IP | Country | PORT | ADDED |
---|---|---|---|
50.169.222.243 | us | 80 | 52 minutes ago |
115.22.22.109 | kr | 80 | 52 minutes ago |
50.174.7.152 | us | 80 | 52 minutes ago |
50.171.122.27 | us | 80 | 52 minutes ago |
50.174.7.162 | us | 80 | 52 minutes ago |
47.243.114.192 | hk | 8180 | 52 minutes ago |
72.10.160.91 | ca | 29605 | 52 minutes ago |
218.252.231.17 | hk | 80 | 52 minutes ago |
62.99.138.162 | at | 80 | 52 minutes ago |
50.217.226.41 | us | 80 | 52 minutes ago |
50.174.7.159 | us | 80 | 52 minutes ago |
190.108.84.168 | pe | 4145 | 52 minutes ago |
50.169.37.50 | us | 80 | 52 minutes ago |
50.223.246.238 | us | 80 | 52 minutes ago |
50.223.246.239 | us | 80 | 52 minutes ago |
50.168.72.116 | us | 80 | 52 minutes ago |
72.10.160.174 | ca | 3989 | 52 minutes ago |
72.10.160.173 | ca | 32677 | 52 minutes ago |
159.203.61.169 | ca | 8080 | 52 minutes ago |
209.97.150.167 | us | 3128 | 52 minutes ago |
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To find out the port of the proxy server, you just need to use any browser (Yandex Browser, Opera, Google Chrome). Then you need to follow the algorithm:
Start the browser. Go to "Settings". In the search box enter the query "proxy". Click on "Proxy settings". In the window that opens, select "Network settings". This will open a tab with the IP address and port of the proxy server.
If Selenium is returning a blank page when you query it, there could be several reasons for this issue. Here are some common causes and solutions:
1. Timing Issues
Selenium might be trying to interact with the page before it has fully loaded. Ensure that you use explicit waits (WebDriverWait) to wait for the elements to be present, visible, or interactive before interacting with them.
from selenium import webdriver
from selenium.webdriver.common.by import By
from selenium.webdriver.support.ui import WebDriverWait
from selenium.webdriver.support import expected_conditions as EC
driver = webdriver.Chrome()
driver.get("https://example.com")
# Wait for the page title to be present
WebDriverWait(driver, 10).until(EC.presence_of_element_located((By.TAG_NAME, 'title')))
# Continue with your script...
2. Incorrect Locator or Query
Double-check your locators and queries to ensure that you are selecting the correct elements. Incorrect locators might lead to the selection of non-existent or hidden elements.
3. Browser Window Size
In headless mode or when the browser window is too small, elements might not be visible. Ensure that your script maximizes the browser window or sets an appropriate window size.
driver.maximize_window()
4. JavaScript Errors
Check the browser console for any JavaScript errors that might be affecting the page. Use console.log statements in JavaScript to debug if needed.
console.log("Debug message from JavaScript");
5. Network Issues
Network issues might prevent the page from loading completely. Ensure that your network connection is stable.
6. Browser Extensions
Certain browser extensions might interfere with Selenium. Disable extensions or use a clean browser profile for testing.
7. Headless Mode Issues
If you are running Selenium in headless mode, try running the script in non-headless mode to see if the issue persists. Some websites may behave differently in headless mode.
8. Check for Captchas or Security Measures
Some websites use captchas or additional security measures that could interfere with automated scripts. Ensure that your script is not encountering captchas.
9. Web Page Structure Changes
Web pages are dynamic, and changes in the structure of the page might affect your script. Inspect the HTML source code of the page to ensure that your locators are still valid.
10. Logging
Add logging statements to your script to output information at different stages. This can help in identifying where the issue might be occurring.
11. Browser Version Compatibility
Ensure that your Selenium WebDriver version is compatible with the browser version you are using. Update your WebDriver if necessary.
After authorization in Selenium, you can navigate to another page using the get() method. The following steps outline the process:
Locate the login button, username field, and password field.
Input your username and password into the respective fields.
Click the login button to submit the form.
After successful authorization, navigate to the desired page.
