IP | Country | PORT | ADDED |
---|---|---|---|
50.217.226.41 | us | 80 | 17 minutes ago |
209.97.150.167 | us | 3128 | 17 minutes ago |
50.174.7.162 | us | 80 | 17 minutes ago |
50.169.37.50 | us | 80 | 17 minutes ago |
190.108.84.168 | pe | 4145 | 17 minutes ago |
50.174.7.159 | us | 80 | 17 minutes ago |
72.10.160.91 | ca | 29605 | 17 minutes ago |
50.171.122.27 | us | 80 | 17 minutes ago |
218.252.231.17 | hk | 80 | 17 minutes ago |
50.220.168.134 | us | 80 | 17 minutes ago |
50.223.246.238 | us | 80 | 17 minutes ago |
185.132.242.212 | ru | 8083 | 17 minutes ago |
159.203.61.169 | ca | 8080 | 17 minutes ago |
50.223.246.239 | us | 80 | 17 minutes ago |
47.243.114.192 | hk | 8180 | 17 minutes ago |
50.169.222.243 | us | 80 | 17 minutes ago |
72.10.160.174 | ca | 1871 | 17 minutes ago |
50.174.7.152 | us | 80 | 17 minutes ago |
50.174.7.157 | us | 80 | 17 minutes ago |
50.174.7.154 | us | 80 | 17 minutes ago |
Simple tool for complete proxy management - purchase, renewal, IP list update, binding change, upload lists. With easy integration into all popular programming languages, PapaProxy API is a great choice for developers looking to optimize their systems.
Quick and easy integration.
Full control and management of proxies via API.
Extensive documentation for a quick start.
Compatible with any programming language that supports HTTP requests.
Ready to improve your product? Explore our API and start integrating today!
And 500+ more programming tools and languages
Selenium is a popular tool for automating web browser interactions, but it does not have built-in support for interacting with browser push notifications. Push notifications are a feature of the browser itself, and Selenium operates at a lower level, interacting with the Document Object Model (DOM) and simulating user actions.
However, you can use Selenium in combination with JavaScript to interact with push notifications. Here's a step-by-step guide on how to do this:
1. Set up your Selenium environment: Make sure you have the necessary Selenium libraries and a web driver installed for the browser you want to automate.
2. Launch the browser and navigate to the website that triggers the push notification.
3. Wait for the push notification to appear. You can use Selenium's WebDriverWait and expected conditions to wait for the notification to appear.
4. Execute a JavaScript command to interact with the push notification. You can use Selenium's execute_script method to run JavaScript code that interacts with the push notification.
Here's an example Python script using Selenium and the Chrome WebDriver that demonstrates these steps:
from selenium import webdriver
from selenium.webdriver.common.by import By
from selenium.webdriver.support.ui import WebDriverWait
from selenium.webdriver.support import expected_conditions as EC
# Set up the Chrome WebDriver
driver = webdriver.Chrome()
# Navigate to the website that triggers the push notification
driver.get("https://example.com")
# Wait for the push notification to appear
wait = WebDriverWait(driver, 10)
push_notification = wait.until(EC.presence_of_element_located((By.CSS_SELECTOR, "div.push-notification")))
# Execute JavaScript to click the push notification
driver.execute_script("arguments[0].click();", push_notification)
# Perform any additional actions after clicking the push notification
# ...
# Close the browser
driver.quit()
Please replace the "div.push-notification" CSS selector with the appropriate selector for the push notification element on the website you are working with. Also, make sure to adjust the wait time (10 seconds in this example) as needed for the push notification to appear.
Keep in mind that this approach relies on executing JavaScript code, which can be more brittle than using Selenium's native methods. It's essential to handle exceptions and edge cases, such as the push notification not appearing within the expected time frame.
To send a UDP request to a STUN server in C++, you can use the following example code. This example uses the boost::asio library for handling asynchronous I/O operations and boost::beast for handling UDP communication. Make sure you have the Boost library installed on your system before running this code.
#include
#include
#include
#include
#include
#include
#include
#include
namespace http = boost::beast::http;
using tcp = boost::asio::ip::tcp;
using udp = boost::asio::ip::udp;
int main(int argc, char* argv[]) {
if (argc != 3) {
std::cerr << "Usage: stun_udp_request " << std::endl;
return EXIT_FAILURE;
}
boost::asio::io_context ioc;
udp::resolver resolver(ioc);
udp::resolver::results_type results = resolver.resolve(argv[1], argv[2]);
if (results.empty()) {
std::cerr << "Cannot resolve: " << argv[1] << ":" << argv[2] << std::endl;
return EXIT_FAILURE;
}
udp::socket udp_socket(ioc);
udp_socket.connect(results.begin()->endpoint());
// Prepare the STUN Binding Request
std::string stun_request =
"BINDING_REQUEST\r\n"
"MIXED_RELAY\r\n"
"USER-AGENT: STUN-UDP-Example\r\n"
"\r\n";
// Send the STUN Binding Request
boost::system::error_code ignored_error;
udp_socket.send_to(boost::asio::buffer(stun_request), results.begin()->endpoint(), 0, ignored_error);
// Receive the STUN Binding Response
boost::beast::flat_buffer buffer;
http::response response;
udp_socket.receive_message(buffer, response);
// Print the STUN Binding Response
std::cout << "STUN Binding Response:\n";
std::cout << response.what() << std::endl;
return EXIT_SUCCESS;
}
To compile the example, you can use the following command:
g++ -std=c++17 -o stun_udp_request stun_udp_request.cpp -lboost_system -lboost_as
A proxy server on a PlayStation 3 (PS3) refers to the use of a proxy server to route internet traffic for the gaming console. The PS3 uses the PlayStation Network (PSN) for online gaming, streaming, and other services. In some cases, users may want to use a proxy server to access geo-restricted content, bypass network restrictions, or maintain anonymity while using the PSN.
To use a proxy server on a PS3, you need to configure the console's network settings to use the proxy server's address and port. Here's how to do it:
1. Turn on your PS3 and navigate to the "Settings" menu.
2. Select "System Settings" and then "Network Settings."
3. Choose your connection method (Wi-Fi or LAN) and select "Configure Network."
4. If prompted, enter your Wi-Fi network's password or connect your LAN cable.
5. Select "Custom" for the MTU Settings and set the "Proxy Server" option to "Enable."
6. Enter the proxy server address and port provided by your proxy service. If your proxy server requires authentication, you'll need to enter the username and password as well.
7. Test your connection and save the settings.
A proxy address, also known as a proxy URL or proxy server address, is the address used to connect to a proxy server. It typically consists of the following components:
Protocol: The protocol used to connect to the proxy server, such as HTTP, HTTPS, or SOCKS.
Username and password (optional): Authentication credentials for accessing the proxy server, if required.
Proxy server IP address or hostname: The IP address or hostname of the proxy server.
Port number: The port number on which the proxy server is listening for connections.
A proxy address might look like this:
http://:@:/
Here,
Proxy servers are of the following types:
FTP proxy designed to send data to FTP servers.
CGI proxy, which is used to browse web services in a browser. You do not need to configure any settings. All actions are performed anonymously. Often such proxies are designed in the form of a page where you have to specify the address of a desired site.
SMTP, POP3 and IMAP proxy are designed for sending and receiving email.
HTTP and HTTPS proxies are for scrolling web services.
Socks proxy are used as an anonymizer. No one will know about the user's actions.
What else…