IP | Country | PORT | ADDED |
---|---|---|---|
41.230.216.70 | tn | 80 | 36 minutes ago |
50.168.72.114 | us | 80 | 36 minutes ago |
50.207.199.84 | us | 80 | 36 minutes ago |
50.172.75.123 | us | 80 | 36 minutes ago |
50.168.72.122 | us | 80 | 36 minutes ago |
194.219.134.234 | gr | 80 | 36 minutes ago |
50.172.75.126 | us | 80 | 36 minutes ago |
50.223.246.238 | us | 80 | 36 minutes ago |
178.177.54.157 | ru | 8080 | 36 minutes ago |
190.58.248.86 | tt | 80 | 36 minutes ago |
185.132.242.212 | ru | 8083 | 36 minutes ago |
62.99.138.162 | at | 80 | 36 minutes ago |
50.145.138.156 | us | 80 | 36 minutes ago |
202.85.222.115 | cn | 18081 | 36 minutes ago |
120.132.52.172 | cn | 8888 | 36 minutes ago |
47.243.114.192 | hk | 8180 | 36 minutes ago |
218.252.231.17 | hk | 80 | 36 minutes ago |
50.175.123.233 | us | 80 | 36 minutes ago |
50.175.123.238 | us | 80 | 36 minutes ago |
50.171.122.27 | us | 80 | 36 minutes ago |
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To organize multi-threaded scraping through a proxy in C#, you can use the HttpClient class along with tasks and threads. Additionally, you may use proxy rotation to avoid rate limiting and bans. Here's a basic example to get you started:
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Threading.Tasks;
class Program
{
static async Task Main()
{
// List of proxy URLs
List proxyList = new List
{
"http://proxy1.com:8080",
"http://proxy2.com:8080",
// Add more proxies as needed
};
// Create HttpClient instances with a different proxy for each thread
List httpClients = CreateHttpClients(proxyList);
// List of URLs to scrape
List urlsToScrape = new List
{
"https://example.com/page1",
"https://example.com/page2",
// Add more URLs as needed
};
// Create tasks for each URL
List tasks = new List();
foreach (string url in urlsToScrape)
{
tasks.Add(Task.Run(() => ScrapeUrl(url, httpClients)));
}
// Wait for all tasks to complete
await Task.WhenAll(tasks);
// Dispose of HttpClient instances
foreach (HttpClient client in httpClients)
{
client.Dispose();
}
}
static List CreateHttpClients(List proxies)
{
List clients = new List();
foreach (string proxy in proxies)
{
var httpClientHandler = new HttpClientHandler
{
Proxy = new WebProxy(proxy),
UseProxy = true,
};
clients.Add(new HttpClient(httpClientHandler));
}
return clients;
}
static async Task ScrapeUrl(string url, List httpClients)
{
// Select a random proxy for this request
var random = new Random();
var httpClient = httpClients[random.Next(httpClients.Count)];
try
{
// Make the request using the selected proxy
HttpResponseMessage response = await httpClient.GetAsync(url);
// Check if the request was successful
if (response.IsSuccessStatusCode)
{
string content = await response.Content.ReadAsStringAsync();
// Process the content as needed
Console.WriteLine($"Scraped {url}: {content.Length} characters");
}
else
{
Console.WriteLine($"Failed to scrape {url}. Status code: {response.StatusCode}");
}
}
catch (Exception ex)
{
Console.WriteLine($"Error scraping {url}: {ex.Message}");
}
}
}
In this example:
The CreateHttpClients function creates a list of HttpClient instances, each configured with a different proxy from the provided list.
The ScrapeUrl function performs the actual scraping for a given URL using a randomly selected proxy.
The Main method creates tasks for each URL to be scraped and waits for all tasks to complete.
UDP Hole Punching is a technique used to establish a connection between two devices behind NAT (Network Address Translation) firewalls. It works by exploiting the fact that some UDP packets can still pass through the NAT firewall even if the source and destination ports are the same. However, UDP Hole Punching does not always bypass NAT for several reasons:
1. Symmetric NAT: In symmetric NAT, both the source and destination ports are translated, and the NAT firewall maintains a table of active connections. If the table is not updated correctly, UDP hole punching may not work.
2. Unstable NAT: Some NAT firewalls are known to be unstable, causing them to drop packets or change their behavior unexpectedly. This can lead to failure in establishing a connection using UDP hole punching.
3. Firewall rules: Some NAT firewalls have strict rules that prevent UDP hole punching from working. For example, if the firewall is configured to block all incoming UDP traffic, UDP hole punching will not be successful.
4. Timeout: NAT firewalls have a timeout for their connection tables. If the timeout occurs before the connection is established, UDP hole punching will fail.
5. Network congestion: If the network is congested, packets may be dropped or delayed, causing UDP hole punching to fail.
In summary, while UDP hole punching can be an effective technique for bypassing NAT, it does not always guarantee a successful connection due to various factors such as NAT behavior, firewall rules, and network conditions.
To connect your router to a proxy server, follow these steps:
1. Access router admin interface (usually 192.168.1.1)
2. Log in with default or custom credentials
3. Navigate to LAN/Network settings
4. Find and open Proxy Server settings
5. Enter proxy server type, IP, port, and authentication if needed
6. Save and apply changes
7. Update device proxy settings to use router's proxy server
Open the "Data and memory" item in the settings, and then, under "Proxy", click "Proxy settings". In the "Connection" window that opens, select "Add proxy" and then check the SOCKS5 proxy. Next, in the "Server" field, you must enter the IP of the proxy, and in the "Port" field enter the port SOCKS5. The next step is to enter the login from the proxy and the password from the proxy. Now, all you have to do is click "Done".
In CentOS, if there is no graphical interface (from the terminal), proxy configuration is done through the export http_proxy=http://User:Pass@Proxy:Port/ command. Accordingly, User is the user, Pass is the password to identify you, Proxy is the IP address of the proxy, and Port is the port number. If you have DE, the configuration can be done via Network Manager (as in any other Linux distribution).
What else…