IP | Country | PORT | ADDED |
---|---|---|---|
50.217.226.41 | us | 80 | 24 minutes ago |
209.97.150.167 | us | 3128 | 24 minutes ago |
50.174.7.162 | us | 80 | 24 minutes ago |
50.169.37.50 | us | 80 | 24 minutes ago |
190.108.84.168 | pe | 4145 | 24 minutes ago |
50.174.7.159 | us | 80 | 24 minutes ago |
72.10.160.91 | ca | 29605 | 24 minutes ago |
50.171.122.27 | us | 80 | 24 minutes ago |
218.252.231.17 | hk | 80 | 24 minutes ago |
50.220.168.134 | us | 80 | 24 minutes ago |
50.223.246.238 | us | 80 | 24 minutes ago |
185.132.242.212 | ru | 8083 | 24 minutes ago |
159.203.61.169 | ca | 8080 | 24 minutes ago |
50.223.246.239 | us | 80 | 24 minutes ago |
47.243.114.192 | hk | 8180 | 24 minutes ago |
50.169.222.243 | us | 80 | 24 minutes ago |
72.10.160.174 | ca | 1871 | 24 minutes ago |
50.174.7.152 | us | 80 | 24 minutes ago |
50.174.7.157 | us | 80 | 24 minutes ago |
50.174.7.154 | us | 80 | 24 minutes ago |
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In WCF (Windows Communication Foundation), UDP communication is not supported directly as it is a point-to-point communication protocol. However, you can create a custom UDP duplex binding and use callbacks to send and receive data. Here's an example of how to do this:
1. Create a new WCF project or add a new service to an existing project.
2. Define the service contract for the UDP communication. For example:
[ServiceContract]
public interface IUdpService
{
[OperationContract]
void SendData(string data);
[OperationContract]
string ReceiveData();
}
3. Implement the service contract in a class:
public class UdpService : IUdpService
{
private const int Port = 12345;
private readonly UdpClient _udpClient = new UdpClient(Port);
public void SendData(string data)
{
var bytes = Encoding.ASCII.GetBytes(data);
_udpClient.Send(bytes, bytes.Length);
}
public string ReceiveData()
{
var bytes = _udpClient.Receive(ref EndPoint);
var data = Encoding.ASCII.GetString(bytes);
return data;
}
}
4. Create a custom UDP duplex binding. Add the following code to a new class:
public class UdpDuplexBinding : Binding, IDisposable
{
private UdpClient _udpClient;
public UdpDuplexBinding()
{
_udpClient = new UdpClient();
}
public override void Close()
{
_udpClient?.Close();
}
public override void Dispose()
{
Close();
GC.SuppressFinalize(this);
}
// Implement other required binding members
}
5. Implement a custom UdpDuplexSessionChannel for the UDP duplex binding. Add the following code to a new class:
public class UdpDuplexSessionChannel : DuplexSessionChannel
{
private readonly UdpClient _udpClient;
public UdpDuplexSessionChannel(UdpClient udpClient)
{
_udpClient = udpClient;
}
protected override void OnOpen(TimeSpan timeout)
{
base.OnOpen(timeout);
_udpClient.EnableBroadcast = true;
}
protected override void OnClose()
{
_udpClient.Close();
base.OnClose();
}
// Implement other required session channel members
}
6. Create a custom UdpDuplexSession for the UDP duplex binding. Add the following code to a new class:
public class UdpDuplex
To read a video stream received via UDP, you can follow these steps:
1. Choose a programming language: Python, C++, Java, or any other language that supports UDP communication.
2. Set up a UDP server: Create a UDP server that listens for incoming video stream data. This server will receive the video stream packets and store them in memory or on disk.
3. Parse the UDP packets: The video stream data will be sent in a series of UDP packets. You will need to parse these packets to extract the video frames and reassemble them into a complete video stream.
4. Decode the video frames: Once you have the video frames, you need to decode them to convert them from their compressed format (e.g., H.264, MPEG-4) to a raw video format that can be displayed.
5. Display or save the video stream: After decoding the video frames, you can either display them in real-time or save them to a file for later playback.
Here's an example of how you might implement this in Python using the socket and cv2 libraries:
import socket
import cv2
import struct
# Create a UDP server socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
server_socket.bind(('0.0.0.0', 12345))
# Variables to store the video stream
frame_length = 0
frame_data = b''
# Loop to receive video stream packets
while True:
data, address = server_socket.recvfrom(1024)
frame_length += struct.unpack('I', data[:4])[0]
frame_data += data[4:]
# Check if we have enough data for a complete frame
if frame_length > 0 and len(frame_data) >= frame_length:
# Extract the video frame
frame = cv2.imdecode(np.frombuffer(frame_data[:frame_length], dtype=np.uint8), cv2.IMREAD_COLOR)
# Display or save the video frame
cv2.imshow('Video Stream', frame)
cv2.waitKey(1)
# Reset variables for the next frame
frame_length = 0
frame_data = b''
Note that this is a simplified example and assumes that the video stream is using a specific protocol for packetization and framing. In practice, you will need to adapt this code to the specific format of the video stream you are receiving. Additionally, you may need to handle network errors, packet loss, and other issues that can arise during UDP communication.
To know the host of a proxy server, you can follow these steps:
Check the proxy settings: If you are using a proxy on your device or within an application, examine the proxy settings to see if the host (IP address or hostname) of the proxy server is mentioned.
Observe the proxy URL: The proxy URL can sometimes indicate the host of the proxy server. For example, an HTTP proxy URL usually starts with "http://" or "https://" followed by the proxy server's IP address or hostname, while a SOCKS proxy URL typically starts with "socks://" followed by the proxy server's IP address or hostname.
Consult the proxy provider: If you are unsure about the host of the proxy server you are using, you can always consult the proxy provider or the documentation that came with the proxy server. They should be able to provide you with the necessary information about the proxy server's host.
Use online tools or software: There are various online tools and software applications that can help you identify the host of a proxy. By connecting to the proxy server and analyzing the traffic, these tools can often determine the host of the proxy server.
Proxy servers are of the following types:
FTP proxy designed to send data to FTP servers.
CGI proxy, which is used to browse web services in a browser. You do not need to configure any settings. All actions are performed anonymously. Often such proxies are designed in the form of a page where you have to specify the address of a desired site.
SMTP, POP3 and IMAP proxy are designed for sending and receiving email.
HTTP and HTTPS proxies are for scrolling web services.
Socks proxy are used as an anonymizer. No one will know about the user's actions.
In Windows, proxy settings for local connections are made through the "Network and Sharing Center" (from the "Control Panel"). You need to select "Browser Properties", then go to "Connections" and click on "Network Setting". And there you can set either the script or the parameters for the proxy.
What else…