IP | Country | PORT | ADDED |
---|---|---|---|
50.168.72.113 | us | 80 | 15 minutes ago |
50.218.208.14 | us | 80 | 15 minutes ago |
50.168.72.117 | us | 80 | 15 minutes ago |
50.175.212.74 | us | 80 | 15 minutes ago |
50.174.7.153 | us | 80 | 15 minutes ago |
72.10.164.178 | ca | 12305 | 15 minutes ago |
50.217.226.40 | us | 80 | 15 minutes ago |
50.174.7.155 | us | 80 | 15 minutes ago |
50.207.199.83 | us | 80 | 15 minutes ago |
50.217.226.43 | us | 80 | 15 minutes ago |
50.175.212.79 | us | 80 | 15 minutes ago |
50.168.72.114 | us | 80 | 15 minutes ago |
72.10.160.174 | ca | 6699 | 15 minutes ago |
50.168.72.118 | us | 80 | 15 minutes ago |
50.217.226.45 | us | 80 | 15 minutes ago |
72.10.160.173 | ca | 25569 | 15 minutes ago |
50.239.72.16 | us | 80 | 15 minutes ago |
50.239.72.18 | us | 80 | 15 minutes ago |
50.218.208.13 | us | 80 | 15 minutes ago |
50.168.72.112 | us | 80 | 15 minutes ago |
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When performing web scraping with authorization in Python, you typically need to simulate the login process of a user by sending the necessary authentication data (such as username and password) to the website. The exact steps depend on the authentication method used by the website, and there are several common approaches
Basic Authentication (using requests library)
If the website uses HTTP Basic Authentication, you can include the authentication credentials in the request headers using the requests library.
import requests
url = 'https://example.com/data'
username = 'your_username'
password = 'your_password'
response = requests.get(url, auth=(username, password))
if response.status_code == 200:
# Successfully authenticated, you can now parse the content
print(response.text)
else:
print(f"Failed to authenticate. Status code: {response.status_code}")
Form-Based Authentication
For websites that use form-based authentication (login form), you need to send a POST request with the appropriate form data.
import requests
login_url = 'https://example.com/login'
data = {
'username': 'your_username',
'password': 'your_password',
}
# Use a session to persist the authentication across requests
with requests.Session() as session:
response = session.post(login_url, data=data)
if response.status_code == 200:
# Authentication successful, continue with subsequent requests
data_url = 'https://example.com/data'
data_response = session.get(data_url)
print(data_response.text)
else:
print(f"Failed to authenticate. Status code: {response.status_code}")
OAuth Authentication
For websites using OAuth, you might need to use an OAuth library like requests_oauthlib or oauthlib to handle the OAuth flow.
Handling Cookies
Sometimes, authentication is maintained using cookies. In such cases, you need to handle cookies in your requests.
import requests
login_url = 'https://example.com/login'
data = {
'username': 'your_username',
'password': 'your_password',
}
# Use a session to persist the authentication across requests
with requests.Session() as session:
login_response = session.post(login_url, data=data)
if login_response.status_code == 200:
# Authentication successful, continue with subsequent requests
data_url = 'https://example.com/data'
data_response = session.get(data_url)
print(data_response.text)
else:
print(f"Failed to authenticate. Status code: {login_response.status_code}")
To send a user class object over UDP, you will need to serialize the object into a format that can be transmitted over the network. Here's a step-by-step guide on how to do it in Python:
1. Import necessary libraries:
import pickle
import socket
2. Define your user class:
class User:
def __init__(self, name, age):
self.name = name
self.age = age
3. Serialize the user object using pickle:
def serialize_user(user):
return pickle.dumps(user)
4. Create a UDP socket:
def create_udp_socket(host, port):
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.bind((host, port))
return sock
5. Send the serialized user object over UDP:
def send_user(sock, user, host, port):
serialized_user = serialize_user(user)
sock.sendto(serialized_user, (host, port))
6. Putting it all together:
if __name__ == "__main__":
user = User("John Doe", 30)
host, port = "127.0.0.1", 12345
sock = create_udp_socket(host, port)
send_user(sock, user, host, port)
On the receiving side, you will need to deserialize the received data using pickle and create a new user object from it.
The purpose of User Datagram Protocol (UDP) is to provide a simple and lightweight transport layer protocol for applications that do not require the reliability and overhead of the Transmission Control Protocol (TCP). UDP does not guarantee delivery, meaning it does not provide mechanisms for retransmission or acknowledgment of received packets. However, it offers fast and efficient communication, which is ideal for real-time applications such as video streaming, online gaming, and voice over IP (VoIP). These applications can tolerate some packet loss or delay and prioritize speed over reliability.
In the User Datagram Protocol (UDP), dynamic ports are assigned using a process called ephemeral port allocation. UDP is a connectionless protocol, which means that it does not establish a dedicated connection between the sender and receiver, as the Transmission Control Protocol (TCP) does. Instead, UDP sends data packets directly to the destination, and the receiver is responsible for acknowledging receipt or requesting retransmission if needed.
In UDP, both the sender and receiver have a pair of ports: one for the source and one for the destination. The source port is assigned by the sender, while the destination port is assigned by the receiver. When a connection is established, the sender assigns an ephemeral port to itself and sends the data to the destination port specified by the receiver.
The assignment of dynamic ports in UDP is typically managed by the operating system. The process generally follows these steps:
1. Ephemeral port allocation: The operating system maintains a pool of available ephemeral ports, which are typically in the range of 49152 to 65535. When a UDP connection is initiated, the operating system assigns an available ephemeral port from this range to the sender.
2. Port reuse: Once a UDP connection is closed, the ephemeral port is returned to the pool of available ports. This allows the port to be reused for subsequent connections, ensuring efficient use of the limited range of high-numbered ports.
3. Port randomization: Some operating systems implement port randomization to prevent certain types of denial-of-service (DoS) attacks. In this case, the operating system may assign an ephemeral port that is slightly higher than the requested port, adding a small random offset to the port number.
4. Destination port assignment: The destination port is assigned by the receiver and is typically determined by the application or service that the receiver is running. The destination port can be a well-known port (below 1024) or a registered port (1024-49151), or it can be a dynamic or private port (49152-65535).
In summary, dynamic ports in UDP are assigned using a combination of ephemeral port allocation and destination port assignment. The process is managed by the operating system and is designed to ensure efficient and secure communication between devices.
UDP Hole Punching is a technique used to establish a connection between two devices behind NAT (Network Address Translation) firewalls. It works by exploiting the fact that some UDP packets can still pass through the NAT firewall even if the source and destination ports are the same. However, UDP Hole Punching does not always bypass NAT for several reasons:
1. Symmetric NAT: In symmetric NAT, both the source and destination ports are translated, and the NAT firewall maintains a table of active connections. If the table is not updated correctly, UDP hole punching may not work.
2. Unstable NAT: Some NAT firewalls are known to be unstable, causing them to drop packets or change their behavior unexpectedly. This can lead to failure in establishing a connection using UDP hole punching.
3. Firewall rules: Some NAT firewalls have strict rules that prevent UDP hole punching from working. For example, if the firewall is configured to block all incoming UDP traffic, UDP hole punching will not be successful.
4. Timeout: NAT firewalls have a timeout for their connection tables. If the timeout occurs before the connection is established, UDP hole punching will fail.
5. Network congestion: If the network is congested, packets may be dropped or delayed, causing UDP hole punching to fail.
In summary, while UDP hole punching can be an effective technique for bypassing NAT, it does not always guarantee a successful connection due to various factors such as NAT behavior, firewall rules, and network conditions.
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