IP | Country | PORT | ADDED |
---|---|---|---|
185.10.129.14 | ru | 3128 | 27 minutes ago |
125.228.94.199 | tw | 4145 | 27 minutes ago |
125.228.143.207 | tw | 4145 | 27 minutes ago |
39.175.77.7 | cn | 30001 | 27 minutes ago |
203.99.240.179 | jp | 80 | 27 minutes ago |
103.216.50.11 | kh | 8080 | 27 minutes ago |
122.116.29.68 | tw | 4145 | 27 minutes ago |
203.99.240.182 | jp | 80 | 27 minutes ago |
212.69.125.33 | ru | 80 | 27 minutes ago |
194.158.203.14 | by | 80 | 27 minutes ago |
50.175.212.74 | us | 80 | 27 minutes ago |
60.217.64.237 | cn | 35292 | 27 minutes ago |
46.105.105.223 | gb | 63462 | 27 minutes ago |
194.87.93.21 | ru | 1080 | 27 minutes ago |
54.37.86.163 | fr | 26701 | 27 minutes ago |
70.166.167.55 | us | 57745 | 27 minutes ago |
98.181.137.80 | us | 4145 | 27 minutes ago |
140.245.115.151 | sg | 6080 | 27 minutes ago |
50.207.199.86 | us | 80 | 27 minutes ago |
87.229.198.198 | ru | 3629 | 27 minutes ago |
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If your Java UDP server does not accept more than one packet, there might be an issue with the way you are handling incoming packets or with the network configuration. To troubleshoot and resolve this issue, you can follow these steps:
1. Check your server code to ensure that it is correctly handling incoming packets. Make sure you are not accidentally discarding or overwriting packets.
2. Verify that there are no firewalls or network configurations blocking the UDP packets. UDP is a connectionless protocol, and packets may be dropped by firewalls or routers if they are not allowed.
3. Ensure that the client is sending packets correctly. Check if the client is using the correct IP address and port number for the server, and that it is not sending packets too quickly, causing them to be dropped or lost.
4. Increase the buffer size of the UDP socket in your server code. By default, the buffer size is often too small to handle multiple packets efficiently. You can increase the buffer size by using the setSoTimeout() method on the DatagramSocket object. For example:
DatagramSocket serverSocket = new DatagramSocket(port);
serverSocket.setSoTimeout(timeout); // Set a timeout value in milliseconds
5. Implement a multithreaded or asynchronous server to handle multiple incoming packets simultaneously. This will allow your server to accept and process multiple packets at the same time. Here's an example of a multithreaded UDP server in Java:
import java.net.*;
import java.io.*;
public class MultithreadedUDPServer {
public static void main(String[] args) throws IOException {
int port = 12345;
DatagramSocket serverSocket = new DatagramSocket(port);
while (true) {
byte[] receiveBuffer = new byte[1024];
DatagramPacket receivePacket = new DatagramPacket(receiveBuffer, receiveBuffer.length);
serverSocket.receive(receivePacket);
handlePacket(receivePacket, serverSocket);
}
}
private static void handlePacket(DatagramPacket receivePacket, DatagramSocket serverSocket) throws IOException {
byte[] sendBuffer = new byte[1024];
InetAddress clientAddress = receivePacket.getAddress();
int clientPort = receivePacket.getPort();
int packetLength = receivePacket.getLength();
System.arraycopy(receiveBuffer, 0, sendBuffer, 0, packetLength);
DatagramPacket sendPacket = new DatagramPacket(sendBuffer, packetLength, clientAddress, clientPort);
serverSocket.send(sendPacket);
}
}
By following these steps, you should be able to resolve the issue with your Java UDP server not accepting more than one packet.
To read a video stream received via UDP, you can follow these steps:
1. Choose a programming language: Python, C++, Java, or any other language that supports UDP communication.
2. Set up a UDP server: Create a UDP server that listens for incoming video stream data. This server will receive the video stream packets and store them in memory or on disk.
