IP | Country | PORT | ADDED |
---|---|---|---|
50.174.7.159 | us | 80 | 13 minutes ago |
50.171.187.51 | us | 80 | 13 minutes ago |
50.172.150.134 | us | 80 | 13 minutes ago |
50.223.246.238 | us | 80 | 13 minutes ago |
67.43.228.250 | ca | 16555 | 13 minutes ago |
203.99.240.179 | jp | 80 | 13 minutes ago |
50.219.249.61 | us | 80 | 13 minutes ago |
203.99.240.182 | jp | 80 | 13 minutes ago |
50.171.187.50 | us | 80 | 13 minutes ago |
62.99.138.162 | at | 80 | 13 minutes ago |
50.217.226.47 | us | 80 | 13 minutes ago |
50.174.7.158 | us | 80 | 13 minutes ago |
50.221.74.130 | us | 80 | 13 minutes ago |
50.232.104.86 | us | 80 | 13 minutes ago |
212.69.125.33 | ru | 80 | 13 minutes ago |
50.223.246.237 | us | 80 | 13 minutes ago |
188.40.59.208 | de | 3128 | 13 minutes ago |
50.169.37.50 | us | 80 | 13 minutes ago |
50.114.33.143 | kh | 8080 | 13 minutes ago |
50.174.7.155 | us | 80 | 13 minutes ago |
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To connect 1C to a proxy server you need to perform the following actions:
Open the 1C program. Go to the "Reports" section. Under the item "1C Reporting" select the category "Regulated reports". Go to the "Settings" section. Click "Other exchange settings". Select "Proxy server settings". Enter your proxy server information. Confirm and save your settings.
"Work via VPN" means to connect to a site, an application or a remote server via a VPN server. That is, through an "intermediary" that not only hides the real IP address, but also additionally encrypts the traffic so that it cannot be "read".
To test a UDP sender, you can create a mock UDP client that simulates the behavior of the real UDP client. This way, you can test the sending functionality without actually sending data over the network.
Here's an example of how to create a mock UDP client and write a unit test for a UDP sender in C#:
1. Create a mock UDP client class:
public class MockUdpClient : IDisposable
{
private readonly byte[] _receivedBytes;
private int _receivedCount;
public MockUdpClient()
{
_receivedBytes = new byte[1024];
_receivedCount = 0;
}
public void Receive(byte[] data, int length)
{
Array.Copy(data, _receivedBytes, length);
_receivedCount++;
}
public void Dispose()
{
// Clean up any resources if needed
}
public int ReceivedCount => _receivedCount;
public byte[] ReceivedData => _receivedBytes;
}
2. Modify the UDP sender to accept a mock UDP client:
public class UdpSender
{
private readonly MockUdpClient _mockUdpClient;
public UdpSender(MockUdpClient mockUdpClient)
{
_mockUdpClient = mockUdpClient;
}
public void SendData(string data)
{
var bytes = Encoding.ASCII.GetBytes(data);
_mockUdpClient.Receive(bytes, bytes.Length);
}
}
3. Write a unit test for the UDP sender:
[TestClass]
public class UdpSenderTests
{
[TestMethod]
public void TestSendData()
{
// Arrange
var mockUdpClient = new MockUdpClient();
var udpSender = new UdpSender(mockUdpClient);
var data = "Test data";
// Act
udpSender.SendData(data);
// Assert
Assert.AreEqual(1, mockUdpClient.ReceivedCount);
CollectionAssert.AreEqual(Encoding.ASCII.GetBytes(data), mockUdpClient.ReceivedData);
}
}
In this example, we created a MockUdpClient class that simulates the behavior of a real UDP client. The UdpSender class now accepts a MockUdpClient as a parameter, allowing us to test the sending functionality without actually sending data over the network.
Finally, we wrote a unit test using the TestClass and TestMethod attributes from the Microsoft.VisualStudio.TestTools.UnitTesting namespace. The test method TestSendData checks whether the UdpSender class sends data correctly by comparing the received data with the expected data.
It depends on which browser you are using. In Opera, Chrome, Edge a proxy is configured at the level of the operating system itself. In Firefox in the settings there is a special item (in the "Privacy" section).
Every proxy server is of the type 168.1.1.1:8080, where the first part before the colon is the IP address of the remote computer through which the connection is made. The second part (after the colon, in this case 8080) is the port number through which your equipment will connect to that very remote server.
What else…