IP | Country | PORT | ADDED |
---|---|---|---|
45.12.132.188 | cy | 51991 | 4 minutes ago |
219.154.210.157 | cn | 9999 | 4 minutes ago |
98.170.57.231 | us | 4145 | 4 minutes ago |
61.158.175.38 | cn | 9002 | 4 minutes ago |
122.116.29.68 | 4145 | 4 minutes ago | |
192.252.216.81 | us | 4145 | 4 minutes ago |
128.140.113.110 | de | 8081 | 4 minutes ago |
67.201.33.10 | us | 25283 | 4 minutes ago |
45.12.132.212 | cy | 51991 | 4 minutes ago |
101.71.72.250 | cn | 52300 | 4 minutes ago |
212.127.95.235 | pl | 8081 | 4 minutes ago |
98.175.31.222 | us | 4145 | 4 minutes ago |
49.207.36.81 | in | 80 | 4 minutes ago |
72.37.217.3 | us | 4145 | 4 minutes ago |
203.99.240.179 | jp | 80 | 4 minutes ago |
68.71.241.33 | us | 4145 | 4 minutes ago |
131.189.14.249 | de | 1080 | 4 minutes ago |
83.168.72.172 | pl | 8081 | 4 minutes ago |
93.127.163.52 | fr | 80 | 4 minutes ago |
208.65.90.3 | us | 4145 | 4 minutes ago |
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Scraping or accessing Twitch chat data programmatically should be done using Twitch's official API, rather than scraping directly from the website, to ensure compliance with Twitch's terms of service. The official Twitch API provides endpoints for accessing chat information.
Here's a general guide on how you can use the Twitch API to retrieve chat data in Python:
Register Your Application:
Get an OAuth Token:
chat:read
and chat:read:admin
scopes for reading chat data.requests
to make HTTP requests to Twitch's authentication endpoint.Connect to IRC (Internet Relay Chat):
irc
or irc3
in Python to handle the IRC connection.irc.chat.twitch.tv
on port 6667
.Join a Channel:
JOIN
command to join a specific channel's chat.JOIN #channel_name
.Read Chat Messages:
Here's a simplified example using the irc
library in Python:
import irc.client
import requests
# Obtain OAuth token
client_id = 'your_client_id'
client_secret = 'your_client_secret'
oauth_token_response = requests.post(
'https://id.twitch.tv/oauth2/token',
params={
'client_id': client_id,
'client_secret': client_secret,
'grant_type': 'client_credentials',
'scope': 'chat:read'
}
)
oauth_token = oauth_token_response.json()['access_token']
# Connect to IRC
class TwitchChatClient(irc.client.SimpleIRCClient):
def __init__(self, channel):
super().__init__()
self.channel = channel
def on_welcome(self, connection, event):
connection.join(self.channel)
def on_pubmsg(self, connection, event):
print(f"{event.source.nick}: {event.arguments[0]}")
channel_name = 'your_channel_name'
client = irc.client.IRC().server()
client.connect('irc.chat.twitch.tv', 6667, 'your_bot_nickname', password=f'oauth:{oauth_token}')
client.add_global_handler('all_events', TwitchChatClient(channel_name).on_pubmsg)
client.process_forever()
To test a UDP sender, you can create a mock UDP client that simulates the behavior of the real UDP client. This way, you can test the sending functionality without actually sending data over the network.
Here's an example of how to create a mock UDP client and write a unit test for a UDP sender in C#:
1. Create a mock UDP client class:
public class MockUdpClient : IDisposable
{
private readonly byte[] _receivedBytes;
private int _receivedCount;
public MockUdpClient()
{
_receivedBytes = new byte[1024];
_receivedCount = 0;
}
public void Receive(byte[] data, int length)
{
Array.Copy(data, _receivedBytes, length);
_receivedCount++;
}
public void Dispose()
{
// Clean up any resources if needed
}
public int ReceivedCount => _receivedCount;
public byte[] ReceivedData => _receivedBytes;
}
2. Modify the UDP sender to accept a mock UDP client:
public class UdpSender
{
private readonly MockUdpClient _mockUdpClient;
public UdpSender(MockUdpClient mockUdpClient)
{
_mockUdpClient = mockUdpClient;
}
public void SendData(string data)
{
var bytes = Encoding.ASCII.GetBytes(data);
_mockUdpClient.Receive(bytes, bytes.Length);
}
}
3. Write a unit test for the UDP sender:
[TestClass]
public class UdpSenderTests
{
[TestMethod]
public void TestSendData()
{
// Arrange
var mockUdpClient = new MockUdpClient();
var udpSender = new UdpSender(mockUdpClient);
var data = "Test data";
// Act
udpSender.SendData(data);
// Assert
Assert.AreEqual(1, mockUdpClient.ReceivedCount);
CollectionAssert.AreEqual(Encoding.ASCII.GetBytes(data), mockUdpClient.ReceivedData);
}
}
In this example, we created a MockUdpClient class that simulates the behavior of a real UDP client. The UdpSender class now accepts a MockUdpClient as a parameter, allowing us to test the sending functionality without actually sending data over the network.
Finally, we wrote a unit test using the TestClass and TestMethod attributes from the Microsoft.VisualStudio.TestTools.UnitTesting namespace. The test method TestSendData checks whether the UdpSender class sends data correctly by comparing the received data with the expected data.
To connect to the Internet through a proxy server, you must authenticate with your username and password. This can be done by logging in automatically, by using a Windows agent, and by using a Web agent. With automatic login, as well as when using the Web-agent, you need to manually configure the address of the proxy server in your browser. The Windows agent does not require any special settings, because it sets up everything you need for work by itself.
If you want to check the proxy's regionality, use a tool such as the proxy checker. You can either download the program or use it online. To perform the check, which allows you to determine not only the country and city, but also a number of other important indicators, you need to enter your username and password in the appropriate fields.
In Telegram on PC, proxies can be set up through the application settings. You need to open the "Advanced settings" item, then - select "Connection type". By default, the Windows system proxy is used, but you can specify it manually or disable it altogether.
What else…