IP | Country | PORT | ADDED |
---|---|---|---|
80.228.235.6 | de | 80 | 10 minutes ago |
178.207.10.33 | ru | 1080 | 10 minutes ago |
189.202.188.149 | mx | 80 | 10 minutes ago |
125.228.143.207 | tw | 4145 | 10 minutes ago |
213.157.6.50 | de | 80 | 10 minutes ago |
91.122.176.71 | ru | 1080 | 10 minutes ago |
195.23.57.78 | pt | 80 | 10 minutes ago |
213.143.113.82 | at | 80 | 10 minutes ago |
194.158.203.14 | by | 80 | 10 minutes ago |
115.22.22.109 | kr | 80 | 10 minutes ago |
178.178.2.177 | ru | 1080 | 10 minutes ago |
67.201.33.10 | us | 25283 | 10 minutes ago |
103.216.50.223 | kh | 8080 | 10 minutes ago |
50.169.37.50 | us | 80 | 10 minutes ago |
50.172.88.212 | us | 80 | 10 minutes ago |
50.223.246.239 | us | 80 | 10 minutes ago |
168.126.68.80 | kr | 80 | 10 minutes ago |
213.33.126.130 | at | 80 | 10 minutes ago |
50.175.123.233 | us | 80 | 10 minutes ago |
79.110.200.148 | pl | 8081 | 10 minutes ago |
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Most often Yandex bans only public proxies that can be used by many users at the same time. The main reason for this is the high probability of cyber-attacks. Proxies are often used for DDoS, which means artificially overloading the server by sending a large number of requests to it every second.
Parsing HTML in C++ can be achieved using libraries that provide HTML parsing capabilities. One such popular library is Gumbo, developed by Google. Gumbo is an HTML5 parsing library that provides an easy-to-use API for extracting information from HTML documents.
Here's a basic example of parsing HTML using Gumbo in C++
Install Gumbo Library
Follow the installation instructions on the Gumbo GitHub repository to build and install the library.
Include Gumbo Headers in Your C++ Code:
#include
Write HTML Parsing Code:
#include
#include
void parseHtml(const char* html) {
GumboOutput* output = gumbo_parse(html);
// Process the parsed HTML tree
// ...
// Clean up
gumbo_destroy_output(&kGumboDefaultOptions, output);
}
int main() {
const char* html = "Sample HTML Hello, World!
";
parseHtml(html);
return 0;
}
The parseHtml function takes an HTML string as input, uses Gumbo to parse it, and then you can traverse the resulting parse tree to extract information.
Traverse the Parse Tree:
void traverseNode(GumboNode* node) {
if (node->type == GUMBO_NODE_ELEMENT) {
// Handle element node
GumboElement* element = &node->v.element;
// Extract tag name: element->tag
// Process attributes: element->attributes
} else if (node->type == GUMBO_NODE_TEXT) {
// Handle text node
GumboText* text = &node->v.text;
// Extract text content: text->text
}
// Recursively traverse child nodes
if (node->type != GUMBO_NODE_TEXT && node->v.element.children.length > 0) {
for (unsigned int i = 0; i < node->v.element.children.length; ++i) {
traverseNode(static_cast(node->v.element.children.data[i]));
}
}
}
void processParsedHtml(GumboNode* root) {
// Traverse the parsed HTML tree
traverseNode(root);
}
Modify the traverseNode function according to your needs to extract information from HTML elements and text nodes.
Compile and Run:
Compile your C++ code with the Gumbo library linked.
Run the executable.
Remember to handle memory management properly and check for errors when using Gumbo. The example above provides a basic framework, and you may need to adapt it based on the specific HTML structure you are dealing with.
UDP (User Datagram Protocol) is a transport layer protocol that provides a simple and fast way to send data over a network. Unlike TCP, UDP does not establish a connection between the sender and receiver before sending data. Instead, UDP uses a connectionless communication model, where each datagram (data packet) is sent independently.
Here's how UDP works:
1. The sender application prepares the data to be sent and wraps it in a UDP datagram. This datagram contains the data, the source IP address, the destination IP address, and a checksum for error detection.
2. The sender application sends the UDP datagram to the network layer, which then forwards it to the appropriate network interface for transmission.
3. The datagram is transmitted over the network as a single, self-contained packet. There is no guarantee that the datagram will reach its destination, as UDP does not provide any error correction or retransmission mechanisms.
4. The receiving application listens for incoming UDP datagrams on a specific port. When a datagram arrives, the network layer forwards it to the appropriate application.
5. The receiving application processes the datagram, extracts the data, and handles any errors detected by the checksum.
It's important to note that UDP does not establish a connection between the sender and receiver. This means that there is no handshake or acknowledgment of receipt, and the sender does not know if the datagram was successfully delivered. UDP is often used for applications that prioritize speed over reliability, such as video streaming, online gaming, and VoIP (Voice over Internet Protocol).
To connect your iPhone to a proxy server, follow these steps:
Open the "Settings" section. Go to the "Wi-Fi" tab. Next to your access point, click on the "i" button. Click on "Proxy settings". Use the manual setting and specify the proxy data. To specify a login and password from the proxy you should enable the "Authentication" option. Save the settings.
A web proxy is a web application that is installed on a web server. It acts as an intermediary for downloading certain content from various websites. The user gets the opportunity, thanks to the web proxy, to remain anonymous while downloading all kinds of web resources. Web proxies are good for such tasks as speeding up the loading of websites, providing anonymous access to websites, bypassing restrictions and gaining access to closed websites.
What else…