IP | Country | PORT | ADDED |
---|---|---|---|
88.87.72.134 | ru | 4145 | 10 minutes ago |
178.220.148.82 | rs | 10801 | 10 minutes ago |
181.129.62.2 | co | 47377 | 10 minutes ago |
72.10.160.170 | ca | 16623 | 10 minutes ago |
72.10.160.171 | ca | 12279 | 10 minutes ago |
176.241.82.149 | iq | 5678 | 10 minutes ago |
79.101.45.94 | rs | 56921 | 10 minutes ago |
72.10.160.92 | ca | 25175 | 10 minutes ago |
50.207.130.238 | us | 54321 | 10 minutes ago |
185.54.0.18 | es | 4153 | 10 minutes ago |
67.43.236.20 | ca | 18039 | 10 minutes ago |
72.10.164.178 | ca | 11435 | 10 minutes ago |
67.43.228.250 | ca | 23261 | 10 minutes ago |
192.252.211.193 | us | 4145 | 10 minutes ago |
211.75.95.66 | tw | 80 | 10 minutes ago |
72.10.160.90 | ca | 26535 | 10 minutes ago |
67.43.227.227 | ca | 13797 | 10 minutes ago |
72.10.160.91 | ca | 1061 | 10 minutes ago |
99.56.147.242 | us | 53096 | 10 minutes ago |
212.31.100.138 | cy | 4153 | 10 minutes ago |
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To install a proxy server in Google Chrome, you must do the following steps:
Open the browser.
Click the "?" icon in the upper right corner.
Go to "Settings".
Select the "Advanced" option.
Click the "System" tab.
Click on "Open proxy settings for your computer".
Click on "Network settings".
Activate the "Use proxy server" option.
In the tab that opens, specify the IP address of the proxy server. You must enter the address in the field of the protocol to which the proxy server belongs. You can get this information from the provider. Click the "OK" button to save your settings.
Proxy servers are of the following types:
FTP proxy designed to send data to FTP servers.
CGI proxy, which is used to browse web services in a browser. You do not need to configure any settings. All actions are performed anonymously. Often such proxies are designed in the form of a page where you have to specify the address of a desired site.
SMTP, POP3 and IMAP proxy are designed for sending and receiving email.
HTTP and HTTPS proxies are for scrolling web services.
Socks proxy are used as an anonymizer. No one will know about the user's actions.
To organize multi-threaded scraping through a proxy in C#, you can use the HttpClient class along with tasks and threads. Additionally, you may use proxy rotation to avoid rate limiting and bans. Here's a basic example to get you started:
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Threading.Tasks;
class Program
{
static async Task Main()
{
// List of proxy URLs
List proxyList = new List
{
"http://proxy1.com:8080",
"http://proxy2.com:8080",
// Add more proxies as needed
};
// Create HttpClient instances with a different proxy for each thread
List httpClients = CreateHttpClients(proxyList);
// List of URLs to scrape
List urlsToScrape = new List
{
"https://example.com/page1",
"https://example.com/page2",
// Add more URLs as needed
};
// Create tasks for each URL
List tasks = new List();
foreach (string url in urlsToScrape)
{
tasks.Add(Task.Run(() => ScrapeUrl(url, httpClients)));
}
// Wait for all tasks to complete
await Task.WhenAll(tasks);
// Dispose of HttpClient instances
foreach (HttpClient client in httpClients)
{
client.Dispose();
}
}
static List CreateHttpClients(List proxies)
{
List clients = new List();
foreach (string proxy in proxies)
{
var httpClientHandler = new HttpClientHandler
{
Proxy = new WebProxy(proxy),
UseProxy = true,
};
clients.Add(new HttpClient(httpClientHandler));
}
return clients;
}
static async Task ScrapeUrl(string url, List httpClients)
{
// Select a random proxy for this request
var random = new Random();
var httpClient = httpClients[random.Next(httpClients.Count)];
try
{
// Make the request using the selected proxy
HttpResponseMessage response = await httpClient.GetAsync(url);
// Check if the request was successful
if (response.IsSuccessStatusCode)
{
string content = await response.Content.ReadAsStringAsync();
// Process the content as needed
Console.WriteLine($"Scraped {url}: {content.Length} characters");
}
else
{
Console.WriteLine($"Failed to scrape {url}. Status code: {response.StatusCode}");
}
}
catch (Exception ex)
{
Console.WriteLine($"Error scraping {url}: {ex.Message}");
}
}
}
In this example:
The CreateHttpClients function creates a list of HttpClient instances, each configured with a different proxy from the provided list.
