IP | Country | PORT | ADDED |
---|---|---|---|
50.175.212.74 | us | 80 | 20 minutes ago |
189.202.188.149 | mx | 80 | 20 minutes ago |
50.171.187.50 | us | 80 | 20 minutes ago |
50.171.187.53 | us | 80 | 20 minutes ago |
50.223.246.226 | us | 80 | 20 minutes ago |
50.219.249.54 | us | 80 | 20 minutes ago |
50.149.13.197 | us | 80 | 20 minutes ago |
67.43.228.250 | ca | 8209 | 20 minutes ago |
50.171.187.52 | us | 80 | 20 minutes ago |
50.219.249.62 | us | 80 | 20 minutes ago |
50.223.246.238 | us | 80 | 20 minutes ago |
128.140.113.110 | de | 3128 | 20 minutes ago |
67.43.236.19 | ca | 17929 | 20 minutes ago |
50.149.13.195 | us | 80 | 20 minutes ago |
103.24.4.23 | sg | 3128 | 20 minutes ago |
50.171.122.28 | us | 80 | 20 minutes ago |
50.223.246.239 | us | 80 | 20 minutes ago |
72.10.164.178 | ca | 16727 | 20 minutes ago |
50.232.104.86 | us | 80 | 20 minutes ago |
50.172.39.98 | us | 80 | 20 minutes ago |
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A reverse proxy is mainly used by administrators and is responsible for balancing workload and high availability. The reverse proxy redirects received requests to one of its web servers. From the outside it is completely invisible and looks as if all required resources are concentrated directly in the proxy.
To scrape an image using Selenium in C#, you can find the image element on the web page and then retrieve the image source (URL) or download the image file. Here's a simple example:
using System;
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
class Program
{
static void Main()
{
// Set up the Chrome WebDriver
using (var driver = new ChromeDriver())
{
// Navigate to the web page containing the image
driver.Navigate().GoToUrl("https://example.com");
// Find the image element (replace with your actual locator)
IWebElement imageElement = driver.FindElement(By.XPath("//img[@id='your_image_id']"));
// Get the source URL of the image
string imageUrl = imageElement.GetAttribute("src");
Console.WriteLine("Image Source URL: " + imageUrl);
// Download the image (optional)
DownloadImage(imageUrl);
}
}
// Function to download the image
static void DownloadImage(string imageUrl)
{
using (var webClient = new System.Net.WebClient())
{
// Replace "downloaded_image.jpg" with your desired file name
webClient.DownloadFile(imageUrl, "downloaded_image.jpg");
Console.WriteLine("Image Downloaded Successfully.");
}
}
}
In this example:
The Chrome WebDriver is set up.
The program navigates to a web page (replace "https://example.com" with the actual URL).
The image element is located using a locator (replace "//img[@id='your_image_id']" with the actual XPath or other locator for your image).
The source URL of the image is retrieved using GetAttribute("src").
Optionally, the DownloadImage function is called to download the image using WebClient. Adjust the file name and path as needed.
To register a new Google account using Selenium, you'll need to automate the process of navigating through the registration form and submitting the required information. Here's a step-by-step guide on how to do this:
Set up your Selenium WebDriver:
from selenium import webdriver
from selenium.webdriver.common.by import By
from selenium.webdriver.common.keys import Keys
from selenium.webdriver.support.ui import WebDriverWait
from selenium.webdriver.support import expected_conditions as EC
driver = webdriver.Chrome()
driver.get('https://accounts.google.com/signup')
Locate the registration form elements and interact with them:
first_name_input = WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'firstName')))
first_name_input.send_keys('Your First Name')
last_name_input = WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'lastName')))
last_name_input.send_keys('Your Last Name')
username_input = WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'username')))
username_input.send_keys('[email protected]')
password_input = WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'password')))
password_input.send_keys('YourPassword123')
confirm_password_input = WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'confirmPassword')))
confirm_password_input.send_keys('YourPassword123')
terms_checkbox = WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'agree-terms-check-box')))
terms_checkbox.click()
submit_button = WebDriverWait(driver, 10).until(EC.element_to_be_clickable((By.ID, 'submit-button')))
submit_button.click()
Handle the captcha if it appears:
if 'recaptcha-anchor' in driver.page_source:
WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'recaptcha-anchor'))).click()
WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'recaptcha-checkbox'))).click()
Close the WebDriver:
driver.quit()
In Qt, you can use the QUdpSocket class to handle incoming UDP packets and the QDataStream class to parse the QByteArray into a bitfield structure. Here's an example of how to accept and parse a UDP QByteArray into a bitfield structure in Qt:
1. First, create a structure to represent the bitfield:
struct Bitfield {
unsigned int field1 : 8;
unsigned int field2 : 8;
unsigned int field3 : 8;
unsigned int field4 : 8;
};
2. Next, create a QUdpSocket object and bind it to a specific port:
QUdpSocket udpSocket;
if (!udpSocket.bind(QHostAddress::Any, 12345)) {
qDebug() << "Failed to bind UDP socket:" << udpSocket.errorString();
return;
}
3. In the readyRead() slot, accept incoming UDP packets and parse the QByteArray:
void MyClass::handleIncomingDatagram() {
QByteArray datagram = udpSocket.receiveDatagram();
QDataStream dataStream(&datagram, QIODevice::ReadOnly);
Bitfield bitfield;
dataStream >> bitfield;
// Process the bitfield structure as needed
qDebug() << "Received bitfield:" << bitfield.field1 << "," << bitfield.field2 << "," << bitfield.field3 << "," << bitfield.field4;
}
4. Finally, connect the readyRead() signal to the handleIncomingDatagram() slot:
connect(&udpSocket, &QUdpSocket::readyRead, this, &MyClass::handleIncomingDatagram);
In this example, the handleIncomingDatagram() slot is called whenever a new UDP packet is received. The slot accepts the incoming datagram, parses it into a bitfield structure using QDataStream, and processes the bitfield as needed.
Make sure to include the necessary headers in your code:
#include
#include
#include
#include
This example assumes that the incoming UDP packet contains exactly 4 bytes, which is enough to store the bitfield structure. If the packet contains more data, you'll need to handle it accordingly.
To connect to the Internet via a proxy server, you need to configure your browser or operating system to use the proxy server. Here's a general guide for setting up a proxy server using a web browser:
1. Open your web browser.
2. Access the browser settings or preferences:
- On Windows: Click the three-dot menu in the top-right corner and select "Settings."
- On macOS: Click the Apple menu in the top-left corner, select "System Preferences," and click "Network."
- On Linux: Click the menu button in the top-right corner, select "Settings," and click "Network."
- On Android: Open the "Settings" app and tap "Network & internet."
- On iOS: Open the "Settings" app and tap "Wi-Fi."
3. Locate the proxy settings:
- On Windows: Under "Network," click "Proxy settings."
- On macOS: Click the "Advanced" button and go to the "Proxies" tab.
- On Linux: Click the "+" button to add a new proxy.
- On Android: Tap "Private DNS" and "Static IP address" under "Advanced options."
- On iOS: Tap "Configure Proxy" under the active Wi-Fi network.
4. Enter the proxy server address, port, and authentication details (if required):
- Proxy server address: Enter the domain name or IP address of the proxy server (e.g., http://proxy-server).
- Port: Enter the port number used by the proxy server (e.g., 8080).
- Username and Password (optional): If the proxy server requires authentication, enter the username and password provided by the proxy server provider.
5. Save the proxy settings and restart the browser.
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