IP | Country | PORT | ADDED |
---|---|---|---|
50.168.72.115 | us | 80 | 58 minutes ago |
122.116.29.68 | tw | 4145 | 58 minutes ago |
152.32.129.54 | hk | 8090 | 58 minutes ago |
203.99.240.182 | jp | 80 | 58 minutes ago |
125.228.94.199 | tw | 4145 | 58 minutes ago |
68.185.57.66 | us | 80 | 58 minutes ago |
87.248.129.32 | ae | 80 | 58 minutes ago |
50.231.104.58 | us | 80 | 58 minutes ago |
194.158.203.14 | by | 80 | 58 minutes ago |
50.207.199.81 | us | 80 | 58 minutes ago |
203.99.240.179 | jp | 80 | 58 minutes ago |
50.174.7.156 | us | 80 | 58 minutes ago |
185.132.242.212 | ru | 8083 | 58 minutes ago |
85.8.68.2 | de | 80 | 58 minutes ago |
103.118.47.243 | kh | 8080 | 58 minutes ago |
185.49.31.207 | pl | 8081 | 58 minutes ago |
50.207.199.86 | us | 80 | 58 minutes ago |
212.127.93.185 | pl | 8081 | 58 minutes ago |
125.228.143.207 | tw | 4145 | 58 minutes ago |
50.168.72.116 | us | 80 | 58 minutes ago |
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To test a UDP sender, you can create a mock UDP client that simulates the behavior of the real UDP client. This way, you can test the sending functionality without actually sending data over the network.
Here's an example of how to create a mock UDP client and write a unit test for a UDP sender in C#:
1. Create a mock UDP client class:
public class MockUdpClient : IDisposable
{
private readonly byte[] _receivedBytes;
private int _receivedCount;
public MockUdpClient()
{
_receivedBytes = new byte[1024];
_receivedCount = 0;
}
public void Receive(byte[] data, int length)
{
Array.Copy(data, _receivedBytes, length);
_receivedCount++;
}
public void Dispose()
{
// Clean up any resources if needed
}
public int ReceivedCount => _receivedCount;
public byte[] ReceivedData => _receivedBytes;
}
2. Modify the UDP sender to accept a mock UDP client:
public class UdpSender
{
private readonly MockUdpClient _mockUdpClient;
public UdpSender(MockUdpClient mockUdpClient)
{
_mockUdpClient = mockUdpClient;
}
public void SendData(string data)
{
var bytes = Encoding.ASCII.GetBytes(data);
_mockUdpClient.Receive(bytes, bytes.Length);
}
}
3. Write a unit test for the UDP sender:
[TestClass]
public class UdpSenderTests
{
[TestMethod]
public void TestSendData()
{
// Arrange
var mockUdpClient = new MockUdpClient();
var udpSender = new UdpSender(mockUdpClient);
var data = "Test data";
// Act
udpSender.SendData(data);
// Assert
Assert.AreEqual(1, mockUdpClient.ReceivedCount);
CollectionAssert.AreEqual(Encoding.ASCII.GetBytes(data), mockUdpClient.ReceivedData);
}
}
In this example, we created a MockUdpClient class that simulates the behavior of a real UDP client. The UdpSender class now accepts a MockUdpClient as a parameter, allowing us to test the sending functionality without actually sending data over the network.
Finally, we wrote a unit test using the TestClass and TestMethod attributes from the Microsoft.VisualStudio.TestTools.UnitTesting namespace. The test method TestSendData checks whether the UdpSender class sends data correctly by comparing the received data with the expected data.
To send data back to the client via UDP, you can use a programming language like Python with a library like socket. Here's a step-by-step guide to help you achieve this:
1. Import the socket library:
First, import the socket library in your Python script.
import socket
2. Create a socket object:
Create a socket object using the socket.socket() function. Specify the socket family (AF_INET for IPv4) and the socket type (SOCK_DGRAM for UDP).
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
3. Set the server address and port:
Set the server address and port to the values where you want to listen for incoming UDP packets.
server_address = ('localhost', 10000)
server_socket.bind(server_address)
4. Receive data from the client:
Use the server_socket.recvfrom() method to receive data from the client. This method returns a tuple containing the data and the client address.
data, client_address = server_socket.recvfrom(4096)
5. Process the received data:
Process the received data as needed. This could involve parsing the data, performing calculations, or any other operation.
6. Send data back to the client:
Use the server_socket.sendto() method to send data back to the client. This method takes the data to send and the client address as arguments.
response_data = b"Data processed successfully"
server_socket.sendto(response_data, client_address)
7. Close the socket:
Finally, close the socket using the server_socket.close() method.
server_socket.close()
Here's the complete example:
import socket
def process_data(data):
# Process the received data as needed
return "Processed data"
def send_data_back_to_client(server_socket, client_address, data):
response_data = process_data(data)
server_socket.sendto(response_data, client_address)
if __name__ == '__main__':
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
server_address = ('localhost', 10000)
server_socket.bind(server_address)
data, client_address = server_socket.recvfrom(4096)
send_data_back_to_client(server_socket, client_address, data)
server_socket.close()
To use free proxies, find a reputable proxy list, choose a proxy server, configure your browser or software, test the connection, monitor your connection, and be cautious due to potential security risks. Alternatively, consider using a paid proxy service for better reliability and security.
You can check it with the ping command from the command line in Windows. It is enough to enter it, with a space - the data of the proxy server (including the number of the port used) and press Enter. The reply message will tell you whether or not you have received a reply from the remote server. If not, the proxy is unavailable, respectively.
Start the program and add a template. Click on it twice to open a window. Here you need to specify the path to the file with the proxy and save the settings. Enter the following format in the file: HTTPS - 195.3.218.232:8000 - if the proxy is bound to your IP, or login:[email protected]:8000 - if you use a proxy with username and password authentication. Under "Settings" click on "Default", or fill everything in manually, and then confirm the changes you made.
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