Here's an example using Python:
from selenium import webdriver
from selenium.webdriver.common.keys import Keys
from selenium.webdriver.common.by import By
from selenium.webdriver.support.ui import WebDriverWait
from selenium.webdriver.support import expected_conditions as EC
driver = webdriver.Chrome()
driver.get("https://www.example.com/login")
# Locate the username field, password field, and login button
username_field = driver.find_element(By.ID, "username")
password_field = driver.find_element(By.ID, "password")
login_button = driver.find_element(By.ID, "login-button")
# Input your username and password
username_field.send_keys("your_username")
password_field.send_keys("your_password")
# Click the login button
login_button.click()
# Wait for the page to load after authorization
WebDriverWait(driver, 10).until(EC.element_to_be_clickable((By.ID, "post-login-button")))
# Navigate to another page
driver.get("https://www.example.com/new-page")
In this example, replace "https://www.example.com/login", "username", "password", "login-button", and "your_username", "your_password" with the actual values for the website you are working with. Also, replace "https://www.example.com/new-page" with the URL of the page you want to navigate to after authorization.
Note that the example uses explicit waits to wait for the page to load after authorization. This is a good practice to ensure that the next actions are performed only after the page is fully loaded.
UDP (User Datagram Protocol) is a transport layer protocol that provides a simple and fast way to send data over a network. Unlike TCP, UDP does not establish a connection between the sender and receiver before sending data. Instead, UDP uses a connectionless communication model, where each datagram (data packet) is sent independently.
Here's how UDP works:
1. The sender application prepares the data to be sent and wraps it in a UDP datagram. This datagram contains the data, the source IP address, the destination IP address, and a checksum for error detection.
2. The sender application sends the UDP datagram to the network layer, which then forwards it to the appropriate network interface for transmission.
3. The datagram is transmitted over the network as a single, self-contained packet. There is no guarantee that the datagram will reach its destination, as UDP does not provide any error correction or retransmission mechanisms.
4. The receiving application listens for incoming UDP datagrams on a specific port. When a datagram arrives, the network layer forwards it to the appropriate application.
5. The receiving application processes the datagram, extracts the data, and handles any errors detected by the checksum.
It's important to note that UDP does not establish a connection between the sender and receiver. This means that there is no handshake or acknowledgment of receipt, and the sender does not know if the datagram was successfully delivered. UDP is often used for applications that prioritize speed over reliability, such as video streaming, online gaming, and VoIP (Voice over Internet Protocol).
The maximum size of an RTP (Real-time Transport Protocol) packet when transmitted over TCP/UDP protocol depends on the payload size and the addition of RTP header information.
RTP is a transport protocol specifically designed for real-time applications like audio and video streaming. It is typically used in conjunction with UDP or TCP, as it does not provide its own transport layer.
RTP packets consist of two parts:
1. Payload: This is the actual data being transmitted, which can be audio, video, or other real-time data. The payload size is determined by the application or codec being used.
2. Header: The RTP header contains metadata required for the proper processing and synchronization of the payload. The header has a fixed size of 12 bytes. The maximum size of an RTP packet can be calculated by adding the payload size and the fixed header size:
Maximum RTP packet size = Payload size + 12 bytes (RTP header)
The payload size depends on the application or codec being used. For example, if you're using an audio codec that generates 100-byte audio frames, the maximum RTP packet size would be:
Maximum RTP packet size = 100 bytes (payload) + 12 bytes (RTP header) = 112 bytes
In the case of video codecs, the payload size can be significantly larger, depending on the video resolution, compression, and frame rate.
When RTP is used over TCP or UDP, the maximum size of the RTP packet is limited by the maximum payload size supported by the underlying transport protocol. For TCP, the maximum segment size (MSS) is determined by the MTU (Maximum Transmission Unit) of the network and the TCP header size. For UDP, the maximum packet size is limited by the MTU of the network and the UDP header size.
In summary, the maximum size of an RTP packet when transmitted over TCP/UDP protocol depends on the payload size and the addition of RTP header information, as well as the underlying transport protocol's limitations.
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