IP | Country | PORT | ADDED |
---|---|---|---|
88.87.72.134 | ru | 4145 | 27 minutes ago |
178.220.148.82 | rs | 10801 | 27 minutes ago |
181.129.62.2 | co | 47377 | 27 minutes ago |
72.10.160.170 | ca | 16623 | 27 minutes ago |
72.10.160.171 | ca | 12279 | 27 minutes ago |
176.241.82.149 | iq | 5678 | 27 minutes ago |
79.101.45.94 | rs | 56921 | 27 minutes ago |
72.10.160.92 | ca | 25175 | 27 minutes ago |
50.207.130.238 | us | 54321 | 27 minutes ago |
185.54.0.18 | es | 4153 | 27 minutes ago |
67.43.236.20 | ca | 18039 | 27 minutes ago |
72.10.164.178 | ca | 11435 | 27 minutes ago |
67.43.228.250 | ca | 23261 | 27 minutes ago |
192.252.211.193 | us | 4145 | 27 minutes ago |
211.75.95.66 | tw | 80 | 27 minutes ago |
72.10.160.90 | ca | 26535 | 27 minutes ago |
67.43.227.227 | ca | 13797 | 27 minutes ago |
72.10.160.91 | ca | 1061 | 27 minutes ago |
99.56.147.242 | us | 53096 | 27 minutes ago |
212.31.100.138 | cy | 4153 | 27 minutes ago |
Simple tool for complete proxy management - purchase, renewal, IP list update, binding change, upload lists. With easy integration into all popular programming languages, PapaProxy API is a great choice for developers looking to optimize their systems.
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There are two options: setting up through the software of the TV itself. To do this, you will need to install a third-party application to redirect traffic. The second option is to organize a connection through a proxy on the router, through which the TV gets access to the Internet. Naturally, both of these options are relevant for modern TVs with Smart TV support.
In Node.js, you can parse JSON using the built-in JSON object or the JSON.parse() method. Here's a simple example:
// JSON string
const jsonString = '{"name": "John", "age": 30, "city": "New York"}';
// Parse JSON using JSON.parse()
try {
const jsonData = JSON.parse(jsonString);
console.log('Parsed JSON:', jsonData);
// Access individual properties
console.log('Name:', jsonData.name);
console.log('Age:', jsonData.age);
console.log('City:', jsonData.city);
} catch (error) {
console.error('Error parsing JSON:', error.message);
}
In this example:
jsonString
contains a JSON-formatted string.JSON.parse()
is used to parse the JSON string into a JavaScript object.If the JSON string is not valid, JSON.parse()
will throw an error. To handle potential errors, it's a good practice to use a try...catch
block.
If you have a JSON file and want to read and parse it in Node.js, you can use the fs
(file system) module along with JSON.parse()
. Here's an example:
const fs = require('fs');
// Read JSON file
fs.readFile('path/to/your/file.json', 'utf8', (err, data) => {
if (err) {
console.error('Error reading file:', err.message);
return;
}
// Parse JSON data
try {
const jsonData = JSON.parse(data);
console.log('Parsed JSON from file:', jsonData);
} catch (error) {
console.error('Error parsing JSON:', error.message);
}
});
Replace 'path/to/your/file.json' with the actual path to your JSON file.
Remember to handle errors appropriately, especially when dealing with file I/O operations or parsing potentially malformed JSON data.
In Qt, you can use the QUdpSocket class to handle incoming UDP packets and the QDataStream class to parse the QByteArray into a bitfield structure. Here's an example of how to accept and parse a UDP QByteArray into a bitfield structure in Qt:
1. First, create a structure to represent the bitfield:
struct Bitfield {
unsigned int field1 : 8;
unsigned int field2 : 8;
unsigned int field3 : 8;
unsigned int field4 : 8;
};
2. Next, create a QUdpSocket object and bind it to a specific port:
QUdpSocket udpSocket;
if (!udpSocket.bind(QHostAddress::Any, 12345)) {
qDebug() << "Failed to bind UDP socket:" << udpSocket.errorString();
return;
}
3. In the readyRead() slot, accept incoming UDP packets and parse the QByteArray:
void MyClass::handleIncomingDatagram() {
QByteArray datagram = udpSocket.receiveDatagram();
QDataStream dataStream(&datagram, QIODevice::ReadOnly);
Bitfield bitfield;
dataStream >> bitfield;
// Process the bitfield structure as needed
qDebug() << "Received bitfield:" << bitfield.field1 << "," << bitfield.field2 << "," << bitfield.field3 << "," << bitfield.field4;
}
4. Finally, connect the readyRead() signal to the handleIncomingDatagram() slot:
connect(&udpSocket, &QUdpSocket::readyRead, this, &MyClass::handleIncomingDatagram);
In this example, the handleIncomingDatagram() slot is called whenever a new UDP packet is received. The slot accepts the incoming datagram, parses it into a bitfield structure using QDataStream, and processes the bitfield as needed.
Make sure to include the necessary headers in your code:
#include
#include
#include
#include
This example assumes that the incoming UDP packet contains exactly 4 bytes, which is enough to store the bitfield structure. If the packet contains more data, you'll need to handle it accordingly.
Rotary proxies are proxies that cyclically change their real IP address. This is used to make it harder to track their location. The port usually changes as well. How this happens depends on the software used on the proxy server.
In PlayStation 4 and 5, setting up a proxy server follows a similar algorithm. It is necessary to go to the "Library", select "Settings", open the tab "Network Settings". In the window that appears, click on "Network". Then choose the type of connection you are using. It will be offered to set the DHCP, DNS and then the proxy server parameters step by step. And here you can enable it by manually entering the necessary settings.
What else…