IP | Country | PORT | ADDED |
---|---|---|---|
68.71.245.206 | us | 4145 | 58 minutes ago |
67.43.228.250 | ca | 25121 | 58 minutes ago |
174.75.211.193 | us | 4145 | 58 minutes ago |
72.10.164.178 | ca | 16329 | 58 minutes ago |
184.178.172.5 | us | 15303 | 58 minutes ago |
50.168.72.112 | us | 80 | 58 minutes ago |
50.218.208.10 | us | 80 | 58 minutes ago |
50.217.226.40 | us | 80 | 58 minutes ago |
50.175.212.79 | us | 80 | 58 minutes ago |
50.218.208.14 | us | 80 | 58 minutes ago |
50.175.123.239 | us | 80 | 58 minutes ago |
50.171.122.30 | us | 80 | 58 minutes ago |
50.174.7.155 | us | 80 | 58 minutes ago |
72.10.160.173 | ca | 25569 | 58 minutes ago |
50.175.212.76 | us | 80 | 58 minutes ago |
50.218.208.13 | us | 80 | 58 minutes ago |
50.239.72.18 | us | 80 | 58 minutes ago |
50.168.72.118 | us | 80 | 58 minutes ago |
50.218.208.15 | us | 80 | 58 minutes ago |
72.10.160.174 | ca | 6699 | 58 minutes ago |
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The easiest way to set up a home proxy server is to install a router that supports this function. Then get the proxy data (provided by the service in which it is "rented") and enter it in the router settings. If there is no need for a common proxy (for all devices at once), then it should be configured separately for each device with the help of the utilities integrated in the OS for changing the connection properties.
In Swift 4 and later, the Decodable protocol provides a convenient way to parse JSON data into Swift objects. Here's an example demonstrating how to use the Decodable protocol to parse JSON in Swift:
Assuming you have the following JSON data:
{
"name": "John Doe",
"age": 30,
"city": "New York"
}
And you want to create a Swift struct to represent this data:
import Foundation
// Define a struct conforming to Decodable
struct Person: Decodable {
let name: String
let age: Int
let city: String
}
// JSON data
let jsonData = """
{
"name": "John Doe",
"age": 30,
"city": "New York"
}
""".data(using: .utf8)!
// Use JSONDecoder to decode JSON data into a Person object
do {
let person = try JSONDecoder().decode(Person.self, from: jsonData)
print("Name: \(person.name)")
print("Age: \(person.age)")
print("City: \(person.city)")
} catch {
print("Error decoding JSON: \(error)")
}
In this example:
Person
struct that conforms to the Decodable
protocol. The struct's properties match the keys in the JSON data.Data
using data(using:)
.JSONDecoder
to decode the JSON data into an instance of the Person
struct.Ensure that the keys in your Swift struct match the keys in your JSON data, and the data types match accordingly. The JSONDecoder
automatically maps the JSON data to the struct based on the property names.
This example assumes a simple JSON structure. If your JSON structure is more complex, you may need to define additional structs conforming to Decodable
to represent nested structures.
Error 500 usually indicates an internal server error. When you're getting this error while querying /wd/hub/sessions to Docker Selenium, it might be due to several reasons. Here are some steps you can take to troubleshoot and resolve the issue:
Check logs: Inspect the logs of the Selenium server container to get more information about the error. You can do this by running the following command:
docker logs
Replace
Verify configuration: Ensure that your Selenium server configuration is correct. Make sure that the hub and node containers are properly set up and can communicate with each other. Check the port mappings and network settings.
Update versions: Make sure you are using compatible versions of Selenium server, WebDriver, and any other related libraries or tools. Sometimes, compatibility issues can cause unexpected errors.
Resource constraints: Check if your system has enough resources (CPU, memory, and disk space) to run the Selenium server and nodes. If your system is running out of resources, it might cause the server to return an error.
Firewall or network issues: Ensure that there are no firewall rules or network configurations that might be blocking the communication between the hub and node containers.
Restart containers: If none of the above steps help, try restarting the Selenium server and node containers. This can sometimes resolve temporary issues.
