IP | Country | PORT | ADDED |
---|---|---|---|
50.175.123.230 | us | 80 | 57 minutes ago |
50.175.212.72 | us | 80 | 57 minutes ago |
85.89.184.87 | pl | 5678 | 57 minutes ago |
41.207.187.178 | tg | 80 | 57 minutes ago |
50.175.123.232 | us | 80 | 57 minutes ago |
125.228.143.207 | tw | 4145 | 57 minutes ago |
213.143.113.82 | at | 80 | 57 minutes ago |
194.158.203.14 | by | 80 | 57 minutes ago |
50.145.138.146 | us | 80 | 57 minutes ago |
82.119.96.254 | sk | 80 | 57 minutes ago |
85.8.68.2 | de | 80 | 57 minutes ago |
72.10.160.174 | ca | 12031 | 57 minutes ago |
203.99.240.182 | jp | 80 | 57 minutes ago |
212.69.125.33 | ru | 80 | 57 minutes ago |
125.228.94.199 | tw | 4145 | 57 minutes ago |
213.157.6.50 | de | 80 | 57 minutes ago |
203.99.240.179 | jp | 80 | 57 minutes ago |
213.33.126.130 | at | 80 | 57 minutes ago |
122.116.29.68 | tw | 4145 | 57 minutes ago |
83.1.176.118 | pl | 80 | 57 minutes ago |
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A proxy server spoofs the IP address, port, and hardware information. It can also act as a secure gateway for data transmission in an already encrypted form (for example, this is how a proxy with the SOCKS5 protocol works).
To register a new Google account using Selenium, you'll need to automate the process of navigating through the registration form and submitting the required information. Here's a step-by-step guide on how to do this:
Set up your Selenium WebDriver:
from selenium import webdriver
from selenium.webdriver.common.by import By
from selenium.webdriver.common.keys import Keys
from selenium.webdriver.support.ui import WebDriverWait
from selenium.webdriver.support import expected_conditions as EC
driver = webdriver.Chrome()
driver.get('https://accounts.google.com/signup')
Locate the registration form elements and interact with them:
first_name_input = WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'firstName')))
first_name_input.send_keys('Your First Name')
last_name_input = WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'lastName')))
last_name_input.send_keys('Your Last Name')
username_input = WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'username')))
username_input.send_keys('[email protected]')
password_input = WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'password')))
password_input.send_keys('YourPassword123')
confirm_password_input = WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'confirmPassword')))
confirm_password_input.send_keys('YourPassword123')
terms_checkbox = WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'agree-terms-check-box')))
terms_checkbox.click()
submit_button = WebDriverWait(driver, 10).until(EC.element_to_be_clickable((By.ID, 'submit-button')))
submit_button.click()
Handle the captcha if it appears:
if 'recaptcha-anchor' in driver.page_source:
WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'recaptcha-anchor'))).click()
WebDriverWait(driver, 10).until(EC.visibility_of_element_located((By.ID, 'recaptcha-checkbox'))).click()
Close the WebDriver:
driver.quit()
To receive and display a video stream via UDP protocol on a C# server, you can use the UdpClient class from the System.Net.Sockets namespace. Here's a simple example of how to set up a UDP server that receives a video stream and displays it on a Windows Forms application:
1. Create a new Windows Forms Application project in Visual Studio.
2. Add a PictureBox control to the form.
3. Double-click on the PictureBox to create a new method named pictureBox1_Click.
4. Add the following code to the pictureBox1_Click method:
using System;
using System.Drawing;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Windows.Forms;
namespace UDP_Video_Stream
{
public partial class Form1 : Form
{
private const int Port = 12345;
private byte[] _buffer = new byte[1024 * 1024]; // 1MB buffer
private UdpClient _udpClient;
private Thread _receiveThread;
public Form1()
{
InitializeComponent();
InitializeUdpClient();
}
private void InitializeUdpClient()
{
_udpClient = new UdpClient(Port);
_udpClient.EnableBroadcast = true;
_receiveThread = new Thread(ReceiveVideoStream);
_receiveThread.Start();
}
private void ReceiveVideoStream()
{
while (true)
{
try
{
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
int receivedBytes = _udpClient.Receive(ref remoteEndPoint);
byte[] frame = new byte[receivedBytes];
Array.Copy(_buffer, frame, receivedBytes);
// Process the received frame (decode, display, etc.)
ProcessFrame(frame);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}
private void ProcessFrame(byte[] frame)
{
// This method should be implemented to process the received frame.
// For example, you can decode the frame using a library like FFmpeg and display it on the PictureBox.
// Note that this is a complex task and requires additional libraries and code.
}
private void pictureBox1_Click(object sender, EventArgs e)
{
// This method is called when the PictureBox is clicked.
// You can add any additional logic here if needed.
}
}
}
This code sets up a UDP server that listens on port 12345 and receives video frames. The ProcessFrame method should be implemented to process the received frame, which may involve decoding the frame
Proxy service settings refer to the configuration and settings related to the use of a proxy server. A proxy server is an intermediary server that sits between a client and a destination server, acting as an intermediary to request and deliver content on behalf of the client. The main purpose of a proxy server is to improve performance, enhance security, or bypass restrictions on accessing certain content.
Proxy service settings include the following components:
1. Proxy server address: The IP address or domain name of the proxy server that the client will use to route requests and receive responses.
2. Proxy server port: The port number on which the proxy server is listening for incoming connections.
3. Protocol: The communication protocol used by the proxy server, such as HTTP, HTTPS, or SOCKS.
4. Authentication: The credentials required to access the proxy server, including username and password, if the proxy server requires authentication.
5. Connection timeout: The maximum amount of time, in seconds, that the client will wait for a response from the proxy server before timing out and attempting to reconnect.
6. Socks version: The version of the SOCKS protocol used by the proxy server, such as SOCKS4 or SOCKS5.
7. Proxy type: The type of proxy server, such as HTTP, HTTPS, or SOCKS, that the client will use to route requests and receive responses.
8. Bypass list: A list of domains or IP addresses that the client will bypass the proxy server for, allowing direct access to those resources.
9. Connection encryption: The method used to encrypt the data transmitted between the client and the proxy server, such as SSL or TLS.
10. User-agent: The user-agent string that the client will use to identify itself to the proxy server and destination server.
In simple terms, it is a logically separated part of the main local or public network. It is through it that many users can use a proxy through a single server at the same time. Each connection is allocated to a separate subnet.
What else…