IP | Country | PORT | ADDED |
---|---|---|---|
41.230.216.70 | tn | 80 | 38 minutes ago |
50.168.72.114 | us | 80 | 38 minutes ago |
50.207.199.84 | us | 80 | 38 minutes ago |
50.172.75.123 | us | 80 | 38 minutes ago |
50.168.72.122 | us | 80 | 38 minutes ago |
194.219.134.234 | gr | 80 | 38 minutes ago |
50.172.75.126 | us | 80 | 38 minutes ago |
50.223.246.238 | us | 80 | 38 minutes ago |
178.177.54.157 | ru | 8080 | 38 minutes ago |
190.58.248.86 | tt | 80 | 38 minutes ago |
185.132.242.212 | ru | 8083 | 38 minutes ago |
62.99.138.162 | at | 80 | 38 minutes ago |
50.145.138.156 | us | 80 | 38 minutes ago |
202.85.222.115 | cn | 18081 | 38 minutes ago |
120.132.52.172 | cn | 8888 | 38 minutes ago |
47.243.114.192 | hk | 8180 | 38 minutes ago |
218.252.231.17 | hk | 80 | 38 minutes ago |
50.175.123.233 | us | 80 | 38 minutes ago |
50.175.123.238 | us | 80 | 38 minutes ago |
50.171.122.27 | us | 80 | 38 minutes ago |
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Text parsing is the collection of text information, which is then converted either to form a log file or to perform the task set by the developer.
The maximum size of an RTP (Real-time Transport Protocol) packet when transmitted over TCP/UDP protocol depends on the payload size and the addition of RTP header information.
RTP is a transport protocol specifically designed for real-time applications like audio and video streaming. It is typically used in conjunction with UDP or TCP, as it does not provide its own transport layer.
RTP packets consist of two parts:
1. Payload: This is the actual data being transmitted, which can be audio, video, or other real-time data. The payload size is determined by the application or codec being used.
2. Header: The RTP header contains metadata required for the proper processing and synchronization of the payload. The header has a fixed size of 12 bytes. The maximum size of an RTP packet can be calculated by adding the payload size and the fixed header size:
Maximum RTP packet size = Payload size + 12 bytes (RTP header)
The payload size depends on the application or codec being used. For example, if you're using an audio codec that generates 100-byte audio frames, the maximum RTP packet size would be:
Maximum RTP packet size = 100 bytes (payload) + 12 bytes (RTP header) = 112 bytes
In the case of video codecs, the payload size can be significantly larger, depending on the video resolution, compression, and frame rate.
When RTP is used over TCP or UDP, the maximum size of the RTP packet is limited by the maximum payload size supported by the underlying transport protocol. For TCP, the maximum segment size (MSS) is determined by the MTU (Maximum Transmission Unit) of the network and the TCP header size. For UDP, the maximum packet size is limited by the MTU of the network and the UDP header size.
In summary, the maximum size of an RTP packet when transmitted over TCP/UDP protocol depends on the payload size and the addition of RTP header information, as well as the underlying transport protocol's limitations.
Using UDP, you can request data from a server by sending a request message to the server. Since UDP is a connectionless protocol, you need to know the server's IP address and port to send the request. The server should have a predefined mechanism to handle incoming requests and return the desired data as a response.
Here's a high-level overview of how to request data from a server using UDP:
1. Prepare your request message: Create a message containing the data you want to request from the server. The format of the message depends on the specific application and data you're working with.
2. Send the request message to the server: Use a UDP socket to send the request message to the server's IP address and port. The server should be listening for incoming UDP packets on that address and port.
3. Receive the response from the server: The server processes the incoming request and sends back a response. Use a UDP socket to receive the response on the same or a different port, depending on the application's requirements.
4. Process the response: Extract the desired data from the response and process it as needed.
Here's an example using Python:
import socket
# Prepare the request message
request_message = b"REQUEST_DATA"
# Create a UDP socket
client_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
# Send the request message to the server
server_address = ('127.0.0.1', 12345)
client_socket.sendto(request_message, server_address)
# Receive the response from the server
response_message, server_address = client_socket.recvfrom(1024)
# Process the response
print(f"Received response: {response_message}")
# Close the socket
client_socket.close()
In this example, the sendto() function sends a request message to the server, and the recvfrom() function receives the response from the server. The server should be running and listening for incoming UDP packets on the specified address and port.
It depends on how you plan to log in to Facebook. For example, if on a PC, just specify the proxy server settings in the connection properties or in the browser settings. If on a mobile (site or application), you need to specify the proxy data in the settings of the phone itself. Or you can install an application that allows you to automatically set up a VPN connection.
The easiest option is to use ready-made online proxy checkers. For example, Hidemy.name, which shows the type of protocol used. Or you can simply run Speedtest - this will show you the bandwidth and response speed (ping).
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