The ScrapeUrl function performs the actual scraping for a given URL using a randomly selected proxy.
The Main method creates tasks for each URL to be scraped and waits for all tasks to complete.
It seems like you're experiencing issues with using jQuery in your Codeception tests that use Selenium WebDriver 2.47.1. There could be several reasons for this issue, and we can try to troubleshoot and find a solution.
1. Verify jQuery is loaded: First, make sure that jQuery is properly loaded on the page you are testing. You can check this by inspecting the page source and looking for the jQuery script tag. If it's not loaded, you may need to include it in your tests or ensure it's included in the project.
2. Update WebDriver: Selenium WebDriver 2.47.1 is an older version, and it's possible that it may not be fully compatible with the latest versions of jQuery. Consider updating Selenium WebDriver to a more recent version that has better support for jQuery.
3. Use JavaScript execution: If you're still experiencing issues, you can try using JavaScript execution to run jQuery code directly in the browser. In Codeception, you can use the executeScript() method to execute JavaScript code. Here's an example:
$I->executeScript("$('selector').text('new text');");
Replace 'selector' with the appropriate jQuery selector and 'new text' with the text you want to set.
4. Use jQuery through Codeception's API: Codeception provides its own API for interacting with elements on the page. You can use this API to perform actions similar to what you would do with jQuery. For example, to set the text of an element, you can use the seeElementText() method:
$I->seeElementText('selector', 'new text');
Replace 'selector' with the appropriate jQuery selector and 'new text' with the text you want to set.
If none of these solutions work, please provide more information about the specific issue you're facing, such as error messages or the exact code causing the problem. This will help in diagnosing the issue more accurately and providing a better solution.
If your Java UDP server does not accept more than one packet, there might be an issue with the way you are handling incoming packets or with the network configuration. To troubleshoot and resolve this issue, you can follow these steps:
1. Check your server code to ensure that it is correctly handling incoming packets. Make sure you are not accidentally discarding or overwriting packets.
2. Verify that there are no firewalls or network configurations blocking the UDP packets. UDP is a connectionless protocol, and packets may be dropped by firewalls or routers if they are not allowed.
3. Ensure that the client is sending packets correctly. Check if the client is using the correct IP address and port number for the server, and that it is not sending packets too quickly, causing them to be dropped or lost.
4. Increase the buffer size of the UDP socket in your server code. By default, the buffer size is often too small to handle multiple packets efficiently. You can increase the buffer size by using the setSoTimeout() method on the DatagramSocket object. For example:
DatagramSocket serverSocket = new DatagramSocket(port);
serverSocket.setSoTimeout(timeout); // Set a timeout value in milliseconds
5. Implement a multithreaded or asynchronous server to handle multiple incoming packets simultaneously. This will allow your server to accept and process multiple packets at the same time. Here's an example of a multithreaded UDP server in Java:
import java.net.*;
import java.io.*;
public class MultithreadedUDPServer {
public static void main(String[] args) throws IOException {
int port = 12345;
DatagramSocket serverSocket = new DatagramSocket(port);
while (true) {
byte[] receiveBuffer = new byte[1024];
DatagramPacket receivePacket = new DatagramPacket(receiveBuffer, receiveBuffer.length);
serverSocket.receive(receivePacket);
handlePacket(receivePacket, serverSocket);
}
}
private static void handlePacket(DatagramPacket receivePacket, DatagramSocket serverSocket) throws IOException {
byte[] sendBuffer = new byte[1024];
InetAddress clientAddress = receivePacket.getAddress();
int clientPort = receivePacket.getPort();
int packetLength = receivePacket.getLength();
System.arraycopy(receiveBuffer, 0, sendBuffer, 0, packetLength);
DatagramPacket sendPacket = new DatagramPacket(sendBuffer, packetLength, clientAddress, clientPort);
serverSocket.send(sendPacket);
}
}
By following these steps, you should be able to resolve the issue with your Java UDP server not accepting more than one packet.
What else…