect("cookies.db")
cursor = conn.cursor()
# Create the cookies table if it doesn't exist
cursor.execute("""
CREATE TABLE IF NOT EXISTS cookies (
id INTEGER PRIMARY KEY AUTOINCREMENT,
name TEXT NOT NULL,
value TEXT NOT NULL,
domain TEXT NOT NULL,
path TEXT NOT NULL,
expiry TEXT NOT NULL
)
""")
# Commit the changes and close the connection
conn.commit()
conn.close()
3. Save cookies to SQLite3 using Selenium: In your Selenium code, you can save cookies to the SQLite3 database by iterating through the cookies in the browser and inserting them into the database.
from selenium import webdriver
from selenium.webdriver.chrome.options import Options
import sqlite3
# Set the path to the ChromeDriver executable
chrome_driver_path = "path/to/chromedriver"
# Set the preference to save downloaded files with a specific name pattern
options = Options()
options.add_argument("download.default_directory='path/to/download/folder'")
options.add_argument(f"download.download_path='path/to/download/folder'")
options.add_preference("download.filename_template", "%f - %r")
# Initialize the Chrome WebDriver with the specified options
driver = webdriver.Chrome(executable_path=chrome_driver_path, options=options)
# Your Selenium code goes here
# Connect to the SQLite3 database
conn = sqlite3.connect("cookies.db")
cursor = conn.cursor()
# Get all cookies from the browser
cookies = driver.get_cookies()
# Insert cookies into the SQLite3 database
for cookie in cookies:
cursor.execute("""
INSERT INTO cookies (name, value, domain, path, expiry)
VALUES (?, ?, ?, ?, ?)
""", (cookie['name'], cookie['value'], cookie['domain'], cookie['path'], cookie['expiry']))
# Commit the changes and close the connection
conn.commit()
conn.close()
# Your code to save the cookies to SQLite3
# Close the browser
driver.quit()
Replace path/to/chromedriver, path/to/download/folder, and %f - %r with the appropriate values for your setup.
This example saves the cookies from the browser to the SQLite3 database. You can modify the code to load cookies from the database and set them in the browser as needed.
In Qt, you can use the QUdpSocket class to handle incoming UDP packets and the QDataStream class to parse the QByteArray into a bitfield structure. Here's an example of how to accept and parse a UDP QByteArray into a bitfield structure in Qt:
1. First, create a structure to represent the bitfield:
struct Bitfield {
unsigned int field1 : 8;
unsigned int field2 : 8;
unsigned int field3 : 8;
unsigned int field4 : 8;
};
2. Next, create a QUdpSocket object and bind it to a specific port:
QUdpSocket udpSocket;
if (!udpSocket.bind(QHostAddress::Any, 12345)) {
qDebug() << "Failed to bind UDP socket:" << udpSocket.errorString();
return;
}
3. In the readyRead() slot, accept incoming UDP packets and parse the QByteArray:
void MyClass::handleIncomingDatagram() {
QByteArray datagram = udpSocket.receiveDatagram();
QDataStream dataStream(&datagram, QIODevice::ReadOnly);
Bitfield bitfield;
dataStream >> bitfield;
// Process the bitfield structure as needed
qDebug() << "Received bitfield:" << bitfield.field1 << "," << bitfield.field2 << "," << bitfield.field3 << "," << bitfield.field4;
}
4. Finally, connect the readyRead() signal to the handleIncomingDatagram() slot:
connect(&udpSocket, &QUdpSocket::readyRead, this, &MyClass::handleIncomingDatagram);
In this example, the handleIncomingDatagram() slot is called whenever a new UDP packet is received. The slot accepts the incoming datagram, parses it into a bitfield structure using QDataStream, and processes the bitfield as needed.
Make sure to include the necessary headers in your code:
#include
#include
#include
#include
This example assumes that the incoming UDP packet contains exactly 4 bytes, which is enough to store the bitfield structure. If the packet contains more data, you'll need to handle it accordingly.
It means a private proxy server used by several users. For example, one of them has bought a paid proxy and lets his friend use it for a fee. That is, he "shared" his proxy (shared means "common").
What else…