IP | Country | PORT | ADDED |
---|---|---|---|
41.230.216.70 | tn | 80 | 48 minutes ago |
50.168.72.114 | us | 80 | 48 minutes ago |
50.207.199.84 | us | 80 | 48 minutes ago |
50.172.75.123 | us | 80 | 48 minutes ago |
50.168.72.122 | us | 80 | 48 minutes ago |
194.219.134.234 | gr | 80 | 48 minutes ago |
50.172.75.126 | us | 80 | 48 minutes ago |
50.223.246.238 | us | 80 | 48 minutes ago |
178.177.54.157 | ru | 8080 | 48 minutes ago |
190.58.248.86 | tt | 80 | 48 minutes ago |
185.132.242.212 | ru | 8083 | 48 minutes ago |
62.99.138.162 | at | 80 | 48 minutes ago |
50.145.138.156 | us | 80 | 48 minutes ago |
202.85.222.115 | cn | 18081 | 48 minutes ago |
120.132.52.172 | cn | 8888 | 48 minutes ago |
47.243.114.192 | hk | 8180 | 48 minutes ago |
218.252.231.17 | hk | 80 | 48 minutes ago |
50.175.123.233 | us | 80 | 48 minutes ago |
50.175.123.238 | us | 80 | 48 minutes ago |
50.171.122.27 | us | 80 | 48 minutes ago |
Simple tool for complete proxy management - purchase, renewal, IP list update, binding change, upload lists. With easy integration into all popular programming languages, PapaProxy API is a great choice for developers looking to optimize their systems.
Quick and easy integration.
Full control and management of proxies via API.
Extensive documentation for a quick start.
Compatible with any programming language that supports HTTP requests.
Ready to improve your product? Explore our API and start integrating today!
And 500+ more programming tools and languages
Several virtual proxy servers can be created within one device. These are special dedicated servers that only "service" such traffic. Many devices can connect to them at the same time.
There are special online services that use IP and HTTP connection tags to determine if a proxy is being used from your equipment. The most popular are Proxy Checker, Socproxy.
In PlayStation 4 and 5, setting up a proxy server follows a similar algorithm. It is necessary to go to the "Library", select "Settings", open the tab "Network Settings". In the window that appears, click on "Network". Then choose the type of connection you are using. It will be offered to set the DHCP, DNS and then the proxy server parameters step by step. And here you can enable it by manually entering the necessary settings.
To test a UDP sender, you can create a mock UDP client that simulates the behavior of the real UDP client. This way, you can test the sending functionality without actually sending data over the network.
Here's an example of how to create a mock UDP client and write a unit test for a UDP sender in C#:
1. Create a mock UDP client class:
public class MockUdpClient : IDisposable
{
private readonly byte[] _receivedBytes;
private int _receivedCount;
public MockUdpClient()
{
_receivedBytes = new byte[1024];
_receivedCount = 0;
}
public void Receive(byte[] data, int length)
{
Array.Copy(data, _receivedBytes, length);
_receivedCount++;
}
public void Dispose()
{
// Clean up any resources if needed
}
public int ReceivedCount => _receivedCount;
public byte[] ReceivedData => _receivedBytes;
}
2. Modify the UDP sender to accept a mock UDP client:
public class UdpSender
{
private readonly MockUdpClient _mockUdpClient;
public UdpSender(MockUdpClient mockUdpClient)
{
_mockUdpClient = mockUdpClient;
}
public void SendData(string data)
{
var bytes = Encoding.ASCII.GetBytes(data);
_mockUdpClient.Receive(bytes, bytes.Length);
}
}
3. Write a unit test for the UDP sender:
[TestClass]
public class UdpSenderTests
{
[TestMethod]
public void TestSendData()
{
// Arrange
var mockUdpClient = new MockUdpClient();
var udpSender = new UdpSender(mockUdpClient);
var data = "Test data";
// Act
udpSender.SendData(data);
// Assert
Assert.AreEqual(1, mockUdpClient.ReceivedCount);
CollectionAssert.AreEqual(Encoding.ASCII.GetBytes(data), mockUdpClient.ReceivedData);
}
}
In this example, we created a MockUdpClient class that simulates the behavior of a real UDP client. The UdpSender class now accepts a MockUdpClient as a parameter, allowing us to test the sending functionality without actually sending data over the network.
Finally, we wrote a unit test using the TestClass and TestMethod attributes from the Microsoft.VisualStudio.TestTools.UnitTesting namespace. The test method TestSendData checks whether the UdpSender class sends data correctly by comparing the received data with the expected data.
After editing is complete, the proxy must be disabled in order to send the video for color correction. To do this, select all the proxies in the project window and choose the "Switch offline" command from the context menu. Then, after making sure that the "Media files remain on disk" option is active, click "Ok". If after that the program monitor window is filled with red color, do not be frightened, it is normal.
What else…