IP | Country | PORT | ADDED |
---|---|---|---|
50.169.222.243 | us | 80 | 58 minutes ago |
115.22.22.109 | kr | 80 | 58 minutes ago |
50.174.7.152 | us | 80 | 58 minutes ago |
50.171.122.27 | us | 80 | 58 minutes ago |
50.174.7.162 | us | 80 | 58 minutes ago |
47.243.114.192 | hk | 8180 | 58 minutes ago |
72.10.160.91 | ca | 29605 | 58 minutes ago |
218.252.231.17 | hk | 80 | 58 minutes ago |
62.99.138.162 | at | 80 | 58 minutes ago |
50.217.226.41 | us | 80 | 58 minutes ago |
50.174.7.159 | us | 80 | 58 minutes ago |
190.108.84.168 | pe | 4145 | 58 minutes ago |
50.169.37.50 | us | 80 | 58 minutes ago |
50.223.246.238 | us | 80 | 58 minutes ago |
50.223.246.239 | us | 80 | 58 minutes ago |
50.168.72.116 | us | 80 | 58 minutes ago |
72.10.160.174 | ca | 3989 | 58 minutes ago |
72.10.160.173 | ca | 32677 | 58 minutes ago |
159.203.61.169 | ca | 8080 | 58 minutes ago |
209.97.150.167 | us | 3128 | 58 minutes ago |
Simple tool for complete proxy management - purchase, renewal, IP list update, binding change, upload lists. With easy integration into all popular programming languages, PapaProxy API is a great choice for developers looking to optimize their systems.
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In C++, parsing XML Schema Definition (XSD) files involves reading and interpreting the structure defined in the XSD to understand the schema of XML documents. There is no standard library in C++ specifically for parsing XSD files, but you can use existing XML parsing libraries in conjunction with your own logic to achieve this.
Here's an example using the pugixml library for XML parsing in C++. Before you begin, make sure to download and install the pugixml library (https://pugixml.org/) and link it to your project.
#include
#include "pugixml.hpp"
void parseXSD(const char* xsdFilePath) {
pugi::xml_document doc;
if (doc.load_file(xsdFilePath)) {
// Iterate through elements and attributes in the XSD
for (pugi::xml_node node = doc.child("xs:schema"); node; node = node.next_sibling("xs:schema")) {
for (pugi::xml_node element = node.child("xs:element"); element; element = element.next_sibling("xs:element")) {
const char* elementName = element.attribute("name").value();
std::cout << "Element Name: " << elementName << std::endl;
// You can extract more information or navigate deeper into the XSD structure as needed
}
}
} else {
std::cerr << "Failed to load XSD file." << std::endl;
}
}
int main() {
const char* xsdFilePath = "path/to/your/file.xsd";
parseXSD(xsdFilePath);
return 0;
}
In this example:
pugixml
library is used to load and parse the XSD file.<xs:schema>
elements and extracts information about <xs:element>
elements.Remember to replace "path/to/your/file.xsd"
with the actual path to your XSD file.
Note that handling XSD files can be complex depending on the complexity of the schema. If your XSD contains namespaces or more intricate structures, you might need to adjust the code accordingly.
Always check the documentation of the XML parsing library you choose for specific details on usage and features. Additionally, be aware that XML schema parsing in C++ is not as standardized as XML parsing itself, and the approach may vary based on the specific requirements of your application.
Distributing scraping correctly involves implementing techniques to handle rate limiting, avoid overloading servers, and ensuring your scraping activities are respectful and compliant with the website's terms of service. If you're encountering 503 errors (Service Unavailable), it likely indicates that the server is overwhelmed or intentionally blocking excessive requests. Here are some strategies to address this issue:
Add Delays Between Requests:
puppeteer
(for headless browser scraping) or p-queue
to manage the rate of your requests.Randomize Delays:
Use Proxies:
Implement User Agents:
Respect robots.txt
:
robots.txt
file of the website to understand which parts of the site are off-limits for scraping.robots.txt
.Session Management:
Handle Captchas:
Error Handling:
Reduce Concurrent Requests:
p-queue
to control concurrency.Monitor and Adjust:
Remember, it's essential to respect the website's terms of service and not engage in aggressive scraping practices that could negatively impact the site. If you continue to encounter issues, consider reaching out to the website's administrators to seek permission or explore alternative data sources or APIs if available.
To send data back to the client via UDP, you can use a programming language like Python with a library like socket. Here's a step-by-step guide to help you achieve this:
1. Import the socket library:
First, import the socket library in your Python script.
import socket
2. Create a socket object:
Create a socket object using the socket.socket() function. Specify the socket family (AF_INET for IPv4) and the socket type (SOCK_DGRAM for UDP).
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
3. Set the server address and port:
Set the server address and port to the values where you want to listen for incoming UDP packets.
server_address = ('localhost', 10000)
server_socket.bind(server_address)
4. Receive data from the client:
Use the server_socket.recvfrom() method to receive data from the client. This method returns a tuple containing the data and the client address.
data, client_address = server_socket.recvfrom(4096)
5. Process the received data:
Process the received data as needed. This could involve parsing the data, performing calculations, or any other operation.
6. Send data back to the client:
Use the server_socket.sendto() method to send data back to the client. This method takes the data to send and the client address as arguments.
response_data = b"Data processed successfully"
server_socket.sendto(response_data, client_address)
7. Close the socket:
Finally, close the socket using the server_socket.close() method.
server_socket.close()
Here's the complete example:
import socket
def process_data(data):
# Process the received data as needed
return "Processed data"
def send_data_back_to_client(server_socket, client_address, data):
response_data = process_data(data)
server_socket.sendto(response_data, client_address)
if __name__ == '__main__':
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
server_address = ('localhost', 10000)
server_socket.bind(server_address)
data, client_address = server_socket.recvfrom(4096)
send_data_back_to_client(server_socket, client_address, data)
server_socket.close()
Telegram is a popular messenger, the activity of which is prohibited in some countries. It is possible to bypass the blocking with the help of anonymous proxy-servers working on the SOCKS5 protocol. They redirect traffic from Telegram to third-party IP addresses from other countries. Proxy servers guarantee the anonymity of correspondence, allow you to create chatbots, promote several accounts simultaneously, which will not be afraid of blocking.
In PlayStation 4 and 5, setting up a proxy server follows a similar algorithm. It is necessary to go to the "Library", select "Settings", open the tab "Network Settings". In the window that appears, click on "Network". Then choose the type of connection you are using. It will be offered to set the DHCP, DNS and then the proxy server parameters step by step. And here you can enable it by manually entering the necessary settings.
What else…