3. Parse the UDP packets: The video stream data will be sent in a series of UDP packets. You will need to parse these packets to extract the video frames and reassemble them into a complete video stream.
4. Decode the video frames: Once you have the video frames, you need to decode them to convert them from their compressed format (e.g., H.264, MPEG-4) to a raw video format that can be displayed.
5. Display or save the video stream: After decoding the video frames, you can either display them in real-time or save them to a file for later playback.
Here's an example of how you might implement this in Python using the socket and cv2 libraries:
import socket
import cv2
import struct
# Create a UDP server socket
server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
server_socket.bind(('0.0.0.0', 12345))
# Variables to store the video stream
frame_length = 0
frame_data = b''
# Loop to receive video stream packets
while True:
data, address = server_socket.recvfrom(1024)
frame_length += struct.unpack('I', data[:4])[0]
frame_data += data[4:]
# Check if we have enough data for a complete frame
if frame_length > 0 and len(frame_data) >= frame_length:
# Extract the video frame
frame = cv2.imdecode(np.frombuffer(frame_data[:frame_length], dtype=np.uint8), cv2.IMREAD_COLOR)
# Display or save the video frame
cv2.imshow('Video Stream', frame)
cv2.waitKey(1)
# Reset variables for the next frame
frame_length = 0
frame_data = b''
Note that this is a simplified example and assumes that the video stream is using a specific protocol for packetization and framing. In practice, you will need to adapt this code to the specific format of the video stream you are receiving. Additionally, you may need to handle network errors, packet loss, and other issues that can arise during UDP communication.
In Qt, you can use the QUdpSocket class to handle incoming UDP packets and the QDataStream class to parse the QByteArray into a bitfield structure. Here's an example of how to accept and parse a UDP QByteArray into a bitfield structure in Qt:
1. First, create a structure to represent the bitfield:
struct Bitfield {
unsigned int field1 : 8;
unsigned int field2 : 8;
unsigned int field3 : 8;
unsigned int field4 : 8;
};
2. Next, create a QUdpSocket object and bind it to a specific port:
QUdpSocket udpSocket;
if (!udpSocket.bind(QHostAddress::Any, 12345)) {
qDebug() << "Failed to bind UDP socket:" << udpSocket.errorString();
return;
}
3. In the readyRead() slot, accept incoming UDP packets and parse the QByteArray:
void MyClass::handleIncomingDatagram() {
QByteArray datagram = udpSocket.receiveDatagram();
QDataStream dataStream(&datagram, QIODevice::ReadOnly);
Bitfield bitfield;
dataStream >> bitfield;
// Process the bitfield structure as needed
qDebug() << "Received bitfield:" << bitfield.field1 << "," << bitfield.field2 << "," << bitfield.field3 << "," << bitfield.field4;
}
4. Finally, connect the readyRead() signal to the handleIncomingDatagram() slot:
connect(&udpSocket, &QUdpSocket::readyRead, this, &MyClass::handleIncomingDatagram);
In this example, the handleIncomingDatagram() slot is called whenever a new UDP packet is received. The slot accepts the incoming datagram, parses it into a bitfield structure using QDataStream, and processes the bitfield as needed.
Make sure to include the necessary headers in your code:
#include
#include
#include
#include
This example assumes that the incoming UDP packet contains exactly 4 bytes, which is enough to store the bitfield structure. If the packet contains more data, you'll need to handle it accordingly.
A proxy is responsible for forwarding traffic. Technically, it just copies the traffic and sends it to the Internet, but it also replaces various metadata (the type of equipment from which the request is sent, the port number, the IP address, and so on). Or it can be simply called a "mediator" in the computer network.
Technically, ISP can block only some intermediary servers by IP-addresses. But it's impossible to block absolutely all VPN-servers, because there are so many of them and their addresses are constantly changing. Accordingly, in this case, you just need to use another VPN-server.
What else…