IP | Country | PORT | ADDED |
---|---|---|---|
50.231.110.26 | us | 80 | 5 minutes ago |
50.175.123.233 | us | 80 | 5 minutes ago |
50.169.222.242 | us | 80 | 5 minutes ago |
50.175.212.79 | us | 80 | 5 minutes ago |
50.175.123.238 | us | 80 | 5 minutes ago |
50.145.138.156 | us | 80 | 5 minutes ago |
195.23.57.78 | pt | 80 | 5 minutes ago |
213.143.113.82 | at | 80 | 5 minutes ago |
50.168.72.118 | us | 80 | 5 minutes ago |
50.218.208.13 | us | 80 | 5 minutes ago |
50.172.150.134 | us | 80 | 5 minutes ago |
50.172.88.212 | us | 80 | 5 minutes ago |
122.116.29.68 | tw | 4145 | 5 minutes ago |
85.214.107.177 | de | 80 | 5 minutes ago |
128.140.113.110 | de | 4145 | 5 minutes ago |
125.228.94.199 | tw | 4145 | 5 minutes ago |
189.202.188.149 | mx | 80 | 5 minutes ago |
213.33.126.130 | at | 80 | 5 minutes ago |
125.228.143.207 | tw | 4145 | 5 minutes ago |
41.207.187.178 | tg | 80 | 5 minutes ago |
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In CentOS, if there is no graphical interface (from the terminal), proxy configuration is done through the export http_proxy=http://User:Pass@Proxy:Port/ command. Accordingly, User is the user, Pass is the password to identify you, Proxy is the IP address of the proxy, and Port is the port number. If you have DE, the configuration can be done via Network Manager (as in any other Linux distribution).
Shared proxies should be understood as IPs and port numbers available to everyone. That is, many users can use them simultaneously. The most unreliable and slowest option.
When performing web scraping with authorization in Python, you typically need to simulate the login process of a user by sending the necessary authentication data (such as username and password) to the website. The exact steps depend on the authentication method used by the website, and there are several common approaches
Basic Authentication (using requests library)
If the website uses HTTP Basic Authentication, you can include the authentication credentials in the request headers using the requests library.
import requests
url = 'https://example.com/data'
username = 'your_username'
password = 'your_password'
response = requests.get(url, auth=(username, password))
if response.status_code == 200:
# Successfully authenticated, you can now parse the content
print(response.text)
else:
print(f"Failed to authenticate. Status code: {response.status_code}")
Form-Based Authentication
For websites that use form-based authentication (login form), you need to send a POST request with the appropriate form data.
import requests
login_url = 'https://example.com/login'
data = {
'username': 'your_username',
'password': 'your_password',
}
# Use a session to persist the authentication across requests
with requests.Session() as session:
response = session.post(login_url, data=data)
if response.status_code == 200:
# Authentication successful, continue with subsequent requests
data_url = 'https://example.com/data'
data_response = session.get(data_url)
print(data_response.text)
else:
print(f"Failed to authenticate. Status code: {response.status_code}")
OAuth Authentication
For websites using OAuth, you might need to use an OAuth library like requests_oauthlib or oauthlib to handle the OAuth flow.
Handling Cookies
Sometimes, authentication is maintained using cookies. In such cases, you need to handle cookies in your requests.
import requests
login_url = 'https://example.com/login'
data = {
'username': 'your_username',
'password': 'your_password',
}
# Use a session to persist the authentication across requests
with requests.Session() as session:
login_response = session.post(login_url, data=data)
if login_response.status_code == 200:
# Authentication successful, continue with subsequent requests
data_url = 'https://example.com/data'
data_response = session.get(data_url)
print(data_response.text)
else:
print(f"Failed to authenticate. Status code: {login_response.status_code}")
The maximum size of an RTP (Real-time Transport Protocol) packet when transmitted over TCP/UDP protocol depends on the payload size and the addition of RTP header information.
RTP is a transport protocol specifically designed for real-time applications like audio and video streaming. It is typically used in conjunction with UDP or TCP, as it does not provide its own transport layer.
RTP packets consist of two parts:
1. Payload: This is the actual data being transmitted, which can be audio, video, or other real-time data. The payload size is determined by the application or codec being used.
2. Header: The RTP header contains metadata required for the proper processing and synchronization of the payload. The header has a fixed size of 12 bytes. The maximum size of an RTP packet can be calculated by adding the payload size and the fixed header size:
Maximum RTP packet size = Payload size + 12 bytes (RTP header)
The payload size depends on the application or codec being used. For example, if you're using an audio codec that generates 100-byte audio frames, the maximum RTP packet size would be:
Maximum RTP packet size = 100 bytes (payload) + 12 bytes (RTP header) = 112 bytes
In the case of video codecs, the payload size can be significantly larger, depending on the video resolution, compression, and frame rate.
When RTP is used over TCP or UDP, the maximum size of the RTP packet is limited by the maximum payload size supported by the underlying transport protocol. For TCP, the maximum segment size (MSS) is determined by the MTU (Maximum Transmission Unit) of the network and the TCP header size. For UDP, the maximum packet size is limited by the MTU of the network and the UDP header size.
In summary, the maximum size of an RTP packet when transmitted over TCP/UDP protocol depends on the payload size and the addition of RTP header information, as well as the underlying transport protocol's limitations.
In UDP, there is no built-in mechanism to know the size of an incoming packet before receiving it. The UDP protocol is a connectionless protocol, meaning it does not establish a connection between the sender and receiver before sending data. This makes UDP fast and efficient but also means that the receiver has no way to know the size of the incoming packet in advance.
When you receive a UDP packet, you can determine its size by examining the received data. In most programming languages, you can access the received data as a byte array or buffer. The size of the packet can be calculated by finding the length of the received data.
For example, in Python, you can use the recvfrom() function to receive a UDP packet and the len() function to calculate its size:
import socket
# Create a UDP socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
# Receive a UDP packet
data, address = server_socket.recvfrom(1024)
# Calculate the size of the received packet
packet_size = len(data)
print(f"Received packet of size: {packet_size} bytes")
In this example, the recvfrom() function receives a packet up to 1024 bytes in size, and the len() function calculates the length of the received data, which is the size of the packet.
Keep in mind that the maximum size of a UDP packet is limited by the maximum transmission unit (MTU) of the underlying network, which is typically 1500 bytes. However, it's always a good idea to handle cases where the received packet size exceeds your expectations, as this may indicate a packet fragmentation issue or an error in the communication.
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