IP | Country | PORT | ADDED |
---|---|---|---|
27.109.215.216 | mo | 80 | 39 minutes ago |
194.182.163.117 | ch | 3128 | 39 minutes ago |
103.118.47.243 | kh | 8080 | 39 minutes ago |
103.118.46.61 | kh | 8080 | 39 minutes ago |
188.40.59.208 | de | 3128 | 39 minutes ago |
220.248.70.237 | cn | 9002 | 39 minutes ago |
143.42.66.91 | sg | 80 | 39 minutes ago |
203.99.240.179 | jp | 80 | 39 minutes ago |
213.143.113.82 | at | 80 | 39 minutes ago |
102.165.58.218 | kh | 8080 | 39 minutes ago |
62.99.138.162 | at | 80 | 39 minutes ago |
203.99.240.182 | jp | 80 | 39 minutes ago |
41.230.216.70 | tn | 80 | 39 minutes ago |
103.216.50.11 | kh | 8080 | 39 minutes ago |
154.236.177.101 | eg | 1977 | 39 minutes ago |
103.63.190.107 | kh | 8080 | 39 minutes ago |
128.140.113.110 | de | 5678 | 39 minutes ago |
91.241.217.58 | ua | 9090 | 39 minutes ago |
103.118.46.176 | kh | 8080 | 39 minutes ago |
89.145.162.81 | de | 1080 | 39 minutes ago |
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It means that now all the traffic is sent to a VPN server (which can be an ordinary proxy). This is a kind of warning that the remote server can now collect data. Therefore, you should use only well-tested VPN services.
If you're encountering issues with parsing escaped backslashes in JSON, it's important to understand how JSON handles escape characters. In JSON, a backslash (\
) is an escape character, and certain characters must be escaped to represent them in strings.
If you're working with a string that includes escaped backslashes and you want to properly parse it, make sure the JSON string itself is correctly formatted. Below is a general guide on how to handle escaped backslashes in JSON parsing:
Ensure that the JSON string is correctly formatted, and the backslashes are properly escaped. For example:
{
"path": "C:\\Program Files\\Example"
}
In this example, the backslashes in the path are escaped with an additional backslash.
If you're working with JSON parsing in Go (Golang), use the encoding/json
package to unmarshal the JSON data into a Go struct.
Example:
package main
import (
"encoding/json"
"fmt"
)
type MyStruct struct {
Path string `json:"path"`
}
func main() {
jsonData := `{"path": "C:\\Program Files\\Example"}`
var myStruct MyStruct
err := json.Unmarshal([]byte(jsonData), &myStruct)
if err != nil {
fmt.Println("Error:", err)
return
}
fmt.Println("Path:", myStruct.Path)
}
In this example, the backslashes in the JSON string are properly escaped, and the json.Unmarshal
function is used to parse the JSON into a Go struct.
If you're working with JSON data in another language or context, make sure your JSON parser correctly handles escape characters. Some JSON parsers automatically handle escape characters, while others may require manual handling.
To realize receiving and transmitting UDP packets in different threads for parallel work in Java, you can use the DatagramSocket class along with the Thread class to create separate threads for receiving and transmitting. Here's an example of a simple UDP server that handles receiving and transmitting in different threads:
import java.net.*;
import java.io.*;
public class ParallelUDPServer {
private static final int PORT = 12345;
public static void main(String[] args) throws IOException {
// Create a DatagramSocket for receiving UDP packets
DatagramSocket receiveSocket = new DatagramSocket(PORT);
// Create a thread for receiving UDP packets
Thread receiveThread = new Thread(() -> {
byte[] receiveBuffer = new byte[1024];
while (true) {
DatagramPacket receivePacket = new DatagramPacket(receiveBuffer, receiveBuffer.length);
try {
receiveSocket.receive(receivePacket);
processReceivePacket(receivePacket);
} catch (IOException e) {
e.printStackTrace();
}
}
});
// Create a thread for transmitting UDP packets
Thread transmitThread = new Thread(() -> {
while (true) {
// Simulate sending UDP packets to a client
sendUDPPacket("Hello from the server!", "127.0.0.1", 6789);
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
// Start the threads
receiveThread.start();
transmitThread.start();
}
private static void processReceivePacket(DatagramPacket packet) {
byte[] data = packet.getData();
int length = packet.getLength();
InetAddress address = packet.getAddress();
int port = packet.getPort();
System.out.println("Received packet:");
for (int i = 0; i < length; i++) {
System.out.print(data[i] + " ");
}
System.out.println();
System.out.println("From: " + address + ":" + port);
}
private static void sendUDPPacket(String message, String host, int port) throws IOException {
byte[] sendData = message.getBytes();
DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, InetAddress.getByName(host), port);
DatagramSocket socket = new DatagramSocket();
socket.send(sendPacket);
socket.close();
}
}
In this example, the ParallelUDPServer class creates two threads: one for receiving UDP packets (receiveThread) and another for transmitting UDP packets (transmitThread).
To find the proxy server settings on your PlayStation 4 (PS4), follow these steps:
1. Turn on your PS4 and go to the "Settings" menu.
2. Select "Network" > "Set Up Internet Connection."
3. Choose "Use a Proxy Server" and select "Do not automatically detect the proxy server."
4. Enter the proxy server address and port provided by your proxy service.
Please note that using proxies on gaming consoles may violate the terms of service and could lead to potential issues with online gaming.
A proxy is responsible for forwarding traffic. Technically, it just copies the traffic and sends it to the Internet, but it also replaces various metadata (the type of equipment from which the request is sent, the port number, the IP address, and so on). Or it can be simply called a "mediator" in the computer network.
What else…