IP | Country | PORT | ADDED |
---|---|---|---|
185.10.129.14 | ru | 3128 | 16 minutes ago |
125.228.94.199 | tw | 4145 | 16 minutes ago |
125.228.143.207 | tw | 4145 | 16 minutes ago |
39.175.77.7 | cn | 30001 | 16 minutes ago |
203.99.240.179 | jp | 80 | 16 minutes ago |
103.216.50.11 | kh | 8080 | 16 minutes ago |
122.116.29.68 | tw | 4145 | 16 minutes ago |
203.99.240.182 | jp | 80 | 16 minutes ago |
212.69.125.33 | ru | 80 | 16 minutes ago |
194.158.203.14 | by | 80 | 16 minutes ago |
50.175.212.74 | us | 80 | 16 minutes ago |
60.217.64.237 | cn | 35292 | 16 minutes ago |
46.105.105.223 | gb | 63462 | 16 minutes ago |
194.87.93.21 | ru | 1080 | 16 minutes ago |
54.37.86.163 | fr | 26701 | 16 minutes ago |
70.166.167.55 | us | 57745 | 16 minutes ago |
98.181.137.80 | us | 4145 | 16 minutes ago |
140.245.115.151 | sg | 6080 | 16 minutes ago |
50.207.199.86 | us | 80 | 16 minutes ago |
87.229.198.198 | ru | 3629 | 16 minutes ago |
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The provider, when the user uses a VPN, "sees" only the encrypted traffic, as well as the address of the remote server to which the request is sent. But it is impossible to determine which site the user is visiting and what data is being sent.
To test a UDP sender, you can create a mock UDP client that simulates the behavior of the real UDP client. This way, you can test the sending functionality without actually sending data over the network.
Here's an example of how to create a mock UDP client and write a unit test for a UDP sender in C#:
1. Create a mock UDP client class:
public class MockUdpClient : IDisposable
{
private readonly byte[] _receivedBytes;
private int _receivedCount;
public MockUdpClient()
{
_receivedBytes = new byte[1024];
_receivedCount = 0;
}
public void Receive(byte[] data, int length)
{
Array.Copy(data, _receivedBytes, length);
_receivedCount++;
}
public void Dispose()
{
// Clean up any resources if needed
}
public int ReceivedCount => _receivedCount;
public byte[] ReceivedData => _receivedBytes;
}
2. Modify the UDP sender to accept a mock UDP client:
public class UdpSender
{
private readonly MockUdpClient _mockUdpClient;
public UdpSender(MockUdpClient mockUdpClient)
{
_mockUdpClient = mockUdpClient;
}
public void SendData(string data)
{
var bytes = Encoding.ASCII.GetBytes(data);
_mockUdpClient.Receive(bytes, bytes.Length);
}
}
3. Write a unit test for the UDP sender:
[TestClass]
public class UdpSenderTests
{
[TestMethod]
public void TestSendData()
{
// Arrange
var mockUdpClient = new MockUdpClient();
var udpSender = new UdpSender(mockUdpClient);
var data = "Test data";
// Act
udpSender.SendData(data);
// Assert
Assert.AreEqual(1, mockUdpClient.ReceivedCount);
CollectionAssert.AreEqual(Encoding.ASCII.GetBytes(data), mockUdpClient.ReceivedData);
}
}
In this example, we created a MockUdpClient class that simulates the behavior of a real UDP client. The UdpSender class now accepts a MockUdpClient as a parameter, allowing us to test the sending functionality without actually sending data over the network.
Finally, we wrote a unit test using the TestClass and TestMethod attributes from the Microsoft.VisualStudio.TestTools.UnitTesting namespace. The test method TestSendData checks whether the UdpSender class sends data correctly by comparing the received data with the expected data.
And it depends on what purpose the proxy is used for. But you should definitely give preference to paid proxies. They are more reliable, always available, and with that comes a guarantee of privacy. Unfortunately, personal data is often stolen from free proxies.
Open the browser settings and go to the "Advanced" section. Click on "System" and then, in the window that opens, click on "Open proxy settings for computer". A window will appear in front of you, showing all the current settings. Another way to find out the http proxy is to download and install the SocialKit Proxy Checker utility on your computer.
The easiest way to set up a home proxy server is to install a router that supports this function. Then get the proxy data (provided by the service in which it is "rented") and enter it in the router settings. If there is no need for a common proxy (for all devices at once), then it should be configured separately for each device with the help of the utilities integrated in the OS for changing the connection properties.
What else…