If you continue to face the issue, please provide more information about your setup, including the versions of Selenium server, WebDriver, and any other related libraries or tools you are using. This will help in providing more specific guidance to resolve the issue.
In Selenium Python, you can use the send_keys method to simulate typing keys into an input field. To press keys correctly, you can use the Keys enumeration provided by the selenium.webdriver.common.keys module. Here's an example of how to use the send_keys method to press keys in Selenium Python:
Install the required package:
pip install selenium
Create a method to press keys in an input field:
from selenium import webdriver
from selenium.webdriver.common.keys import Keys
from selenium.webdriver.common.by import By
from selenium.webdriver.support.ui import WebDriverWait
from selenium.webdriver.support import expected_conditions as EC
def press_keys(driver, locator, keys_to_press):
element = WebDriverWait(driver, 10).until(EC.visibility_of_element_located(locator))
element.clear()
element.send_keys(keys_to_press)
element.send_keys(Keys.RETURN)
Use the press_keys method in your test code:
from selenium import webdriver
from selenium.webdriver.common.by import By
from selenium.webdriver.support.ui import WebDriverWait
from selenium.webdriver.support import expected_conditions as EC
# Set up the WebDriver
driver = webdriver.Chrome()
driver.maximize_window()
# Navigate to the target web page
driver.get("https://www.example.com")
# Locate the input field
locator = (By.ID, "username")
# Press keys in the input field
press_keys(driver, locator, "your_username")
# Perform any additional actions as needed
# Close the browser
driver.quit()
In this example, we first create a method called press_keys that takes a driver instance, a locator tuple containing the locator strategy and locator value, and a keys_to_press string containing the keys to press. Inside the method, we use the WebDriverWait class to wait for the element to become visible and then clear the input field, send the keys to press, and simulate pressing the Enter key using the Keys.RETURN enumeration value.
In the test code, we set up the WebDriver, navigate to the target web page, and locate the input field using the locator variable. We then call the press_keys method with the driver, locator, and "your_username" as input. After pressing the keys, you can perform any additional actions as needed.
Remember to replace "https://www.example.com", "username", and "your_username" with the actual URL, input field ID or name, and the text you want to type into the input field.
In Qt, you can use the QUdpSocket class to handle incoming UDP packets and the QDataStream class to parse the QByteArray into a bitfield structure. Here's an example of how to accept and parse a UDP QByteArray into a bitfield structure in Qt:
1. First, create a structure to represent the bitfield:
struct Bitfield {
unsigned int field1 : 8;
unsigned int field2 : 8;
unsigned int field3 : 8;
unsigned int field4 : 8;
};
2. Next, create a QUdpSocket object and bind it to a specific port:
QUdpSocket udpSocket;
if (!udpSocket.bind(QHostAddress::Any, 12345)) {
qDebug() << "Failed to bind UDP socket:" << udpSocket.errorString();
return;
}
3. In the readyRead() slot, accept incoming UDP packets and parse the QByteArray:
void MyClass::handleIncomingDatagram() {
QByteArray datagram = udpSocket.receiveDatagram();
QDataStream dataStream(&datagram, QIODevice::ReadOnly);
Bitfield bitfield;
dataStream >> bitfield;
// Process the bitfield structure as needed
qDebug() << "Received bitfield:" << bitfield.field1 << "," << bitfield.field2 << "," << bitfield.field3 << "," << bitfield.field4;
}
4. Finally, connect the readyRead() signal to the handleIncomingDatagram() slot:
connect(&udpSocket, &QUdpSocket::readyRead, this, &MyClass::handleIncomingDatagram);
In this example, the handleIncomingDatagram() slot is called whenever a new UDP packet is received. The slot accepts the incoming datagram, parses it into a bitfield structure using QDataStream, and processes the bitfield as needed.
Make sure to include the necessary headers in your code:
#include
#include
#include
#include
This example assumes that the incoming UDP packet contains exactly 4 bytes, which is enough to store the bitfield structure. If the packet contains more data, you'll need to handle it accordingly.
What else…