IP | Country | PORT | ADDED |
---|---|---|---|
50.174.7.159 | us | 80 | 6 minutes ago |
50.171.187.51 | us | 80 | 6 minutes ago |
50.172.150.134 | us | 80 | 6 minutes ago |
50.223.246.238 | us | 80 | 6 minutes ago |
67.43.228.250 | ca | 16555 | 6 minutes ago |
203.99.240.179 | jp | 80 | 6 minutes ago |
50.219.249.61 | us | 80 | 6 minutes ago |
203.99.240.182 | jp | 80 | 6 minutes ago |
50.171.187.50 | us | 80 | 6 minutes ago |
62.99.138.162 | at | 80 | 6 minutes ago |
50.217.226.47 | us | 80 | 6 minutes ago |
50.174.7.158 | us | 80 | 6 minutes ago |
50.221.74.130 | us | 80 | 6 minutes ago |
50.232.104.86 | us | 80 | 6 minutes ago |
212.69.125.33 | ru | 80 | 6 minutes ago |
50.223.246.237 | us | 80 | 6 minutes ago |
188.40.59.208 | de | 3128 | 6 minutes ago |
50.169.37.50 | us | 80 | 6 minutes ago |
50.114.33.143 | kh | 8080 | 6 minutes ago |
50.174.7.155 | us | 80 | 6 minutes ago |
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To test a UDP sender, you can create a mock UDP client that simulates the behavior of the real UDP client. This way, you can test the sending functionality without actually sending data over the network.
Here's an example of how to create a mock UDP client and write a unit test for a UDP sender in C#:
1. Create a mock UDP client class:
public class MockUdpClient : IDisposable
{
private readonly byte[] _receivedBytes;
private int _receivedCount;
public MockUdpClient()
{
_receivedBytes = new byte[1024];
_receivedCount = 0;
}
public void Receive(byte[] data, int length)
{
Array.Copy(data, _receivedBytes, length);
_receivedCount++;
}
public void Dispose()
{
// Clean up any resources if needed
}
public int ReceivedCount => _receivedCount;
public byte[] ReceivedData => _receivedBytes;
}
2. Modify the UDP sender to accept a mock UDP client:
public class UdpSender
{
private readonly MockUdpClient _mockUdpClient;
public UdpSender(MockUdpClient mockUdpClient)
{
_mockUdpClient = mockUdpClient;
}
public void SendData(string data)
{
var bytes = Encoding.ASCII.GetBytes(data);
_mockUdpClient.Receive(bytes, bytes.Length);
}
}
3. Write a unit test for the UDP sender:
[TestClass]
public class UdpSenderTests
{
[TestMethod]
public void TestSendData()
{
// Arrange
var mockUdpClient = new MockUdpClient();
var udpSender = new UdpSender(mockUdpClient);
var data = "Test data";
// Act
udpSender.SendData(data);
// Assert
Assert.AreEqual(1, mockUdpClient.ReceivedCount);
CollectionAssert.AreEqual(Encoding.ASCII.GetBytes(data), mockUdpClient.ReceivedData);
}
}
In this example, we created a MockUdpClient class that simulates the behavior of a real UDP client. The UdpSender class now accepts a MockUdpClient as a parameter, allowing us to test the sending functionality without actually sending data over the network.
Finally, we wrote a unit test using the TestClass and TestMethod attributes from the Microsoft.VisualStudio.TestTools.UnitTesting namespace. The test method TestSendData checks whether the UdpSender class sends data correctly by comparing the received data with the expected data.
You need to go to "Settings", click on "WiFi", select the current network to which the smartphone is connected, tap on "Proxy settings". And then - deactivate the item.
In video editing, the term "proxy" refers to the use of duplicate video with reduced resolution, which allows you to edit even on weak computers. The Adobe Premiere application itself does not allow you to set up a proxy connection.
Open the "Browser Properties" in the control panel, in the "Connections" section of the opened window select "Network Settings". Remove the check mark from the "Use proxy" item, click "OK".
In Key Collector settings, the user can specify parameters of the proxy server through which the program will connect to the network. In the application window, first select "Settings", then go to the "Network" tab and check "Use proxy". Its parameters can be set either manually or through a configuration file.
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